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[7829] Rename 3d (x,y,.. versions of IsWithinDist/IsWithinDist functions with adding 3d explict posfix to name for avoid wrong use.
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42d74d811f
commit
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8 changed files with 12 additions and 12 deletions
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@ -1782,7 +1782,7 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
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uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS);
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uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS);
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//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
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//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
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return !pVictim->IsWithinDist(CombatStartX,CombatStartY,CombatStartZ,
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return !pVictim->IsWithinDist3d(CombatStartX,CombatStartY,CombatStartZ,
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ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
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ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
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}
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}
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@ -1114,7 +1114,7 @@ float WorldObject::GetDistanceZ(const WorldObject* obj) const
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return ( dist > 0 ? dist : 0);
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return ( dist > 0 ? dist : 0);
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}
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}
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bool WorldObject::IsWithinDist(float x, float y, float z, float dist2compare) const
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bool WorldObject::IsWithinDist3d(float x, float y, float z, float dist2compare) const
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{
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{
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float dx = GetPositionX() - x;
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float dx = GetPositionX() - x;
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float dy = GetPositionY() - y;
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float dy = GetPositionY() - y;
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@ -1231,7 +1231,7 @@ bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange)
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return distsq < maxdist * maxdist;
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return distsq < maxdist * maxdist;
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}
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}
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bool WorldObject::IsInRange(float x, float y, float z, float minRange, float maxRange) const
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bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const
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{
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{
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float dx = GetPositionX() - x;
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float dx = GetPositionX() - x;
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float dy = GetPositionY() - y;
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float dy = GetPositionY() - y;
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@ -433,7 +433,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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return IsInWorld() && obj->IsInWorld() && GetMapId()==obj->GetMapId() &&
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return IsInWorld() && obj->IsInWorld() && GetMapId()==obj->GetMapId() &&
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GetInstanceId()==obj->GetInstanceId() && InSamePhase(obj);
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GetInstanceId()==obj->GetInstanceId() && InSamePhase(obj);
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}
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}
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bool IsWithinDist(float x, float y, float z, float dist2compare) const;
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bool IsWithinDist3d(float x, float y, float z, float dist2compare) const;
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bool IsWithinDist2d(float x, float y, float dist2compare) const;
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bool IsWithinDist2d(float x, float y, float dist2compare) const;
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bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const;
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bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const;
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bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const
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bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const
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@ -450,7 +450,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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bool GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D = true) const;
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bool GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D = true) const;
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bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const;
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bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const;
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bool IsInRange2d(float x, float y, float minRange, float maxRange) const;
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bool IsInRange2d(float x, float y, float minRange, float maxRange) const;
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bool IsInRange(float x, float y, float z, float minRange, float maxRange) const;
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bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const;
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float GetAngle( const WorldObject* obj ) const;
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float GetAngle( const WorldObject* obj ) const;
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float GetAngle( const float x, const float y ) const;
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float GetAngle( const float x, const float y ) const;
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@ -114,7 +114,7 @@ typedef std::vector<uint32> AutoSpellList;
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#define ACTIVE_SPELLS_MAX 4
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#define ACTIVE_SPELLS_MAX 4
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#define OWNER_MAX_DISTANCE 100
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#define OWNER_MAX_DISTANCE 100.0f
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#define PET_FOLLOW_DIST 1
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#define PET_FOLLOW_DIST 1
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#define PET_FOLLOW_ANGLE (M_PI/2)
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#define PET_FOLLOW_ANGLE (M_PI/2)
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@ -1616,7 +1616,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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if (!(options & TELE_TO_NOT_UNSUMMON_PET))
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if (!(options & TELE_TO_NOT_UNSUMMON_PET))
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{
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{
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//same map, only remove pet if out of range for new position
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//same map, only remove pet if out of range for new position
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if(pet && !pet->IsWithinDist(x,y,z, OWNER_MAX_DISTANCE))
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if(pet && !pet->IsWithinDist3d(x,y,z, OWNER_MAX_DISTANCE))
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UnsummonPetTemporaryIfAny();
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UnsummonPetTemporaryIfAny();
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}
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}
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@ -4689,9 +4689,9 @@ SpellCastResult Spell::CheckRange(bool strict)
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if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
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if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
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{
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{
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if(!m_caster->IsWithinDist(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,max_range))
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if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,max_range))
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return SPELL_FAILED_OUT_OF_RANGE;
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return SPELL_FAILED_OUT_OF_RANGE;
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if(m_caster->IsWithinDist(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,min_range))
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if(m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,min_range))
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return SPELL_FAILED_TOO_CLOSE;
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return SPELL_FAILED_TOO_CLOSE;
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}
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}
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@ -621,7 +621,7 @@ namespace MaNGOS
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if( i_originalCaster->IsFriendlyTo(pPlayer) )
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if( i_originalCaster->IsFriendlyTo(pPlayer) )
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continue;
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continue;
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if( pPlayer->IsWithinDist(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ,i_radius))
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if( pPlayer->IsWithinDist3d(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ,i_radius))
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i_data.push_back(pPlayer);
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i_data.push_back(pPlayer);
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}
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}
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}
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}
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@ -717,7 +717,7 @@ namespace MaNGOS
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i_data->push_back(itr->getSource());
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i_data->push_back(itr->getSource());
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break;
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break;
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case PUSH_DEST_CENTER:
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case PUSH_DEST_CENTER:
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if(itr->getSource()->IsWithinDist(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ,i_radius))
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if(itr->getSource()->IsWithinDist3d(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ,i_radius))
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i_data->push_back(itr->getSource());
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i_data->push_back(itr->getSource());
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break;
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break;
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case PUSH_TARGET_CENTER:
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case PUSH_TARGET_CENTER:
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7828"
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#define REVISION_NR "7829"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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