Various Cleanups (game Q-R)

This commit is contained in:
Schmoozerd 2012-07-19 21:51:54 +02:00
parent 98e1efd435
commit 865f7d7428
10 changed files with 246 additions and 246 deletions

View file

@ -25,7 +25,7 @@
#include "movement/MoveSpline.h"
template<>
RandomMovementGenerator<Creature>::RandomMovementGenerator(const Creature & creature)
RandomMovementGenerator<Creature>::RandomMovementGenerator(const Creature& creature)
{
float respX, respY, respZ, respO, wander_distance;
creature.GetRespawnCoord(respX, respY, respZ, &respO, &wander_distance);
@ -39,7 +39,7 @@ RandomMovementGenerator<Creature>::RandomMovementGenerator(const Creature & crea
}
template<>
void RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
void RandomMovementGenerator<Creature>::_setRandomLocation(Creature& creature)
{
const float angle = rand_norm_f() * (M_PI_F*2.0f);
const float range = rand_norm_f() * i_radius;
@ -63,7 +63,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
}
template<>
void RandomMovementGenerator<Creature>::Initialize(Creature &creature)
void RandomMovementGenerator<Creature>::Initialize(Creature& creature)
{
if (!creature.isAlive())
return;
@ -73,27 +73,27 @@ void RandomMovementGenerator<Creature>::Initialize(Creature &creature)
}
template<>
void RandomMovementGenerator<Creature>::Reset(Creature &creature)
void RandomMovementGenerator<Creature>::Reset(Creature& creature)
{
Initialize(creature);
}
template<>
void RandomMovementGenerator<Creature>::Interrupt(Creature &creature)
void RandomMovementGenerator<Creature>::Interrupt(Creature& creature)
{
creature.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
creature.SetWalk(false);
}
template<>
void RandomMovementGenerator<Creature>::Finalize(Creature &creature)
void RandomMovementGenerator<Creature>::Finalize(Creature& creature)
{
creature.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
creature.SetWalk(false);
}
template<>
bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
bool RandomMovementGenerator<Creature>::Update(Creature& creature, const uint32& diff)
{
if (creature.hasUnitState(UNIT_STAT_NOT_MOVE))
{