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Various Cleanups (game Q-R)
This commit is contained in:
parent
98e1efd435
commit
865f7d7428
10 changed files with 246 additions and 246 deletions
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@ -34,12 +34,12 @@
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#include "MapManager.h"
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#include "SQLStorages.h"
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void WorldSession::SendNameQueryOpcode(Player *p)
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void WorldSession::SendNameQueryOpcode(Player* p)
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{
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if(!p)
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if (!p)
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return;
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// guess size
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WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10) );
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WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
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data << p->GetPackGUID(); // player guid
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data << uint8(0); // added in 3.1; if > 1, then end of packet
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data << p->GetName(); // played name
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@ -47,10 +47,10 @@ void WorldSession::SendNameQueryOpcode(Player *p)
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data << uint8(p->getRace());
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data << uint8(p->getGender());
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data << uint8(p->getClass());
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if(DeclinedName const* names = p->GetDeclinedNames())
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if (DeclinedName const* names = p->GetDeclinedNames())
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{
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data << uint8(1); // is declined
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for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data << names->name[i];
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}
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else
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@ -77,23 +77,23 @@ void WorldSession::SendNameQueryOpcodeFromDB(ObjectGuid guid)
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guid.GetCounter());
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}
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void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId)
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void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult* result, uint32 accountId)
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{
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if(!result)
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if (!result)
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return;
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session)
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WorldSession* session = sWorld.FindSession(accountId);
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if (!session)
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{
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delete result;
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return;
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}
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 lowguid = fields[0].GetUInt32();
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std::string name = fields[1].GetCppString();
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uint8 pRace = 0, pGender = 0, pClass = 0;
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if(name == "")
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if (name == "")
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name = session->GetMangosString(LANG_NON_EXIST_CHARACTER);
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else
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{
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@ -102,7 +102,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32
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pClass = fields[4].GetUInt8();
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}
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// guess size
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WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10) );
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WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10));
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data << ObjectGuid(HIGHGUID_PLAYER, lowguid).WriteAsPacked();
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data << uint8(0); // added in 3.1; if > 1, then end of packet
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data << name;
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@ -112,26 +112,26 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32
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data << uint8(pClass); // class
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// if the first declined name field (5) is empty, the rest must be too
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if(sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
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if (sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
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{
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data << uint8(1); // is declined
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for(int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
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for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
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data << fields[i].GetCppString();
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}
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else
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data << uint8(0); // is not declined
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session->SendPacket( &data );
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session->SendPacket(&data);
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delete result;
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}
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void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data )
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void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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Player *pChar = sObjectMgr.GetPlayer(guid);
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Player* pChar = sObjectMgr.GetPlayer(guid);
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if (pChar)
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SendNameQueryOpcode(pChar);
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@ -139,20 +139,20 @@ void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data )
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SendNameQueryOpcodeFromDB(guid);
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}
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void WorldSession::HandleQueryTimeOpcode( WorldPacket & /*recv_data*/ )
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void WorldSession::HandleQueryTimeOpcode(WorldPacket& /*recv_data*/)
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{
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SendQueryTimeResponse();
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}
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/// Only _static_ data send in this packet !!!
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void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recv_data)
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{
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uint32 entry;
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recv_data >> entry;
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ObjectGuid guid;
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recv_data >> guid;
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CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);
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CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(entry);
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if (ci)
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{
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int loc_idx = GetSessionDbLocaleIndex();
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@ -163,7 +163,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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DETAIL_LOG("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry);
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// guess size
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WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 100 );
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WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
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data << uint32(entry); // creature entry
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data << name;
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data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
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@ -176,39 +176,39 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
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data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
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for(int i = 0; i < MAX_CREATURE_MODEL; ++i)
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for (int i = 0; i < MAX_CREATURE_MODEL; ++i)
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data << uint32(ci->ModelId[i]);
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data << float(ci->unk16); // health modifier
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data << float(ci->unk17); // power modifier
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data << uint8(ci->RacialLeader);
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for(uint32 i = 0; i < 6; ++i)
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for (uint32 i = 0; i < 6; ++i)
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data << uint32(ci->questItems[i]); // itemId[6], quest drop
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data << uint32(ci->movementId); // CreatureMovementInfo.dbc
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SendPacket( &data );
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DEBUG_LOG( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
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}
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else
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{
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DEBUG_LOG("WORLD: CMSG_CREATURE_QUERY - Guid: %s Entry: %u NO CREATURE INFO!",
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guid.GetString().c_str(), entry);
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WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 );
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WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
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data << uint32(entry | 0x80000000);
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SendPacket( &data );
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DEBUG_LOG( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
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}
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}
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/// Only _static_ data send in this packet !!!
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void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recv_data)
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{
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uint32 entryID;
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recv_data >> entryID;
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ObjectGuid guid;
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recv_data >> guid;
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const GameObjectInfo *info = ObjectMgr::GetGameObjectInfo(entryID);
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if(info)
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const GameObjectInfo* info = ObjectMgr::GetGameObjectInfo(entryID);
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if (info)
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{
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std::string Name;
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std::string IconName;
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@ -221,7 +221,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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GameObjectLocale const *gl = sObjectMgr.GetGameObjectLocale(entryID);
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GameObjectLocale const* gl = sObjectMgr.GetGameObjectLocale(entryID);
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if (gl)
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{
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if (gl->Name.size() > size_t(loc_idx) && !gl->Name[loc_idx].empty())
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@ -231,7 +231,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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}
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}
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DETAIL_LOG("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID);
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WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 150 );
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WorldPacket data(SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
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data << uint32(entryID);
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data << uint32(info->type);
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data << uint32(info->displayId);
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@ -242,29 +242,29 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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data << info->unk1; // 2.0.3, string
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data.append(info->raw.data, 24);
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data << float(info->size); // go size
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for(uint32 i = 0; i < 6; ++i)
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for (uint32 i = 0; i < 6; ++i)
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data << uint32(info->questItems[i]); // itemId[6], quest drop
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SendPacket( &data );
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DEBUG_LOG( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
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}
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else
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{
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DEBUG_LOG("WORLD: CMSG_GAMEOBJECT_QUERY - Guid: %s Entry: %u Missing gameobject info!",
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guid.GetString().c_str(), entryID);
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WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 4 );
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WorldPacket data(SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
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data << uint32(entryID | 0x80000000);
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SendPacket( &data );
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DEBUG_LOG( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
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}
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}
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void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
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void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recv_data*/)
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{
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DETAIL_LOG("WORLD: Received MSG_CORPSE_QUERY");
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Corpse *corpse = GetPlayer()->GetCorpse();
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Corpse* corpse = GetPlayer()->GetCorpse();
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if(!corpse)
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if (!corpse)
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{
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WorldPacket data(MSG_CORPSE_QUERY, 1);
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data << uint8(0); // corpse not found
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@ -287,7 +287,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
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if (corpseMapEntry->IsDungeon() && corpseMapEntry->ghost_entrance_map >= 0)
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{
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// if corpse map have entrance
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if(TerrainInfo const* entranceMap = sTerrainMgr.LoadTerrain(corpseMapEntry->ghost_entrance_map))
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if (TerrainInfo const* entranceMap = sTerrainMgr.LoadTerrain(corpseMapEntry->ghost_entrance_map))
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{
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mapid = corpseMapEntry->ghost_entrance_map;
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x = corpseMapEntry->ghost_entrance_x;
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@ -309,7 +309,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
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SendPacket(&data);
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}
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void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
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void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recv_data)
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{
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uint32 textID;
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ObjectGuid guid;
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@ -323,12 +323,12 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
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GossipText const* pGossip = sObjectMgr.GetGossipText(textID);
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WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
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WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
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data << textID;
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if (!pGossip)
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{
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for(uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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data << float(0);
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data << "Greetings $N";
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@ -371,7 +371,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
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data << pGossip->Options[i].Language;
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for(int j = 0; j < 3; ++j)
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for (int j = 0; j < 3; ++j)
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{
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data << pGossip->Options[i].Emotes[j]._Delay;
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data << pGossip->Options[i].Emotes[j]._Emote;
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@ -379,12 +379,12 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
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}
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}
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SendPacket( &data );
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SendPacket(&data);
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DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE" );
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DEBUG_LOG("WORLD: Sent SMSG_NPC_TEXT_UPDATE");
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}
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void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
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void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recv_data)
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{
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DETAIL_LOG("WORLD: Received CMSG_PAGE_TEXT_QUERY");
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recv_data.hexlike();
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@ -395,9 +395,9 @@ void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
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while (pageID)
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{
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PageText const *pPage = sPageTextStore.LookupEntry<PageText>( pageID );
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PageText const* pPage = sPageTextStore.LookupEntry<PageText>(pageID);
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// guess size
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WorldPacket data( SMSG_PAGE_TEXT_QUERY_RESPONSE, 50 );
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WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50);
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data << pageID;
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if (!pPage)
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@ -413,7 +413,7 @@ void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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PageTextLocale const *pl = sObjectMgr.GetPageTextLocale(pageID);
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PageTextLocale const* pl = sObjectMgr.GetPageTextLocale(pageID);
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if (pl)
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{
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if (pl->Text.size() > size_t(loc_idx) && !pl->Text[loc_idx].empty())
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@ -425,15 +425,15 @@ void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
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data << uint32(pPage->Next_Page);
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pageID = pPage->Next_Page;
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}
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SendPacket( &data );
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SendPacket(&data);
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DEBUG_LOG( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE" );
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DEBUG_LOG("WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
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}
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}
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void WorldSession::HandleCorpseMapPositionQueryOpcode( WorldPacket & recv_data )
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void WorldSession::HandleCorpseMapPositionQueryOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG( "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY" );
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DEBUG_LOG("WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
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uint32 unk;
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recv_data >> unk;
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@ -446,16 +446,16 @@ void WorldSession::HandleCorpseMapPositionQueryOpcode( WorldPacket & recv_data )
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SendPacket(&data);
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}
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void WorldSession::HandleQueryQuestsCompletedOpcode( WorldPacket & /*recv_data */)
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void WorldSession::HandleQueryQuestsCompletedOpcode(WorldPacket& /*recv_data */)
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{
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uint32 count = 0;
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WorldPacket data(SMSG_ALL_QUESTS_COMPLETED, 4+4*count);
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data << uint32(count);
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for(QuestStatusMap::const_iterator itr = _player->getQuestStatusMap().begin(); itr != _player->getQuestStatusMap().end(); ++itr)
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for (QuestStatusMap::const_iterator itr = _player->getQuestStatusMap().begin(); itr != _player->getQuestStatusMap().end(); ++itr)
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{
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if(itr->second.m_rewarded)
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if (itr->second.m_rewarded)
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{
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data << uint32(itr->first);
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count++;
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@ -470,7 +470,7 @@ void WorldSession::HandleQuestPOIQueryOpcode(WorldPacket& recv_data)
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uint32 count;
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recv_data >> count; // quest count, max=25
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if(count > MAX_QUEST_LOG_SIZE)
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if (count > MAX_QUEST_LOG_SIZE)
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{
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recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
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return;
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@ -479,7 +479,7 @@ void WorldSession::HandleQuestPOIQueryOpcode(WorldPacket& recv_data)
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WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
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data << uint32(count); // count
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for(uint32 i = 0; i < count; ++i)
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for (uint32 i = 0; i < count; ++i)
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{
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uint32 questId;
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recv_data >> questId; // quest id
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@ -488,19 +488,19 @@ void WorldSession::HandleQuestPOIQueryOpcode(WorldPacket& recv_data)
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uint16 questSlot = _player->FindQuestSlot(questId);
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if(questSlot != MAX_QUEST_LOG_SIZE)
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if (questSlot != MAX_QUEST_LOG_SIZE)
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questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
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if(questOk)
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if (questOk)
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{
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QuestPOIVector const *POI = sObjectMgr.GetQuestPOIVector(questId);
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QuestPOIVector const* POI = sObjectMgr.GetQuestPOIVector(questId);
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if(POI)
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if (POI)
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{
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data << uint32(questId); // quest ID
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data << uint32(POI->size()); // POI count
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|
||||
for(QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
|
||||
for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
|
||||
{
|
||||
data << uint32(itr->PoiId); // POI index
|
||||
data << int32(itr->ObjectiveIndex); // objective index
|
||||
|
|
@ -511,7 +511,7 @@ void WorldSession::HandleQuestPOIQueryOpcode(WorldPacket& recv_data)
|
|||
data << uint32(itr->Unk4); // unknown
|
||||
data << uint32(itr->points.size()); // POI points count
|
||||
|
||||
for(std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
|
||||
for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
|
||||
{
|
||||
data << int32(itr2->x); // POI point x
|
||||
data << int32(itr2->y); // POI point y
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
#include "World.h"
|
||||
#include "DBCStores.h"
|
||||
|
||||
Quest::Quest(Field * questRecord)
|
||||
Quest::Quest(Field* questRecord)
|
||||
{
|
||||
QuestId = questRecord[0].GetUInt32();
|
||||
QuestMethod = questRecord[1].GetUInt32();
|
||||
|
|
@ -147,19 +147,19 @@ Quest::Quest(Field * questRecord)
|
|||
|
||||
for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
||||
{
|
||||
if ( ReqItemId[i] )
|
||||
if (ReqItemId[i])
|
||||
++m_reqitemscount;
|
||||
}
|
||||
|
||||
for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
||||
{
|
||||
if ( ReqCreatureOrGOId[i] )
|
||||
if (ReqCreatureOrGOId[i])
|
||||
++m_reqCreatureOrGOcount;
|
||||
}
|
||||
|
||||
for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
|
||||
{
|
||||
if ( RewItemId[i] )
|
||||
if (RewItemId[i])
|
||||
++m_rewitemscount;
|
||||
}
|
||||
|
||||
|
|
@ -170,7 +170,7 @@ Quest::Quest(Field * questRecord)
|
|||
}
|
||||
}
|
||||
|
||||
uint32 Quest::XPValue(Player *pPlayer) const
|
||||
uint32 Quest::XPValue(Player* pPlayer) const
|
||||
{
|
||||
if (pPlayer)
|
||||
{
|
||||
|
|
@ -259,7 +259,7 @@ uint32 Quest::XPValue(Player *pPlayer) const
|
|||
|
||||
int32 Quest::GetRewOrReqMoney() const
|
||||
{
|
||||
if(RewOrReqMoney <=0)
|
||||
if (RewOrReqMoney <=0)
|
||||
return RewOrReqMoney;
|
||||
|
||||
return int32(RewOrReqMoney * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
|
||||
|
|
@ -280,11 +280,11 @@ uint32 Quest::CalculateRewardHonor(uint32 level) const
|
|||
|
||||
uint32 honor = 0;
|
||||
|
||||
if(GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
|
||||
if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
|
||||
{
|
||||
// values stored from 0.. for 1...
|
||||
TeamContributionPoints const* tc = sTeamContributionPoints.LookupEntry(level-1);
|
||||
if(!tc)
|
||||
if (!tc)
|
||||
return 0;
|
||||
uint32 i_honor = uint32(tc->Value * GetRewHonorMultiplier() * 0.1f);
|
||||
honor = i_honor + GetRewHonorAddition();
|
||||
|
|
|
|||
|
|
@ -197,8 +197,8 @@ class Quest
|
|||
{
|
||||
friend class ObjectMgr;
|
||||
public:
|
||||
Quest(Field * questRecord);
|
||||
uint32 XPValue( Player *pPlayer ) const;
|
||||
Quest(Field* questRecord);
|
||||
uint32 XPValue(Player* pPlayer) const;
|
||||
|
||||
uint32 GetQuestFlags() const { return m_QuestFlags; }
|
||||
bool HasQuestFlag(QuestFlags flag) const { return (m_QuestFlags & flag) != 0; }
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
#include "ScriptMgr.h"
|
||||
#include "Group.h"
|
||||
|
||||
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
|
||||
void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
ObjectGuid guid;
|
||||
recv_data >> guid;
|
||||
|
|
@ -46,7 +46,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
|
|||
|
||||
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY - for %s to %s", _player->GetGuidStr().c_str(), guid.GetString().c_str());
|
||||
|
||||
switch(questgiver->GetTypeId())
|
||||
switch (questgiver->GetTypeId())
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
{
|
||||
|
|
@ -80,7 +80,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
|
|||
_player->PlayerTalkClass->SendQuestGiverStatus(dialogStatus, guid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
|
||||
void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
ObjectGuid guid;
|
||||
recv_data >> guid;
|
||||
|
|
@ -90,7 +90,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
|
|||
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
|
||||
if (!pCreature)
|
||||
{
|
||||
DEBUG_LOG ("WORLD: HandleQuestgiverHelloOpcode - for %s to %s not found or you can't interact with him.", _player->GetGuidStr().c_str(), guid.GetString().c_str());
|
||||
DEBUG_LOG("WORLD: HandleQuestgiverHelloOpcode - for %s to %s not found or you can't interact with him.", _player->GetGuidStr().c_str(), guid.GetString().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -109,7 +109,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
|
|||
_player->SendPreparedGossip(pCreature);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
|
||||
void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
ObjectGuid guid;
|
||||
uint32 quest;
|
||||
|
|
@ -119,7 +119,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
|
|||
if (!CanInteractWithQuestGiver(guid, "CMSG_QUESTGIVER_ACCEPT_QUEST"))
|
||||
return;
|
||||
|
||||
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST - for %s to %s, quest = %u, unk1 = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest, unk1 );
|
||||
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST - for %s to %s, quest = %u, unk1 = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest, unk1);
|
||||
|
||||
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);
|
||||
|
||||
|
|
@ -135,31 +135,31 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
|
|||
}
|
||||
|
||||
Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
|
||||
if ( qInfo )
|
||||
if (qInfo)
|
||||
{
|
||||
// prevent cheating
|
||||
if(!GetPlayer()->CanTakeQuest(qInfo,true) )
|
||||
if (!GetPlayer()->CanTakeQuest(qInfo,true))
|
||||
{
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
_player->ClearDividerGuid();
|
||||
return;
|
||||
}
|
||||
|
||||
if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
|
||||
if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
|
||||
{
|
||||
pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
|
||||
_player->ClearDividerGuid();
|
||||
}
|
||||
|
||||
if( _player->CanAddQuest( qInfo, true ) )
|
||||
if (_player->CanAddQuest(qInfo, true))
|
||||
{
|
||||
_player->AddQuest( qInfo, pObject ); // pObject (if it item) can be destroyed at call
|
||||
_player->AddQuest(qInfo, pObject); // pObject (if it item) can be destroyed at call
|
||||
|
||||
if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT))
|
||||
{
|
||||
if (Group* pGroup = _player->GetGroup())
|
||||
{
|
||||
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* pPlayer = itr->getSource();
|
||||
|
||||
|
|
@ -179,15 +179,15 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
|
|||
}
|
||||
}
|
||||
|
||||
if ( _player->CanCompleteQuest( quest ) )
|
||||
_player->CompleteQuest( quest );
|
||||
if (_player->CanCompleteQuest(quest))
|
||||
_player->CompleteQuest(quest);
|
||||
|
||||
_player->GetAchievementMgr().StartTimedAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest);
|
||||
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
|
||||
if( qInfo->GetSrcSpell() > 0 )
|
||||
_player->CastSpell( _player, qInfo->GetSrcSpell(), true);
|
||||
if (qInfo->GetSrcSpell() > 0)
|
||||
_player->CastSpell(_player, qInfo->GetSrcSpell(), true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
@ -196,7 +196,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
|
|||
_player->PlayerTalkClass->CloseGossip();
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
|
||||
void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
ObjectGuid guid;
|
||||
uint32 quest;
|
||||
|
|
@ -217,26 +217,26 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
|
|||
_player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetObjectGuid(), true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data )
|
||||
void WorldSession::HandleQuestQueryOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 quest;
|
||||
recv_data >> quest;
|
||||
DEBUG_LOG( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest );
|
||||
DEBUG_LOG("WORLD: Received CMSG_QUEST_QUERY quest = %u",quest);
|
||||
|
||||
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
|
||||
if ( pQuest )
|
||||
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest);
|
||||
if (pQuest)
|
||||
{
|
||||
_player->PlayerTalkClass->SendQuestQueryResponse( pQuest );
|
||||
_player->PlayerTalkClass->SendQuestQueryResponse(pQuest);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
|
||||
void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 quest, reward;
|
||||
ObjectGuid guid;
|
||||
recv_data >> guid >> quest >> reward;
|
||||
|
||||
if(reward >= QUEST_REWARD_CHOICES_COUNT)
|
||||
if (reward >= QUEST_REWARD_CHOICES_COUNT)
|
||||
{
|
||||
sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD - %s tried to get invalid reward (%u) (probably packet hacking)", _player->GetGuidStr().c_str(), _player->GetGUIDLow(), reward);
|
||||
return;
|
||||
|
|
@ -248,18 +248,18 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
|
|||
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD - for %s to %s, quest = %u, reward = %u", _player->GetGuidStr().c_str(), guid.GetString().c_str(), quest, reward);
|
||||
|
||||
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
|
||||
if(!pObject)
|
||||
if (!pObject)
|
||||
return;
|
||||
|
||||
if(!pObject->HasInvolvedQuest(quest))
|
||||
if (!pObject->HasInvolvedQuest(quest))
|
||||
return;
|
||||
|
||||
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
|
||||
if( pQuest )
|
||||
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest);
|
||||
if (pQuest)
|
||||
{
|
||||
if( _player->CanRewardQuest( pQuest, reward, true ) )
|
||||
if (_player->CanRewardQuest(pQuest, reward, true))
|
||||
{
|
||||
_player->RewardQuest( pQuest, reward, pObject );
|
||||
_player->RewardQuest(pQuest, reward, pObject);
|
||||
|
||||
// Send next quest
|
||||
if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest))
|
||||
|
|
@ -270,7 +270,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
|
|||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data )
|
||||
void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
uint32 quest;
|
||||
ObjectGuid guid;
|
||||
|
|
@ -291,26 +291,26 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data
|
|||
if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
|
||||
return;
|
||||
|
||||
if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest))
|
||||
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest))
|
||||
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ )
|
||||
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
|
||||
{
|
||||
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_CANCEL" );
|
||||
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_CANCEL");
|
||||
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
}
|
||||
|
||||
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data )
|
||||
void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
|
||||
{
|
||||
uint8 slot1, slot2;
|
||||
recv_data >> slot1 >> slot2;
|
||||
|
||||
if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
|
||||
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
|
||||
return;
|
||||
|
||||
DEBUG_LOG( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 );
|
||||
DEBUG_LOG("WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
|
||||
|
||||
GetPlayer()->SwapQuestSlot(slot1,slot2);
|
||||
}
|
||||
|
|
@ -422,7 +422,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
|
|||
|
||||
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" );
|
||||
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
|
||||
}
|
||||
|
||||
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
|
||||
|
|
@ -432,13 +432,13 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
|
|||
|
||||
DEBUG_LOG("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
|
||||
|
||||
if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(questId))
|
||||
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questId))
|
||||
{
|
||||
if (Group* pGroup = _player->GetGroup())
|
||||
{
|
||||
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *pPlayer = itr->getSource();
|
||||
Player* pPlayer = itr->getSource();
|
||||
|
||||
if (!pPlayer || pPlayer == _player) // skip self
|
||||
continue;
|
||||
|
|
@ -490,9 +490,9 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
|
|||
|
||||
DEBUG_LOG("WORLD: Received MSG_QUEST_PUSH_RESULT");
|
||||
|
||||
if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
|
||||
if (Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()))
|
||||
{
|
||||
WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) );
|
||||
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
|
||||
data << ObjectGuid(guid);
|
||||
data << uint8(msg); // valid values: 0-8
|
||||
pPlayer->GetSession()->SendPacket(&data);
|
||||
|
|
@ -500,14 +500,14 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
|
|||
}
|
||||
}
|
||||
|
||||
uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
|
||||
uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus)
|
||||
{
|
||||
uint32 dialogStatus = defstatus;
|
||||
|
||||
QuestRelationsMapBounds rbounds;
|
||||
QuestRelationsMapBounds irbounds;
|
||||
|
||||
switch(questgiver->GetTypeId())
|
||||
switch (questgiver->GetTypeId())
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
{
|
||||
|
|
@ -527,11 +527,11 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
|
|||
return DIALOG_STATUS_NONE;
|
||||
}
|
||||
|
||||
for(QuestRelationsMap::const_iterator itr = irbounds.first; itr != irbounds.second; ++itr)
|
||||
for (QuestRelationsMap::const_iterator itr = irbounds.first; itr != irbounds.second; ++itr)
|
||||
{
|
||||
uint32 dialogStatusNew = 0;
|
||||
uint32 quest_id = itr->second;
|
||||
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
||||
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
||||
|
||||
if (!pQuest || !pQuest->IsActive())
|
||||
continue;
|
||||
|
|
@ -553,11 +553,11 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
|
|||
dialogStatus = dialogStatusNew;
|
||||
}
|
||||
|
||||
for(QuestRelationsMap::const_iterator itr = rbounds.first; itr != rbounds.second; ++itr)
|
||||
for (QuestRelationsMap::const_iterator itr = rbounds.first; itr != rbounds.second; ++itr)
|
||||
{
|
||||
uint32 dialogStatusNew = 0;
|
||||
uint32 quest_id = itr->second;
|
||||
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
||||
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
||||
|
||||
if (!pQuest || !pQuest->IsActive())
|
||||
continue;
|
||||
|
|
@ -605,14 +605,14 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
|
|||
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
|
||||
data << uint32(count); // placeholder
|
||||
|
||||
for(GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
|
||||
for (GuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
|
||||
{
|
||||
uint8 dialogStatus = DIALOG_STATUS_NONE;
|
||||
|
||||
if (itr->IsAnyTypeCreature())
|
||||
{
|
||||
// need also pet quests case support
|
||||
Creature *questgiver = GetPlayer()->GetMap()->GetAnyTypeCreature(*itr);
|
||||
Creature* questgiver = GetPlayer()->GetMap()->GetAnyTypeCreature(*itr);
|
||||
|
||||
if (!questgiver || questgiver->IsHostileTo(_player))
|
||||
continue;
|
||||
|
|
@ -631,7 +631,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
|
|||
}
|
||||
else if (itr->IsGameObject())
|
||||
{
|
||||
GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
||||
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
||||
|
||||
if (!questgiver)
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@
|
|||
#include "movement/MoveSpline.h"
|
||||
|
||||
template<>
|
||||
RandomMovementGenerator<Creature>::RandomMovementGenerator(const Creature & creature)
|
||||
RandomMovementGenerator<Creature>::RandomMovementGenerator(const Creature& creature)
|
||||
{
|
||||
float respX, respY, respZ, respO, wander_distance;
|
||||
creature.GetRespawnCoord(respX, respY, respZ, &respO, &wander_distance);
|
||||
|
|
@ -39,7 +39,7 @@ RandomMovementGenerator<Creature>::RandomMovementGenerator(const Creature & crea
|
|||
}
|
||||
|
||||
template<>
|
||||
void RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
|
||||
void RandomMovementGenerator<Creature>::_setRandomLocation(Creature& creature)
|
||||
{
|
||||
const float angle = rand_norm_f() * (M_PI_F*2.0f);
|
||||
const float range = rand_norm_f() * i_radius;
|
||||
|
|
@ -63,7 +63,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
|
|||
}
|
||||
|
||||
template<>
|
||||
void RandomMovementGenerator<Creature>::Initialize(Creature &creature)
|
||||
void RandomMovementGenerator<Creature>::Initialize(Creature& creature)
|
||||
{
|
||||
if (!creature.isAlive())
|
||||
return;
|
||||
|
|
@ -73,27 +73,27 @@ void RandomMovementGenerator<Creature>::Initialize(Creature &creature)
|
|||
}
|
||||
|
||||
template<>
|
||||
void RandomMovementGenerator<Creature>::Reset(Creature &creature)
|
||||
void RandomMovementGenerator<Creature>::Reset(Creature& creature)
|
||||
{
|
||||
Initialize(creature);
|
||||
}
|
||||
|
||||
template<>
|
||||
void RandomMovementGenerator<Creature>::Interrupt(Creature &creature)
|
||||
void RandomMovementGenerator<Creature>::Interrupt(Creature& creature)
|
||||
{
|
||||
creature.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
|
||||
creature.SetWalk(false);
|
||||
}
|
||||
|
||||
template<>
|
||||
void RandomMovementGenerator<Creature>::Finalize(Creature &creature)
|
||||
void RandomMovementGenerator<Creature>::Finalize(Creature& creature)
|
||||
{
|
||||
creature.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE);
|
||||
creature.SetWalk(false);
|
||||
}
|
||||
|
||||
template<>
|
||||
bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
|
||||
bool RandomMovementGenerator<Creature>::Update(Creature& creature, const uint32& diff)
|
||||
{
|
||||
if (creature.hasUnitState(UNIT_STAT_NOT_MOVE))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -23,19 +23,19 @@
|
|||
|
||||
template<class T>
|
||||
class MANGOS_DLL_SPEC RandomMovementGenerator
|
||||
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
|
||||
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
|
||||
{
|
||||
public:
|
||||
explicit RandomMovementGenerator(const Creature &);
|
||||
explicit RandomMovementGenerator(const Creature&);
|
||||
explicit RandomMovementGenerator(float x, float y, float z, float radius, float verticalZ = 0.0f) :
|
||||
i_nextMoveTime(0), i_x(x), i_y(y), i_z(z), i_radius(radius), i_verticalZ(verticalZ) {}
|
||||
|
||||
void _setRandomLocation(T &);
|
||||
void Initialize(T &);
|
||||
void Finalize(T &);
|
||||
void Interrupt(T &);
|
||||
void Reset(T &);
|
||||
bool Update(T &, const uint32 &);
|
||||
void _setRandomLocation(T&);
|
||||
void Initialize(T&);
|
||||
void Finalize(T&);
|
||||
void Interrupt(T&);
|
||||
void Reset(T&);
|
||||
bool Update(T&, const uint32&);
|
||||
MovementGeneratorType GetMovementGeneratorType() const { return RANDOM_MOTION_TYPE; }
|
||||
private:
|
||||
ShortTimeTracker i_nextMoveTime;
|
||||
|
|
|
|||
|
|
@ -26,26 +26,26 @@
|
|||
#define REACTOR_VISIBLE_RANGE (26.46f)
|
||||
|
||||
int
|
||||
ReactorAI::Permissible(const Creature *creature)
|
||||
ReactorAI::Permissible(const Creature* creature)
|
||||
{
|
||||
if( creature->IsCivilian() || creature->IsNeutralToAll() )
|
||||
if (creature->IsCivilian() || creature->IsNeutralToAll())
|
||||
return PERMIT_BASE_REACTIVE;
|
||||
|
||||
return PERMIT_BASE_NO;
|
||||
}
|
||||
|
||||
void
|
||||
ReactorAI::MoveInLineOfSight(Unit *)
|
||||
ReactorAI::MoveInLineOfSight(Unit*)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ReactorAI::AttackStart(Unit *p)
|
||||
ReactorAI::AttackStart(Unit* p)
|
||||
{
|
||||
if(!p)
|
||||
if (!p)
|
||||
return;
|
||||
|
||||
if(m_creature->Attack(p,true))
|
||||
if (m_creature->Attack(p,true))
|
||||
{
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Tag unit GUID: %u (TypeId: %u) as a victim", p->GetGUIDLow(), p->GetTypeId());
|
||||
i_victimGuid = p->GetObjectGuid();
|
||||
|
|
@ -59,7 +59,7 @@ ReactorAI::AttackStart(Unit *p)
|
|||
}
|
||||
|
||||
bool
|
||||
ReactorAI::IsVisible(Unit *) const
|
||||
ReactorAI::IsVisible(Unit*) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,15 +28,15 @@ class MANGOS_DLL_DECL ReactorAI : public CreatureAI
|
|||
{
|
||||
public:
|
||||
|
||||
explicit ReactorAI(Creature *c) : CreatureAI(c) {}
|
||||
explicit ReactorAI(Creature* c) : CreatureAI(c) {}
|
||||
|
||||
void MoveInLineOfSight(Unit *);
|
||||
void AttackStart(Unit *);
|
||||
void MoveInLineOfSight(Unit*);
|
||||
void AttackStart(Unit*);
|
||||
void EnterEvadeMode();
|
||||
bool IsVisible(Unit *) const;
|
||||
bool IsVisible(Unit*) const;
|
||||
|
||||
void UpdateAI(const uint32);
|
||||
static int Permissible(const Creature *);
|
||||
static int Permissible(const Creature*);
|
||||
|
||||
private:
|
||||
ObjectGuid i_victimGuid;
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ ReputationRank ReputationMgr::ReputationToRank(int32 standing)
|
|||
for (int i = MAX_REPUTATION_RANK-1; i >= MIN_REPUTATION_RANK; --i)
|
||||
{
|
||||
limit -= PointsInRank[i];
|
||||
if (standing >= limit )
|
||||
if (standing >= limit)
|
||||
return ReputationRank(i);
|
||||
}
|
||||
return MIN_REPUTATION_RANK;
|
||||
|
|
@ -38,7 +38,7 @@ ReputationRank ReputationMgr::ReputationToRank(int32 standing)
|
|||
|
||||
int32 ReputationMgr::GetReputation(uint32 faction_id) const
|
||||
{
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(faction_id);
|
||||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
|
||||
|
||||
if (!factionEntry)
|
||||
{
|
||||
|
|
@ -65,10 +65,10 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
|
|||
int32 ReputationMgr::GetReputation(FactionEntry const* factionEntry) const
|
||||
{
|
||||
// Faction without recorded reputation. Just ignore.
|
||||
if(!factionEntry)
|
||||
if (!factionEntry)
|
||||
return 0;
|
||||
|
||||
if(FactionState const* state = GetState(factionEntry))
|
||||
if (FactionState const* state = GetState(factionEntry))
|
||||
return GetBaseReputation(factionEntry) + state->Standing;
|
||||
|
||||
return 0;
|
||||
|
|
@ -86,9 +86,9 @@ ReputationRank ReputationMgr::GetBaseRank(FactionEntry const* factionEntry) cons
|
|||
return ReputationToRank(reputation);
|
||||
}
|
||||
|
||||
void ReputationMgr::ApplyForceReaction( uint32 faction_id,ReputationRank rank,bool apply )
|
||||
void ReputationMgr::ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply)
|
||||
{
|
||||
if(apply)
|
||||
if (apply)
|
||||
m_forcedReactions[faction_id] = rank;
|
||||
else
|
||||
m_forcedReactions.erase(faction_id);
|
||||
|
|
@ -112,7 +112,7 @@ void ReputationMgr::SendForceReactions()
|
|||
WorldPacket data;
|
||||
data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+m_forcedReactions.size()*(4+4));
|
||||
data << uint32(m_forcedReactions.size());
|
||||
for(ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr)
|
||||
for (ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr)
|
||||
{
|
||||
data << uint32(itr->first); // faction_id (Faction.dbc)
|
||||
data << uint32(itr->second); // reputation rank
|
||||
|
|
@ -134,7 +134,7 @@ void ReputationMgr::SendState(FactionState const* faction)
|
|||
data << (uint32) faction->ReputationListID;
|
||||
data << (uint32) faction->Standing;
|
||||
|
||||
for(FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
{
|
||||
if (itr->second.needSend)
|
||||
{
|
||||
|
|
@ -156,7 +156,7 @@ void ReputationMgr::SendState(FactionState const* faction)
|
|||
void ReputationMgr::SendInitialReputations()
|
||||
{
|
||||
WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4+128*5));
|
||||
data << uint32 (0x00000080);
|
||||
data << uint32(0x00000080);
|
||||
|
||||
RepListID a = 0;
|
||||
|
||||
|
|
@ -165,13 +165,13 @@ void ReputationMgr::SendInitialReputations()
|
|||
// fill in absent fields
|
||||
for (; a != itr->first; a++)
|
||||
{
|
||||
data << uint8 (0x00);
|
||||
data << uint32 (0x00000000);
|
||||
data << uint8(0x00);
|
||||
data << uint32(0x00000000);
|
||||
}
|
||||
|
||||
// fill in encountered data
|
||||
data << uint8 (itr->second.Flags);
|
||||
data << uint32 (itr->second.Standing);
|
||||
data << uint8(itr->second.Flags);
|
||||
data << uint32(itr->second.Standing);
|
||||
|
||||
itr->second.needSend = false;
|
||||
|
||||
|
|
@ -181,8 +181,8 @@ void ReputationMgr::SendInitialReputations()
|
|||
// fill in absent fields
|
||||
for (; a != 128; a++)
|
||||
{
|
||||
data << uint8 (0x00);
|
||||
data << uint32 (0x00000000);
|
||||
data << uint8(0x00);
|
||||
data << uint32(0x00000000);
|
||||
}
|
||||
|
||||
m_player->SendDirectMessage(&data);
|
||||
|
|
@ -190,7 +190,7 @@ void ReputationMgr::SendInitialReputations()
|
|||
|
||||
void ReputationMgr::SendVisible(FactionState const* faction) const
|
||||
{
|
||||
if(m_player->GetSession()->PlayerLoading())
|
||||
if (m_player->GetSession()->PlayerLoading())
|
||||
return;
|
||||
|
||||
// make faction visible in reputation list at client
|
||||
|
|
@ -207,11 +207,11 @@ void ReputationMgr::Initialize()
|
|||
m_reveredFactionCount = 0;
|
||||
m_exaltedFactionCount = 0;
|
||||
|
||||
for(unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
|
||||
for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
|
||||
{
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(i);
|
||||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(i);
|
||||
|
||||
if( factionEntry && (factionEntry->reputationListID >= 0))
|
||||
if (factionEntry && (factionEntry->reputationListID >= 0))
|
||||
{
|
||||
FactionState newFaction;
|
||||
newFaction.ID = factionEntry->ID;
|
||||
|
|
@ -221,7 +221,7 @@ void ReputationMgr::Initialize()
|
|||
newFaction.needSend = true;
|
||||
newFaction.needSave = true;
|
||||
|
||||
if( newFaction.Flags & FACTION_FLAG_VISIBLE )
|
||||
if (newFaction.Flags & FACTION_FLAG_VISIBLE)
|
||||
++m_visibleFactionCount;
|
||||
|
||||
UpdateRankCounters(REP_HOSTILE,GetBaseRank(factionEntry));
|
||||
|
|
@ -235,7 +235,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
|
|||
{
|
||||
bool res = false;
|
||||
// if spillover definition exists in DB, override DBC
|
||||
if (const RepSpilloverTemplate *repTemplate = sObjectMgr.GetRepSpilloverTemplate(factionEntry->ID))
|
||||
if (const RepSpilloverTemplate* repTemplate = sObjectMgr.GetRepSpilloverTemplate(factionEntry->ID))
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
|
||||
{
|
||||
|
|
@ -259,7 +259,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
|
|||
if (!flist && factionEntry->team && factionEntry->spilloverRateOut != 0.0f)
|
||||
{
|
||||
spillOverRepOut *= factionEntry->spilloverRateOut;
|
||||
if (FactionEntry const *parent = sFactionStore.LookupEntry(factionEntry->team))
|
||||
if (FactionEntry const* parent = sFactionStore.LookupEntry(factionEntry->team))
|
||||
{
|
||||
FactionStateList::iterator parentState = m_factions.find(parent->reputationListID);
|
||||
// some team factions have own reputation standing, in this case do not spill to other sub-factions
|
||||
|
|
@ -278,7 +278,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
|
|||
// Spillover to affiliated factions
|
||||
for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr)
|
||||
{
|
||||
if (FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr))
|
||||
if (FactionEntry const* factionEntryCalc = sFactionStore.LookupEntry(*itr))
|
||||
{
|
||||
if (factionEntryCalc == factionEntry || GetRank(factionEntryCalc) > ReputationRank(factionEntryCalc->spilloverMaxRankIn))
|
||||
continue;
|
||||
|
|
@ -307,7 +307,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
|
|||
{
|
||||
int32 BaseRep = GetBaseReputation(factionEntry);
|
||||
|
||||
if(incremental)
|
||||
if (incremental)
|
||||
standing += itr->second.Standing + BaseRep;
|
||||
|
||||
if (standing > Reputation_Cap)
|
||||
|
|
@ -324,7 +324,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
|
|||
|
||||
SetVisible(&itr->second);
|
||||
|
||||
if(new_rank <= REP_HOSTILE)
|
||||
if (new_rank <= REP_HOSTILE)
|
||||
SetAtWar(&itr->second,true);
|
||||
|
||||
UpdateRankCounters(old_rank, new_rank);
|
||||
|
|
@ -341,18 +341,18 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
|
|||
return false;
|
||||
}
|
||||
|
||||
void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
|
||||
void ReputationMgr::SetVisible(FactionTemplateEntry const* factionTemplateEntry)
|
||||
{
|
||||
if(!factionTemplateEntry->faction)
|
||||
if (!factionTemplateEntry->faction)
|
||||
return;
|
||||
|
||||
if(FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
|
||||
SetVisible(factionEntry);
|
||||
}
|
||||
|
||||
void ReputationMgr::SetVisible(FactionEntry const *factionEntry)
|
||||
void ReputationMgr::SetVisible(FactionEntry const* factionEntry)
|
||||
{
|
||||
if(factionEntry->reputationListID < 0)
|
||||
if (factionEntry->reputationListID < 0)
|
||||
return;
|
||||
|
||||
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
|
||||
|
|
@ -365,11 +365,11 @@ void ReputationMgr::SetVisible(FactionEntry const *factionEntry)
|
|||
void ReputationMgr::SetVisible(FactionState* faction)
|
||||
{
|
||||
// always invisible or hidden faction can't be make visible
|
||||
if(faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN))
|
||||
if (faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN))
|
||||
return;
|
||||
|
||||
// already set
|
||||
if(faction->Flags & FACTION_FLAG_VISIBLE)
|
||||
if (faction->Flags & FACTION_FLAG_VISIBLE)
|
||||
return;
|
||||
|
||||
faction->Flags |= FACTION_FLAG_VISIBLE;
|
||||
|
|
@ -381,14 +381,14 @@ void ReputationMgr::SetVisible(FactionState* faction)
|
|||
SendVisible(faction);
|
||||
}
|
||||
|
||||
void ReputationMgr::SetAtWar( RepListID repListID, bool on )
|
||||
void ReputationMgr::SetAtWar(RepListID repListID, bool on)
|
||||
{
|
||||
FactionStateList::iterator itr = m_factions.find(repListID);
|
||||
if (itr == m_factions.end())
|
||||
return;
|
||||
|
||||
// always invisible or hidden faction can't change war state
|
||||
if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
|
||||
if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN))
|
||||
return;
|
||||
|
||||
SetAtWar(&itr->second,on);
|
||||
|
|
@ -401,10 +401,10 @@ void ReputationMgr::SetAtWar(FactionState* faction, bool atWar)
|
|||
return;
|
||||
|
||||
// already set
|
||||
if(((faction->Flags & FACTION_FLAG_AT_WAR) != 0) == atWar)
|
||||
if (((faction->Flags & FACTION_FLAG_AT_WAR) != 0) == atWar)
|
||||
return;
|
||||
|
||||
if( atWar )
|
||||
if (atWar)
|
||||
faction->Flags |= FACTION_FLAG_AT_WAR;
|
||||
else
|
||||
faction->Flags &= ~FACTION_FLAG_AT_WAR;
|
||||
|
|
@ -413,7 +413,7 @@ void ReputationMgr::SetAtWar(FactionState* faction, bool atWar)
|
|||
faction->needSave = true;
|
||||
}
|
||||
|
||||
void ReputationMgr::SetInactive( RepListID repListID, bool on )
|
||||
void ReputationMgr::SetInactive(RepListID repListID, bool on)
|
||||
{
|
||||
FactionStateList::iterator itr = m_factions.find(repListID);
|
||||
if (itr == m_factions.end())
|
||||
|
|
@ -425,14 +425,14 @@ void ReputationMgr::SetInactive( RepListID repListID, bool on )
|
|||
void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
|
||||
{
|
||||
// always invisible or hidden faction can't be inactive
|
||||
if(inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE) ) )
|
||||
if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE)))
|
||||
return;
|
||||
|
||||
// already set
|
||||
if(((faction->Flags & FACTION_FLAG_INACTIVE) != 0) == inactive)
|
||||
if (((faction->Flags & FACTION_FLAG_INACTIVE) != 0) == inactive)
|
||||
return;
|
||||
|
||||
if(inactive)
|
||||
if (inactive)
|
||||
faction->Flags |= FACTION_FLAG_INACTIVE;
|
||||
else
|
||||
faction->Flags &= ~FACTION_FLAG_INACTIVE;
|
||||
|
|
@ -441,21 +441,21 @@ void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
|
|||
faction->needSave = true;
|
||||
}
|
||||
|
||||
void ReputationMgr::LoadFromDB(QueryResult *result)
|
||||
void ReputationMgr::LoadFromDB(QueryResult* result)
|
||||
{
|
||||
// Set initial reputations (so everything is nifty before DB data load)
|
||||
Initialize();
|
||||
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow());
|
||||
|
||||
if(result)
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt32());
|
||||
if( factionEntry && (factionEntry->reputationListID >= 0))
|
||||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt32());
|
||||
if (factionEntry && (factionEntry->reputationListID >= 0))
|
||||
{
|
||||
FactionState* faction = &m_factions[factionEntry->reputationListID];
|
||||
|
||||
|
|
@ -470,18 +470,18 @@ void ReputationMgr::LoadFromDB(QueryResult *result)
|
|||
|
||||
uint32 dbFactionFlags = fields[2].GetUInt32();
|
||||
|
||||
if( dbFactionFlags & FACTION_FLAG_VISIBLE )
|
||||
if (dbFactionFlags & FACTION_FLAG_VISIBLE)
|
||||
SetVisible(faction); // have internal checks for forced invisibility
|
||||
|
||||
if( dbFactionFlags & FACTION_FLAG_INACTIVE)
|
||||
if (dbFactionFlags & FACTION_FLAG_INACTIVE)
|
||||
SetInactive(faction,true); // have internal checks for visibility requirement
|
||||
|
||||
if( dbFactionFlags & FACTION_FLAG_AT_WAR ) // DB at war
|
||||
if (dbFactionFlags & FACTION_FLAG_AT_WAR) // DB at war
|
||||
SetAtWar(faction,true); // have internal checks for FACTION_FLAG_PEACE_FORCED
|
||||
else // DB not at war
|
||||
{
|
||||
// allow remove if visible (and then not FACTION_FLAG_INVISIBLE_FORCED or FACTION_FLAG_HIDDEN)
|
||||
if( faction->Flags & FACTION_FLAG_VISIBLE )
|
||||
if (faction->Flags & FACTION_FLAG_VISIBLE)
|
||||
SetAtWar(faction,false); // have internal checks for FACTION_FLAG_PEACE_FORCED
|
||||
}
|
||||
|
||||
|
|
@ -503,7 +503,7 @@ void ReputationMgr::LoadFromDB(QueryResult *result)
|
|||
}
|
||||
}
|
||||
}
|
||||
while( result->NextRow() );
|
||||
while (result->NextRow());
|
||||
|
||||
delete result;
|
||||
}
|
||||
|
|
@ -517,7 +517,7 @@ void ReputationMgr::SaveToDB()
|
|||
SqlStatement stmtDel = CharacterDatabase.CreateStatement(delRep, "DELETE FROM character_reputation WHERE guid = ? AND faction=?");
|
||||
SqlStatement stmtIns = CharacterDatabase.CreateStatement(insRep, "INSERT INTO character_reputation (guid,faction,standing,flags) VALUES (?, ?, ?, ?)");
|
||||
|
||||
for(FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
|
||||
{
|
||||
if (itr->second.needSave)
|
||||
{
|
||||
|
|
@ -528,19 +528,19 @@ void ReputationMgr::SaveToDB()
|
|||
}
|
||||
}
|
||||
|
||||
void ReputationMgr::UpdateRankCounters( ReputationRank old_rank, ReputationRank new_rank )
|
||||
void ReputationMgr::UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank)
|
||||
{
|
||||
if(old_rank >= REP_EXALTED)
|
||||
if (old_rank >= REP_EXALTED)
|
||||
--m_exaltedFactionCount;
|
||||
if(old_rank >= REP_REVERED)
|
||||
if (old_rank >= REP_REVERED)
|
||||
--m_reveredFactionCount;
|
||||
if(old_rank >= REP_HONORED)
|
||||
if (old_rank >= REP_HONORED)
|
||||
--m_honoredFactionCount;
|
||||
|
||||
if(new_rank >= REP_EXALTED)
|
||||
if (new_rank >= REP_EXALTED)
|
||||
++m_exaltedFactionCount;
|
||||
if(new_rank >= REP_REVERED)
|
||||
if (new_rank >= REP_REVERED)
|
||||
++m_reveredFactionCount;
|
||||
if(new_rank >= REP_HONORED)
|
||||
if (new_rank >= REP_HONORED)
|
||||
++m_honoredFactionCount;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ class ReputationMgr
|
|||
~ReputationMgr() {}
|
||||
|
||||
void SaveToDB();
|
||||
void LoadFromDB(QueryResult *result);
|
||||
void LoadFromDB(QueryResult* result);
|
||||
public: // statics
|
||||
static const int32 PointsInRank[MAX_REPUTATION_RANK];
|
||||
static const int32 Reputation_Cap = 42999;
|
||||
|
|
@ -85,7 +85,7 @@ class ReputationMgr
|
|||
|
||||
FactionState const* GetState(RepListID id) const
|
||||
{
|
||||
FactionStateList::const_iterator repItr = m_factions.find (id);
|
||||
FactionStateList::const_iterator repItr = m_factions.find(id);
|
||||
return repItr != m_factions.end() ? &repItr->second : NULL;
|
||||
}
|
||||
|
||||
|
|
@ -126,14 +126,14 @@ class ReputationMgr
|
|||
|
||||
private: // internal helper functions
|
||||
void Initialize();
|
||||
uint32 GetDefaultStateFlags(const FactionEntry *factionEntry) const;
|
||||
uint32 GetDefaultStateFlags(const FactionEntry* factionEntry) const;
|
||||
bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
|
||||
bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
|
||||
void SetVisible(FactionState* faction);
|
||||
void SetAtWar(FactionState* faction, bool atWar);
|
||||
void SetInactive(FactionState* faction, bool inactive);
|
||||
void SendVisible(FactionState const* faction) const;
|
||||
void UpdateRankCounters( ReputationRank old_rank, ReputationRank new_rank );
|
||||
void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank);
|
||||
private:
|
||||
Player* m_player;
|
||||
FactionStateList m_factions;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue