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[9312] Implement DB storage of new quest_template field RewHonorMultiplier
Also rename an existing field to RewHonorAddition. Note: calculation of real reward must be corrected accordingly. Signed-off-by: NoFantasy <nofantasy@nf.no>
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10 changed files with 59 additions and 43 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_9310_01_mangos_spell_elixir` bit(1) default NULL
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`required_9312_01_mangos_quest_template` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -13881,7 +13881,8 @@ CREATE TABLE `quest_template` (
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`RewRepValue3` mediumint(9) NOT NULL default '0',
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`RewRepValue4` mediumint(9) NOT NULL default '0',
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`RewRepValue5` mediumint(9) NOT NULL default '0',
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`RewHonorableKills` int unsigned NOT NULL default '0',
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`RewHonorAddition` int unsigned NOT NULL default '0',
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`RewHonorMultiplier` float NOT NULL default '0',
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`RewOrReqMoney` int(11) NOT NULL default '0',
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`RewMoneyMaxLevel` int(10) unsigned NOT NULL default '0',
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`RewSpell` mediumint(8) unsigned NOT NULL default '0',
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4
sql/updates/9312_01_mangos_quest_template.sql
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4
sql/updates/9312_01_mangos_quest_template.sql
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@ -0,0 +1,4 @@
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ALTER TABLE db_version CHANGE COLUMN required_9310_01_mangos_spell_elixir required_9312_01_mangos_quest_template bit;
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ALTER TABLE quest_template ADD COLUMN RewHonorMultiplier float NOT NULL default '0' AFTER RewHonorableKills;
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ALTER TABLE quest_template CHANGE COLUMN RewHonorableKills RewHonorAddition int unsigned NOT NULL default '0';
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@ -262,6 +262,7 @@ pkgdata_DATA = \
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9297_01_mangos_item_template.sql \
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9309_01_mangos_quest_template.sql \
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9310_01_mangos_spell_elixir.sql \
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9312_01_mangos_quest_template.sql \
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README
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## Additional files to include when running 'make dist'
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@ -504,4 +505,5 @@ EXTRA_DIST = \
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9297_01_mangos_item_template.sql \
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9309_01_mangos_quest_template.sql \
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9310_01_mangos_spell_elixir.sql \
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9312_01_mangos_quest_template.sql \
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README
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@ -516,9 +516,10 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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data << uint32(pQuest->XPValue(pSession->GetPlayer()));
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}
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// rewarded honor points. Multiply with 10 to satisfy client
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data << uint32(10*MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << float(0); // new 3.3.0
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// TODO: fixme. rewarded honor points
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data << uint32(pQuest->GetRewHonorAddition());
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data << float(pQuest->GetRewHonorMultiplier()); // new 3.3.0
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << uint32(pQuest->GetRewSpellCast()); // casted spell
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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@ -548,6 +549,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
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}
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// send only static data in this packet!
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void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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{
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std::string Title, Details, Objectives, EndText, CompletedText;
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@ -613,9 +615,10 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << uint32(pQuest->GetRewSpellCast()); // casted spell
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// rewarded honor points (raw)
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data << uint32(MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << float(0); // new reward honor (multipled by ~62 at client side)
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// rewarded honor points
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data << uint32(pQuest->GetRewHonorAddition());
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data << float(pQuest->GetRewHonorMultiplier()); // new reward honor (multipled by ~62 at client side)
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data << uint32(pQuest->GetSrcItemId()); // source item id
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data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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@ -771,9 +774,10 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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data << uint32(pQuest->GetRewOrReqMoney()); // money
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data << uint32(pQuest->XPValue(pSession->GetPlayer())); // xp
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// rewarded honor points. Multiply with 10 to satisfy client
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data << uint32(10*MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << float(0);
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// TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client
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data << uint32(10*MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition()));
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data << float(pQuest->GetRewHonorMultiplier());
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data << uint32(0x08); // unused by client?
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << uint32(pQuest->GetRewSpellCast()); // casted spell
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@ -3306,15 +3306,17 @@ void ObjectMgr::LoadQuests()
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"RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
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// 93 94 95 96 97 98 99 100 101 102
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"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
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// 103 104 105 106 107 108 109 110 111 112 113
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"RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
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// 114 115 116 117 118 119 120 121
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// 103 104 105 106 107 108
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"RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast,"
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// 109 110 111 112 113 114
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"RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
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// 115 116 117 118 119 120 121 122
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"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
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// 122 123 124 125 126 127
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// 123 124 125 126 127 128
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"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
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// 128 129 130 131
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// 129 130 131 132
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"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
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// 132 133
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// 133 134
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"StartScript, CompleteScript"
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" FROM quest_template");
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if(result == NULL)
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@ -13206,8 +13206,8 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
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}
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// honor reward
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if (pQuest->GetRewHonorableKills())
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RewardHonor(NULL, 0, MaNGOS::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
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if (pQuest->GetRewHonorAddition())
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RewardHonor(NULL, 0, MaNGOS::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorAddition()));
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// title reward
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if (pQuest->GetCharTitleId())
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@ -14271,7 +14271,7 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive
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data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)));
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}
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data << uint32(10*MaNGOS::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
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data << uint32(10*MaNGOS::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorAddition()));
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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data << uint32(0);
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GetSession()->SendPacket( &data );
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@ -102,35 +102,36 @@ Quest::Quest(Field * questRecord)
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepValue[i] = questRecord[98+i].GetInt32();
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RewHonorableKills = questRecord[103].GetUInt32();
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RewOrReqMoney = questRecord[104].GetInt32();
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RewMoneyMaxLevel = questRecord[105].GetUInt32();
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RewSpell = questRecord[106].GetUInt32();
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RewSpellCast = questRecord[107].GetUInt32();
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RewMailTemplateId = questRecord[108].GetUInt32();
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RewMailDelaySecs = questRecord[109].GetUInt32();
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PointMapId = questRecord[110].GetUInt32();
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PointX = questRecord[111].GetFloat();
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PointY = questRecord[112].GetFloat();
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PointOpt = questRecord[113].GetUInt32();
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RewHonorAddition = questRecord[103].GetUInt32();
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RewHonorMultiplier = questRecord[104].GetFloat();
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RewOrReqMoney = questRecord[105].GetInt32();
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RewMoneyMaxLevel = questRecord[106].GetUInt32();
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RewSpell = questRecord[107].GetUInt32();
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RewSpellCast = questRecord[108].GetUInt32();
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RewMailTemplateId = questRecord[109].GetUInt32();
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RewMailDelaySecs = questRecord[110].GetUInt32();
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PointMapId = questRecord[111].GetUInt32();
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PointX = questRecord[112].GetFloat();
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PointY = questRecord[113].GetFloat();
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PointOpt = questRecord[114].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmote[i] = questRecord[114+i].GetUInt32();
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DetailsEmote[i] = questRecord[115+i].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmoteDelay[i] = questRecord[118+i].GetUInt32();
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DetailsEmoteDelay[i] = questRecord[119+i].GetUInt32();
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IncompleteEmote = questRecord[122].GetUInt32();
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CompleteEmote = questRecord[123].GetUInt32();
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IncompleteEmote = questRecord[123].GetUInt32();
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CompleteEmote = questRecord[124].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmote[i] = questRecord[124+i].GetInt32();
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OfferRewardEmote[i] = questRecord[125+i].GetInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmoteDelay[i] = questRecord[128+i].GetInt32();
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OfferRewardEmoteDelay[i] = questRecord[129+i].GetInt32();
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QuestStartScript = questRecord[132].GetUInt32();
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QuestCompleteScript = questRecord[133].GetUInt32();
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QuestStartScript = questRecord[133].GetUInt32();
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QuestCompleteScript = questRecord[134].GetUInt32();
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QuestFlags |= SpecialFlags << 24;
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@ -216,7 +216,8 @@ class Quest
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std::string GetEndText() const { return EndText; }
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std::string GetCompletedText() const { return CompletedText; }
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int32 GetRewOrReqMoney() const;
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uint32 GetRewHonorableKills() const { return RewHonorableKills; }
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uint32 GetRewHonorAddition() const { return RewHonorAddition; }
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float GetRewHonorMultiplier() const { return RewHonorMultiplier; }
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uint32 GetRewMoneyMaxLevel() const { return RewMoneyMaxLevel; }
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// use in XP calculation at client
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uint32 GetRewSpell() const { return RewSpell; }
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@ -311,7 +312,8 @@ class Quest
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std::string RequestItemsText;
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std::string EndText;
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std::string CompletedText;
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uint32 RewHonorableKills;
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uint32 RewHonorAddition;
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float RewHonorMultiplier;
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int32 RewOrReqMoney;
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uint32 RewMoneyMaxLevel;
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uint32 RewSpell;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9311"
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#define REVISION_NR "9312"
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_9250_01_characters_character"
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#define REVISION_DB_MANGOS "required_9310_01_mangos_spell_elixir"
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#define REVISION_DB_MANGOS "required_9312_01_mangos_quest_template"
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#define REVISION_DB_REALMD "required_9010_01_realmd_realmlist"
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#endif // __REVISION_SQL_H__
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