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[9445] Possible fix often crashes in waypoint movegen.
Thanks to DrKLO for research source of problem!
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8 changed files with 35 additions and 8 deletions
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@ -164,6 +164,9 @@ bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32
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if (i_destinationHolder.UpdateTraveller(traveller, diff, false, true))
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{
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if (!IsActive(creature)) // force stop processing (movement can move out active zone with cleanup movegens list)
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return true; // not expire now, but already lost
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if (i_nextMoveTime.Passed())
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{
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if (creature.canFly())
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