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[7335] Implement active objects support.
Active objects triggrering grid loading and updating around self like players. It can be used for event long run movements or escoring quest travels. Also can be used for proper implementation far vision spells. Currently only creatures can be activated by function call (from script) cr->SetActiveObjectState(true); Please avoid lot amount active objects in same time use. Existance active objects support isn't meaning that each rabbit must be active creature. Also added independent grid unloading locks for explicit unloading lock, lock for used by instance copied grids, lock counter for actiove object spawn grids locks. Last case required for prevent double spawn active creature walk far away from spawn point.
This commit is contained in:
parent
dd06340d6c
commit
872d791ca6
15 changed files with 282 additions and 51 deletions
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@ -103,7 +103,7 @@ class MANGOS_DLL_DECL Grid
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/** Returns the number of object within the grid.
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*/
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unsigned int ActiveObjectsInGrid(void) const { return i_objects.template Count<ACTIVE_OBJECT>(); }
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unsigned int ActiveObjectsInGrid(void) const { return m_activeGridObjects.size()+i_objects.template Count<ACTIVE_OBJECT>(); }
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/** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES
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*/
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@ -112,11 +112,21 @@ class MANGOS_DLL_DECL Grid
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/** Inserts a container type object into the grid.
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*/
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template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); }
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template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
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{
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if(obj->isActiveObject())
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m_activeGridObjects.insert(obj);
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return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj);
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}
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/** Removes a containter type object from the grid
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*/
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template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); }
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template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
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{
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if(obj->isActiveObject())
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m_activeGridObjects.erase(obj);
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return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl);
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}
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private:
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@ -125,5 +135,7 @@ class MANGOS_DLL_DECL Grid
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TypeMapContainer<GRID_OBJECT_TYPES> i_container;
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TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
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typedef std::set<void*> ActiveGridObjects;
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ActiveGridObjects m_activeGridObjects;
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};
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#endif
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@ -30,17 +30,23 @@ class GridInfo
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{
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public:
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GridInfo() : i_timer(0) {}
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GridInfo(time_t expiry, bool unload = true ) : i_timer(expiry), i_unloadflag(unload) {}
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GridInfo(time_t expiry, bool unload = true ) : i_timer(expiry), i_unloadExplicitLock(!unload) {}
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const TimeTracker& getTimeTracker() const { return i_timer; }
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bool getUnloadFlag() const { return i_unloadflag; }
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void setUnloadFlag( bool pFlag) { i_unloadflag = pFlag; }
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bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
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void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; }
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void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; }
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void incUnloadActiveLock() { ++i_unloadActiveLockCount; }
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void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; }
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void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
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void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
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void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
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private:
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TimeTracker i_timer;
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bool i_unloadflag;
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uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading)
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bool i_unloadExplicitLock : 1; // explicit manual lock or config setting
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bool i_unloadReferenceLock : 1; // lock from instance map copy
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};
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typedef enum
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@ -90,8 +96,11 @@ class MANGOS_DLL_DECL NGrid
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GridInfo* getGridInfoRef() { return &i_GridInfo; }
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const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
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bool getUnloadFlag() const { return i_GridInfo.getUnloadFlag(); }
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void setUnloadFlag( bool pFlag) { i_GridInfo.setUnloadFlag(pFlag); }
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bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); }
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void setUnloadExplicitLock( bool on ) { i_GridInfo.setUnloadExplicitLock(on); }
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void setUnloadReferenceLock( bool on ) { i_GridInfo.setUnloadReferenceLock(on); }
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void incUnloadActiveLock() { i_GridInfo.incUnloadActiveLock(); }
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void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); }
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void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
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void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
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@ -86,6 +86,8 @@ class Corpse : public WorldObject
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void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
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GridReference<Corpse> &GetGridRef() { return m_gridRef; }
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bool isActiveObject() const { return false; }
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private:
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GridReference<Corpse> m_gridRef;
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@ -114,7 +114,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
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m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isVehicle(false), m_isTotem(false),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
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m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_creatureInfo(NULL)
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m_creatureInfo(NULL), m_isActiveObject(false)
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{
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m_regenTimer = 200;
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m_valuesCount = UNIT_END;
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@ -2098,3 +2098,23 @@ const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const
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return GetName();
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}
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void Creature::SetActiveObjectState( bool on )
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{
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if(m_isActiveObject==on)
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return;
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bool world = IsInWorld();
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Map* map;
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if(world)
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{
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map = GetMap();
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map->Remove(this,false);
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}
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m_isActiveObject = on;
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if(world)
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map->Add(this);
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}
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@ -609,7 +609,10 @@ class MANGOS_DLL_SPEC Creature : public Unit
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uint32 GetGlobalCooldown() const { return m_GlobalCooldown; }
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void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
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void SetDeadByDefault (bool death_state) { m_isDeadByDefault = death_state; }
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bool isActiveObject() const { return m_isActiveObject; }
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void SetActiveObjectState(bool on);
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protected:
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bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);
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@ -661,6 +664,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
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private:
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GridReference<Creature> m_gridRef;
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CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
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bool m_isActiveObject;
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};
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class AssistDelayEvent : public BasicEvent
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@ -54,6 +54,8 @@ class DynamicObject : public WorldObject
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void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
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GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
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bool isActiveObject() const { return false; }
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protected:
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uint64 m_casterGuid;
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uint32 m_spellId;
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@ -575,6 +575,8 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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GameObject* LookupFishingHoleAround(float range);
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GridReference<GameObject> &GetGridRef() { return m_gridRef; }
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bool isActiveObject() const { return false; }
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protected:
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uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
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uint32 m_spellId;
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@ -34,7 +34,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
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info.UpdateTimeTracker(t_diff);
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if( info.getTimeTracker().Passed() )
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{
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if( grid.ActiveObjectsInGrid() == 0 && !m.PlayersNearGrid(x, y) )
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if( grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y) )
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{
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ObjectGridStoper stoper(grid);
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stoper.StopN();
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@ -58,14 +58,14 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
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void
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RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
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{
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if(info.getUnloadFlag())
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if(!info.getUnloadLock())
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{
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info.UpdateTimeTracker(t_diff);
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if( info.getTimeTracker().Passed() )
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{
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if( !m.UnloadGrid(x, y, false) )
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{
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sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players nearby", x, y, m.GetId());
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sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
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m.ResetGridExpiry(grid);
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}
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}
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181
src/game/Map.cpp
181
src/game/Map.cpp
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@ -138,7 +138,6 @@ void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y)
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// return;
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((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y));
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baseMap->SetUnloadFlag(GridPair(63-x,63-y), false);
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GridMaps[x][y] = baseMap->GridMaps[x][y];
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return;
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}
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@ -209,7 +208,8 @@ void Map::DeleteStateMachine()
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
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: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry)
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry),
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m_activeNonPlayersIter(m_activeNonPlayers.end())
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{
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for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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{
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@ -360,22 +360,22 @@ Map::EnsureGridCreated(const GridPair &p)
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}
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void
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Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player)
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Map::EnsureGridLoaded(const Cell &cell, Player *player)
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{
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert(grid != NULL);
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if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) )
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if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
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{
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if( player != NULL )
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if (player)
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{
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player->SendDelayResponse(MAX_GRID_LOAD_TIME);
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DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id);
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}
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else
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{
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DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
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DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
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}
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ObjectGridLoader loader(*grid, this, cell);
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@ -387,11 +387,9 @@ Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player
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ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f);
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grid->SetGridState(GRID_STATE_ACTIVE);
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if( add_player && player != NULL )
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID());
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}
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else if( player && add_player )
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if (player)
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AddToGrid(player,grid,cell);
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}
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@ -412,7 +410,7 @@ Map::LoadGrid(const Cell& cell, bool no_unload)
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setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
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if(no_unload)
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getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false);
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getNGrid(cell.GridX(), cell.GridY())->setUnloadExplicitLock(true);
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}
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LoadVMap(63-cell.GridX(),63-cell.GridY());
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}
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@ -426,7 +424,7 @@ bool Map::Add(Player *player)
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// update player state for other player and visa-versa
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CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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Cell cell(p);
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EnsureGridLoadedForPlayer(cell, player, true);
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EnsureGridLoaded(cell, player);
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player->AddToWorld();
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SendInitSelf(player);
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@ -454,13 +452,19 @@ Map::Add(T *obj)
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}
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Cell cell(p);
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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if(obj->isActiveObject())
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EnsureGridLoaded(cell);
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else
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert( grid != NULL );
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AddToGrid(obj,grid,cell);
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obj->AddToWorld();
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AddToActive(obj);
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DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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UpdateObjectVisibility(obj,cell,p);
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@ -616,6 +620,56 @@ void Map::Update(const uint32 &t_diff)
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}
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}
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// non-player active objects
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if(!m_activeNonPlayers.empty())
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{
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for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); )
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{
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// skip not in world
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WorldObject* obj = *m_activeNonPlayersIter;
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// step before processing, in this case if Map::Remove remove next object we correctly
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// step to next-next, and if we step to end() then newly added objects can wait next update.
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++m_activeNonPlayersIter;
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if(!obj->IsInWorld())
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continue;
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CellPair standing_cell(MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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continue;
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// the overloaded operators handle range checking
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// so ther's no need for range checking inside the loop
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CellPair begin_cell(standing_cell), end_cell(standing_cell);
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begin_cell << 1; begin_cell -= 1; // upper left
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end_cell >> 1; end_cell += 1; // lower right
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for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
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{
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for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
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{
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// marked cells are those that have been visited
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// don't visit the same cell twice
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uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
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if(!isCellMarked(cell_id))
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{
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markCell(cell_id);
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CellPair pair(x,y);
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Cell cell(pair);
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cell.data.Part.reserved = CENTER_DISTRICT;
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cell.SetNoCreate();
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CellLock<NullGuard> cell_lock(cell, pair);
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cell_lock->Visit(cell_lock, grid_object_update, *this);
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cell_lock->Visit(cell_lock, world_object_update, *this);
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}
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}
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}
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}
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}
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// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
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// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
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if (IsBattleGroundOrArena())
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@ -708,6 +762,8 @@ Map::Remove(T *obj, bool remove)
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert( grid != NULL );
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RemoveFromActive(obj);
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obj->RemoveFromWorld();
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RemoveFromGrid(obj,grid,cell);
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@ -749,9 +805,8 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
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RemoveFromGrid(player, oldGrid,old_cell);
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if( !old_cell.DiffGrid(new_cell) )
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AddToGrid(player, oldGrid,new_cell);
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if( old_cell.DiffGrid(new_cell) )
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EnsureGridLoadedForPlayer(new_cell, player, true);
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else
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EnsureGridLoaded(new_cell, player);
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}
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// if move then update what player see and who seen
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@ -868,8 +923,27 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
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sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
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#endif
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}
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return true;
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}
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else // in diff. grids
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// in diff. grids but active creature
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if(c->isActiveObject())
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{
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EnsureGridLoaded(new_cell);
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#ifdef MANGOS_DEBUG
|
||||
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
||||
sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
|
||||
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
||||
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// in diff. loaded grid normal creature
|
||||
if(loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
|
||||
{
|
||||
#ifdef MANGOS_DEBUG
|
||||
|
|
@ -882,17 +956,16 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
|
|||
EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
|
||||
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef MANGOS_DEBUG
|
||||
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
||||
sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
// fail to move: normal creature attempt move to unloaded grid
|
||||
#ifdef MANGOS_DEBUG
|
||||
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
||||
sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Map::CreatureRespawnRelocation(Creature *c)
|
||||
|
|
@ -929,7 +1002,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
|
|||
assert( grid != NULL);
|
||||
|
||||
{
|
||||
if(!pForce && PlayersNearGrid(x, y) )
|
||||
if(!pForce && ActiveObjectsNearGrid(x, y) )
|
||||
return false;
|
||||
|
||||
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
|
||||
|
|
@ -1513,7 +1586,7 @@ void Map::SendToPlayers(WorldPacket const* data) const
|
|||
itr->getSource()->GetSession()->SendPacket(data);
|
||||
}
|
||||
|
||||
bool Map::PlayersNearGrid(uint32 x, uint32 y) const
|
||||
bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
||||
{
|
||||
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
|
||||
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
|
||||
|
|
@ -1532,9 +1605,61 @@ bool Map::PlayersNearGrid(uint32 x, uint32 y) const
|
|||
return true;
|
||||
}
|
||||
|
||||
for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
|
||||
{
|
||||
WorldObject* obj = *iter;
|
||||
|
||||
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
||||
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
||||
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Map::AddToActive( Creature* c )
|
||||
{
|
||||
AddToActiveHelper(c);
|
||||
|
||||
// also not allow unloading spawn grid to prevent creating creature clone at load
|
||||
if(c->GetDBTableGUIDLow())
|
||||
{
|
||||
float x,y,z;
|
||||
c->GetRespawnCoord(x,y,z);
|
||||
GridPair p = MaNGOS::ComputeGridPair(x, y);
|
||||
if(getNGrid(p.x_coord, p.y_coord))
|
||||
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
|
||||
else
|
||||
{
|
||||
GridPair p2 = MaNGOS::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
||||
sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
||||
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Map::RemoveFromActive( Creature* c )
|
||||
{
|
||||
RemoveFromActiveHelper(c);
|
||||
|
||||
// also allow unloading spawn grid
|
||||
if(c->GetDBTableGUIDLow())
|
||||
{
|
||||
float x,y,z;
|
||||
c->GetRespawnCoord(x,y,z);
|
||||
GridPair p = MaNGOS::ComputeGridPair(x, y);
|
||||
if(getNGrid(p.x_coord, p.y_coord))
|
||||
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
|
||||
else
|
||||
{
|
||||
GridPair p2 = MaNGOS::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
||||
sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
||||
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template void Map::Add(Corpse *);
|
||||
template void Map::Add(Creature *);
|
||||
template void Map::Add(GameObject *);
|
||||
|
|
|
|||
|
|
@ -164,8 +164,8 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
|
||||
}
|
||||
|
||||
bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); }
|
||||
void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); }
|
||||
bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
|
||||
void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
|
||||
void LoadGrid(const Cell& cell, bool no_unload = false);
|
||||
bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
|
||||
virtual void UnloadAll(bool pForce);
|
||||
|
|
@ -256,12 +256,24 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
|
||||
bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
|
||||
uint32 GetPlayersCountExceptGMs() const;
|
||||
bool PlayersNearGrid(uint32 x,uint32 y) const;
|
||||
bool ActiveObjectsNearGrid(uint32 x,uint32 y) const;
|
||||
|
||||
void SendToPlayers(WorldPacket const* data) const;
|
||||
|
||||
typedef MapRefManager PlayerList;
|
||||
PlayerList const& GetPlayers() const { return m_mapRefManager; }
|
||||
|
||||
// must called with AddToWorld
|
||||
template<class T>
|
||||
void AddToActive(T* obj) { AddToActiveHelper(obj); }
|
||||
|
||||
void AddToActive(Creature* obj);
|
||||
|
||||
// must called with RemoveFromWorld
|
||||
template<class T>
|
||||
void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
|
||||
|
||||
void RemoveFromActive(Creature* obj);
|
||||
private:
|
||||
void LoadVMap(int pX, int pY);
|
||||
void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
|
||||
|
|
@ -283,7 +295,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
CreatureMoveList i_creaturesToMove;
|
||||
|
||||
bool loaded(const GridPair &) const;
|
||||
void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player);
|
||||
void EnsureGridLoaded(const Cell&, Player* player = NULL);
|
||||
void EnsureGridCreated(const GridPair &);
|
||||
|
||||
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
|
||||
|
|
@ -302,6 +314,8 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
void setNGrid(NGridType* grid, uint32 x, uint32 y);
|
||||
|
||||
protected:
|
||||
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
|
||||
|
||||
typedef MaNGOS::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard;
|
||||
|
||||
MapEntry const* i_mapEntry;
|
||||
|
|
@ -312,6 +326,10 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
|
||||
MapRefManager m_mapRefManager;
|
||||
MapRefManager::iterator m_mapRefIter;
|
||||
|
||||
typedef std::set<WorldObject*> ActiveNonPlayers;
|
||||
ActiveNonPlayers m_activeNonPlayers;
|
||||
ActiveNonPlayers::iterator m_activeNonPlayersIter;
|
||||
private:
|
||||
typedef GridReadGuard ReadGuard;
|
||||
typedef GridWriteGuard WriteGuard;
|
||||
|
|
@ -336,6 +354,31 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
|
||||
template<class T>
|
||||
void DeleteFromWorld(T*);
|
||||
|
||||
template<class T>
|
||||
void AddToActiveHelper(T* obj)
|
||||
{
|
||||
if(obj->isActiveObject())
|
||||
m_activeNonPlayers.insert(obj);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void RemoveFromActiveHelper(T* obj)
|
||||
{
|
||||
if(obj->isActiveObject())
|
||||
{
|
||||
// Map::Update for active object in proccess
|
||||
if(m_activeNonPlayersIter != m_activeNonPlayers.end())
|
||||
{
|
||||
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
|
||||
if(itr==m_activeNonPlayersIter)
|
||||
++m_activeNonPlayersIter;
|
||||
m_activeNonPlayers.erase(itr);
|
||||
}
|
||||
else
|
||||
m_activeNonPlayers.erase(obj);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
enum InstanceResetMethod
|
||||
|
|
@ -408,7 +451,7 @@ Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &
|
|||
|
||||
if( !cell->NoCreate() || loaded(GridPair(x,y)) )
|
||||
{
|
||||
EnsureGridLoadedForPlayer(cell, NULL, false);
|
||||
EnsureGridLoaded(cell);
|
||||
//LOCK_TYPE guard(i_info[x][y]->i_lock);
|
||||
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,11 +42,18 @@ class MANGOS_DLL_DECL MapInstanced : public Map
|
|||
Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); }
|
||||
void DestroyInstance(uint32 InstanceId);
|
||||
void DestroyInstance(InstancedMaps::iterator &itr);
|
||||
void AddGridMapReference(const GridPair &p) { ++GridMapReference[p.x_coord][p.y_coord]; }
|
||||
|
||||
void AddGridMapReference(const GridPair &p)
|
||||
{
|
||||
++GridMapReference[p.x_coord][p.y_coord];
|
||||
SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true);
|
||||
}
|
||||
|
||||
void RemoveGridMapReference(const GridPair &p)
|
||||
{
|
||||
--GridMapReference[p.x_coord][p.y_coord];
|
||||
if (!GridMapReference[p.x_coord][p.y_coord]) { SetUnloadFlag(GridPair(63-p.x_coord,63-p.y_coord), true); }
|
||||
if (!GridMapReference[p.x_coord][p.y_coord])
|
||||
SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false);
|
||||
}
|
||||
|
||||
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
|
||||
|
|
|
|||
|
|
@ -125,6 +125,8 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
|
|||
|
||||
addUnitState(obj,cell);
|
||||
obj->AddToWorld();
|
||||
map->AddToActive(obj);
|
||||
|
||||
++count;
|
||||
|
||||
}
|
||||
|
|
@ -150,6 +152,8 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
|
|||
|
||||
addUnitState(obj,cell);
|
||||
obj->AddToWorld();
|
||||
map->AddToActive(obj);
|
||||
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2142,6 +2142,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
|
||||
void SetTitle(CharTitlesEntry const* title);
|
||||
|
||||
bool isActiveObject() const { return true; }
|
||||
protected:
|
||||
|
||||
/*********************************************************/
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ template<class T>
|
|||
inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z)
|
||||
{
|
||||
float dist = GetMoveDestinationTo(x,y,z);
|
||||
float speed = Speed();
|
||||
double speed = Speed();
|
||||
|
||||
speed *= 0.001f; // speed is in seconds so convert from second to millisecond
|
||||
return static_cast<uint32>(dist/speed);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7334"
|
||||
#define REVISION_NR "7335"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue