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[7633] Implement support multiply basic requirements for crireria in achievement_criteria_data.
Also implement additional basic requirements for proper implementing checks for ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE Req. DB support.
This commit is contained in:
parent
6b2fd22a9c
commit
863a747251
6 changed files with 144 additions and 62 deletions
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@ -22,7 +22,7 @@
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DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`required_7627_01_mangos_achievement_criteria_data` bit(1) default NULL
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`required_7633_01_mangos_achievement_criteria_data` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -46,7 +46,7 @@ CREATE TABLE `achievement_criteria_data` (
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`type` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`value1` mediumint(8) unsigned NOT NULL DEFAULT '0',
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`value2` mediumint(8) unsigned NOT NULL DEFAULT '0',
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PRIMARY KEY (`criteria_id`)
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PRIMARY KEY (`criteria_id`,`type`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Achievment system';
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--
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5
sql/updates/7633_01_mangos_achievement_criteria_data.sql
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5
sql/updates/7633_01_mangos_achievement_criteria_data.sql
Normal file
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@ -0,0 +1,5 @@
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ALTER TABLE db_version CHANGE COLUMN required_7627_01_mangos_achievement_criteria_data required_7633_01_mangos_achievement_criteria_data bit;
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ALTER TABLE `achievement_criteria_data`
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DROP PRIMARY KEY,
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ADD PRIMARY KEY (`criteria_id`,`type`);
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@ -218,6 +218,7 @@ pkgdata_DATA = \
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7622_02_mangos_creature_ai_summons.sql \
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7622_03_mangos_creature_ai_texts.sql \
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7627_01_mangos_achievement_criteria_data.sql \
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7633_01_mangos_achievement_criteria_data.sql \
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README
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## Additional files to include when running 'make dist'
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@ -416,4 +417,5 @@ EXTRA_DIST = \
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7622_02_mangos_creature_ai_summons.sql \
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7622_03_mangos_creature_ai_texts.sql \
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7627_01_mangos_achievement_criteria_data.sql \
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7633_01_mangos_achievement_criteria_data.sql \
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README
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@ -79,17 +79,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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switch(dataType)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH:
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break;
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default:
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sLog.outErrorDb( "Table `achievement_criteria_data` for criteria (Entry: %u Type: %u) have wrong data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
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return false;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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break;
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default:
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sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
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@ -100,7 +90,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
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if(!creature.id || !objmgr.GetCreatureTemplate(creature.id))
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{
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
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@ -108,7 +98,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
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if(!classRace.class_id && !classRace.race_id)
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{
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
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@ -128,14 +118,48 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
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if(health.percent < 1 || health.percent > 100)
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{
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) have prong percent value in value1 (%u), ignore.",
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,health.percent);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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{
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(aura.spell_id);
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if(!spellEntry)
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{
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
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return false;
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}
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if(aura.effect_idx >= 3)
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{
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.",
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criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
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return false;
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}
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if(!spellEntry->EffectApplyAuraName[aura.effect_idx])
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{
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
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criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
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return false;
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}
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return true;
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
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if(!GetAreaEntryByAreaID(area.id))
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{
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,area.id);
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return false;
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}
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return true;
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default:
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sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
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return false;
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@ -143,38 +167,56 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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return false;
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}
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bool AchievementCriteriaData::Meets( Unit const* target ) const
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bool AchievementCriteriaData::Meets(Player const* source, Unit const* target) const
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{
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if (!target)
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return false;
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switch(dataType)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE:
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if (target->GetTypeId()!=TYPEID_UNIT)
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
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if (!target || target->GetTypeId()!=TYPEID_UNIT)
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return false;
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if (target->GetEntry() != creature.id)
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return false;
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE:
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if (target->GetTypeId()!=TYPEID_PLAYER)
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
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if (!target || target->GetTypeId()!=TYPEID_PLAYER)
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return false;
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if(classRace.class_id && classRace.class_id != ((Player*)target)->getClass())
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return false;
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if(classRace.race_id && classRace.race_id != ((Player*)target)->getRace())
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return false;
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH:
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if (target->GetTypeId()!=TYPEID_PLAYER)
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
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if (!target || target->GetTypeId()!=TYPEID_PLAYER)
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return false;
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return target->GetHealth()*100 <= health.percent*target->GetMaxHealth();
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
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return target && target->GetTypeId() == TYPEID_PLAYER && !target->isAlive() && ((Player*)target)->GetDeathTimer() != 0;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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return source->HasAura(aura.spell_id,aura.effect_idx);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
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{
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uint32 zone_id,area_id;
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source->GetZoneAndAreaId(zone_id,area_id);
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return area.id==zone_id || area.id==area_id;
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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return target && target->HasAura(aura.spell_id,aura.effect_idx);
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}
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return false;
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}
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bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target) const
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{
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for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
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if(!itr->Meets(source,target))
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return false;
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return true;
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}
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AchievementMgr::AchievementMgr(Player *player)
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{
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m_player = player;
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@ -863,22 +905,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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{
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// miscvalue1 = emote
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// miscvalue2 = achievement->ID for special requirement
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if(!miscvalue1)
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continue;
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if(miscvalue1 != achievementCriteria->do_emote.emoteID)
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continue;
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if(achievementCriteria->do_emote.count)
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{
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// harcoded case
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if(achievement->ID==247)
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{
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if (!unit || unit->GetTypeId() != TYPEID_PLAYER ||
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unit->isAlive() || ((Player*)unit)->GetDeathTimer() == 0)
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data)
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continue;
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}
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// expected as scripted case
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else if(!miscvalue2 || !achievement->ID != miscvalue2)
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if(!data->Meets(GetPlayer(),unit))
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continue;
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}
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@ -949,11 +987,11 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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// those requirements couldn't be found in the dbc
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AchievementCriteriaData const* data = achievementmgr.GetCriteriaData(achievementCriteria);
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data)
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continue;
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if(!data->Meets(unit))
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if(!data->Meets(GetPlayer(),unit))
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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@ -1478,7 +1516,14 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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if(!data.IsValid(criteria))
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continue;
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m_criteriaDataMap[criteria_id] = data;
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// this will allocate empty data set storage
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AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
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// add real data only for not NONE data types
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if(data.dataType!=ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
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dataSet.Add(data);
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// counting data by and data types
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++count;
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} while(result->NextRow());
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@ -1494,7 +1539,11 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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if(!GetCriteriaData(criteria))
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if(!GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
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if(criteria->do_emote.count && !GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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break;
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default: // unexpected case processed in IsValid check
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@ -41,15 +41,20 @@ struct CriteriaProgress
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};
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enum AchievementCriteriaDataType
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{ // value1 value2 for the Condition enumed
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{ // value1 value2 comment
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ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE = 1, // creature_id
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ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE = 2, // class_id race_id
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ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH = 3, // health_percent
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // 0 0 not corpse (not released body)
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx
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};
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 4 // maximum value in AchievementCriteriaDataType enum
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 8 // maximum value in AchievementCriteriaDataType enum
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class Player;
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class Unit;
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struct AchievementCriteriaData
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@ -57,23 +62,35 @@ struct AchievementCriteriaData
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AchievementCriteriaDataType dataType;
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union
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{
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
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struct
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{
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uint32 id;
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} creature;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
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struct
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{
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uint32 class_id;
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uint32 race_id;
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} classRace;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
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struct
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{
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uint32 percent;
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} health;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
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struct
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{
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uint32 spell_id;
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uint32 effect_idx;
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} aura;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
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struct
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{
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uint32 id;
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} area;
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// ...
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struct
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{
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uint32 value1;
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@ -94,11 +111,20 @@ struct AchievementCriteriaData
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}
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bool IsValid(AchievementCriteriaEntry const* criteria);
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// Checks correctness of values
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bool Meets(Unit const* target) const;// Checks if the target meets the requirement
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bool Meets(Player const* source, Unit const* target) const;
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};
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typedef std::map<uint32,AchievementCriteriaData> AchievementCriteriaDataMap;
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struct AchievementCriteriaDataSet
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{
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typedef std::vector<AchievementCriteriaData> Storage;
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void Add(AchievementCriteriaData const& data) { storage.push_back(data); }
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bool Meets(Player const* source, Unit const* target) const;
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private:
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Storage storage;
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};
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typedef std::map<uint32,AchievementCriteriaDataSet> AchievementCriteriaDataMap;
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struct AchievementReward
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{
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@ -194,7 +220,7 @@ class AchievementGlobalMgr
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return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL;
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}
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AchievementCriteriaData const* GetCriteriaData(AchievementCriteriaEntry const *achievementCriteria)
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AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria)
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{
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AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
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||||
return iter!=m_criteriaDataMap.end() ? &iter->second : NULL;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7632"
|
||||
#define REVISION_NR "7633"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue