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[11369] Restore visuals for infinitely channeled spells
Thx Schmoozerd for pointing problem and testing.
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2 changed files with 2 additions and 2 deletions
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@ -3155,7 +3155,7 @@ void Spell::cast(bool skipCheck)
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void Spell::handle_immediate()
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void Spell::handle_immediate()
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{
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{
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// start channeling if applicable
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// start channeling if applicable
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if (IsChanneledSpell(m_spellInfo) && m_duration > 0)
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if (IsChanneledSpell(m_spellInfo) && m_duration)
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{
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{
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m_spellState = SPELL_STATE_CASTING;
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m_spellState = SPELL_STATE_CASTING;
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SendChannelStart(m_duration);
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SendChannelStart(m_duration);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11368"
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#define REVISION_NR "11369"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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