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[9745] Update equipment at aura transform apply/remove for creature case
Signed-off-by: NoFantasy <nofantasy@nf.no>
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502345b2b8
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2 changed files with 10 additions and 2 deletions
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@ -3372,6 +3372,10 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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m_target->SetDisplayId(model_id);
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m_target->SetDisplayId(model_id);
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// creature case, need to update equipment
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if (ci && m_target->GetTypeId() == TYPEID_UNIT)
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((Creature*)m_target)->LoadEquipment(ci->equipmentId, true);
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// Dragonmaw Illusion (set mount model also)
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// Dragonmaw Illusion (set mount model also)
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if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
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if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
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m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
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m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
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@ -3400,7 +3404,11 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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m_target->setTransForm(0);
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m_target->setTransForm(0);
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m_target->SetDisplayId(m_target->GetNativeDisplayId());
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m_target->SetDisplayId(m_target->GetNativeDisplayId());
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// re-aplly some from still active with preference negative cases
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// apply default equipment for creature case
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if (m_target->GetTypeId() == TYPEID_UNIT)
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((Creature*)m_target)->LoadEquipment(((Creature*)m_target)->GetCreatureInfo()->equipmentId, true);
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// re-apply some from still active with preference negative cases
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Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
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Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
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if (!otherTransforms.empty())
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if (!otherTransforms.empty())
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{
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9744"
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#define REVISION_NR "9745"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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