Various Cleanups (game Q-R)

This commit is contained in:
Schmoozerd 2012-07-19 21:51:54 +02:00
parent 98e1efd435
commit 865f7d7428
10 changed files with 246 additions and 246 deletions

View file

@ -26,26 +26,26 @@
#define REACTOR_VISIBLE_RANGE (26.46f)
int
ReactorAI::Permissible(const Creature *creature)
ReactorAI::Permissible(const Creature* creature)
{
if( creature->IsCivilian() || creature->IsNeutralToAll() )
if (creature->IsCivilian() || creature->IsNeutralToAll())
return PERMIT_BASE_REACTIVE;
return PERMIT_BASE_NO;
}
void
ReactorAI::MoveInLineOfSight(Unit *)
ReactorAI::MoveInLineOfSight(Unit*)
{
}
void
ReactorAI::AttackStart(Unit *p)
ReactorAI::AttackStart(Unit* p)
{
if(!p)
if (!p)
return;
if(m_creature->Attack(p,true))
if (m_creature->Attack(p,true))
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Tag unit GUID: %u (TypeId: %u) as a victim", p->GetGUIDLow(), p->GetTypeId());
i_victimGuid = p->GetObjectGuid();
@ -59,7 +59,7 @@ ReactorAI::AttackStart(Unit *p)
}
bool
ReactorAI::IsVisible(Unit *) const
ReactorAI::IsVisible(Unit*) const
{
return false;
}