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[10437] Fix engineering bonus for injectors
Signed-off-by: Laise <fenrisse@gmail.com>
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3 changed files with 23 additions and 1 deletions
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@ -3246,6 +3246,13 @@ void Spell::EffectHeal(SpellEffectIndex /*eff_idx*/)
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addhealth += tickheal * tickcount;
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}
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// Runic Healing Injector & Healing Potion Injector effect increase for engineers
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else if ((m_spellInfo->Id == 67486 || m_spellInfo->Id == 67489) && unitTarget->GetTypeId() == TYPEID_PLAYER)
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{
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Player* player = (Player*)unitTarget;
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if (player->HasSkill(SKILL_ENGINERING))
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addhealth += int32(addhealth * 0.25);
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}
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// Chain Healing
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000100))
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@ -3543,6 +3550,17 @@ void Spell::EffectEnergize(SpellEffectIndex eff_idx)
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case 68082: // Glyph of Seal of Command
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damage = damage * unitTarget->GetCreateMana() / 100;
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break;
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case 67487: // Mana Potion Injector
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case 67490: // Runic Mana Injector
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{
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if (unitTarget->GetTypeId() == TYPEID_PLAYER)
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{
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Player* player = (Player*)unitTarget;
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if (player->HasSkill(SKILL_ENGINERING))
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damage += int32(damage * 0.25);
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}
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break;
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}
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default:
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break;
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}
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