[10132] Cleanup code for Group::_homebindIfInstance

This commit is contained in:
VladimirMangos 2010-07-02 03:19:50 +04:00
parent 8d80906296
commit 885c3449b4
2 changed files with 10 additions and 7 deletions

View file

@ -1731,15 +1731,18 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
void Group::_homebindIfInstance(Player *player)
{
if(player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
if (player && !player->isGameMaster())
{
Map* map = player->GetMap();
if (map->IsDungeon())
{
// leaving the group in an instance, the homebind timer is started
// unless the player is permanently saved to the instance
Map* map = player->GetMap();
InstancePlayerBind *playerBind = map->IsDungeon() ? player->GetBoundInstance(map->GetId(), map->GetDifficulty()) : NULL;
InstancePlayerBind *playerBind = player->GetBoundInstance(map->GetId(), map->GetDifficulty());
if(!playerBind || !playerBind->perm)
player->m_InstanceValid = false;
}
}
}
static void RewardGroupAtKill_helper(Player* pGroupGuy, Unit* pVictim, uint32 count, bool PvP, float group_rate, uint32 sum_level, bool is_dungeon, Player* not_gray_member_with_max_level, Player* member_with_max_level, uint32 xp )

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10131"
#define REVISION_NR "10132"
#endif // __REVISION_NR_H__