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[12701] Keep CombatMovement, Running and Waypoint-Paused states afte…
…r evade
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3 changed files with 5 additions and 3 deletions
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@ -52,7 +52,7 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature& owner)
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init.Launch();
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arrived = false;
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owner.clearUnitState(UNIT_STAT_ALL_STATE);
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owner.clearUnitState(UNIT_STAT_ALL_DYN_STATES);
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}
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bool HomeMovementGenerator<Creature>::Update(Creature& owner, const uint32& time_diff)
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