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Added new fields to database.
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parent
42795a5539
commit
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8 changed files with 35 additions and 13 deletions
8
sql/310/4_mangos_creature_template.sql
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8
sql/310/4_mangos_creature_template.sql
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@ -0,0 +1,8 @@
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alter table `creature_template`
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add column `unk1` int(11) UNSIGNED DEFAULT '0' NOT NULL after `heroic_entry`,
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add column `unk2` int(11) UNSIGNED DEFAULT '0' NOT NULL after `unk1`,
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add column `questItem1` int(11) UNSIGNED DEFAULT '0' NOT NULL after `RacialLeader`,
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add column `questItem2` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem1`,
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add column `questItem3` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem2`,
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add column `questItem4` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem3`,
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add column `movementId` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem4`;
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2
sql/310/5_mangos_item_template.sql
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sql/310/5_mangos_item_template.sql
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alter table `item_template`
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add column `HolidayId` int(11) UNSIGNED DEFAULT '0' NOT NULL after `ItemLimitCategory`;
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6
sql/310/6_mangos_gameobject_template.sql
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sql/310/6_mangos_gameobject_template.sql
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alter table `gameobject_template`
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add column `unk1` varchar(100) NOT NULL default '',
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add column `questItem1` int(11) UNSIGNED DEFAULT '0' NOT NULL after `size`,
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add column `questItem2` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem1`,
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add column `questItem3` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem2`,
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add column `questItem4` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem3`;
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@ -157,6 +157,8 @@ struct CreatureInfo
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{
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{
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uint32 Entry;
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uint32 Entry;
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uint32 HeroicEntry;
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uint32 HeroicEntry;
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uint32 unk1;
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uint32 unk2;
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uint32 DisplayID_A;
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uint32 DisplayID_A;
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uint32 DisplayID_A2;
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uint32 DisplayID_A2;
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uint32 DisplayID_H;
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uint32 DisplayID_H;
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@ -214,6 +216,8 @@ struct CreatureInfo
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float unk16;
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float unk16;
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float unk17;
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float unk17;
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bool RacialLeader;
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bool RacialLeader;
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uint32 questItems[4];
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uint32 movementId;
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bool RegenHealth;
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bool RegenHealth;
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uint32 equipmentId;
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uint32 equipmentId;
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uint32 MechanicImmuneMask;
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uint32 MechanicImmuneMask;
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@ -41,9 +41,11 @@ struct GameObjectInfo
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char *name;
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char *name;
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char *IconName;
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char *IconName;
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char *castBarCaption;
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char *castBarCaption;
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char *unk1;
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uint32 faction;
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uint32 faction;
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uint32 flags;
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uint32 flags;
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float size;
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float size;
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uint32 questItems[4];
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union // different GO types have different data field
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union // different GO types have different data field
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{
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{
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//0 GAMEOBJECT_TYPE_DOOR
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//0 GAMEOBJECT_TYPE_DOOR
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@ -558,7 +558,7 @@ struct ItemPrototype
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uint32 MaxDurability;
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uint32 MaxDurability;
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uint32 Area; // id from AreaTable.dbc
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uint32 Area; // id from AreaTable.dbc
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uint32 Map; // id from Map.dbc
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uint32 Map; // id from Map.dbc
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uint32 BagFamily; // bit string (1 << id from ItemBagFamily.dbc)
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uint32 BagFamily; // bit mask (1 << id from ItemBagFamily.dbc)
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uint32 TotemCategory; // id from TotemCategory.dbc
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uint32 TotemCategory; // id from TotemCategory.dbc
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_Socket Socket[MAX_ITEM_PROTO_SOCKETS];
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_Socket Socket[MAX_ITEM_PROTO_SOCKETS];
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uint32 socketBonus; // id from SpellItemEnchantment.dbc
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uint32 socketBonus; // id from SpellItemEnchantment.dbc
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@ -567,6 +567,7 @@ struct ItemPrototype
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float ArmorDamageModifier;
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float ArmorDamageModifier;
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int32 Duration; // negative = realtime, positive = ingame time
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int32 Duration; // negative = realtime, positive = ingame time
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uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
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uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
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uint32 HolidayId; // id from Holidays.dbc
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uint32 ScriptId;
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uint32 ScriptId;
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uint32 DisenchantID;
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uint32 DisenchantID;
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uint32 FoodType;
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uint32 FoodType;
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@ -185,8 +185,8 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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data << uint32(ci->type); // CreatureType.dbc
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data << uint32(ci->type); // CreatureType.dbc
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data << uint32(ci->family); // CreatureFamily.dbc
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data << uint32(ci->family); // CreatureFamily.dbc
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data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
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data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
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data << uint32(0); // new in 3.1, creature entry?
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data << uint32(ci->unk1); // new in 3.1, creature entry?
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data << uint32(0); // new in 3.1, creature entry?
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data << uint32(ci->unk2); // new in 3.1, creature entry?
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data << uint32(ci->DisplayID_A); // modelid_male1
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data << uint32(ci->DisplayID_A); // modelid_male1
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data << uint32(ci->DisplayID_H); // modelid_female1 ?
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data << uint32(ci->DisplayID_H); // modelid_female1 ?
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data << uint32(ci->DisplayID_A2); // modelid_male2 ?
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data << uint32(ci->DisplayID_A2); // modelid_male2 ?
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@ -195,7 +195,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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data << float(ci->unk17); // unk
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data << float(ci->unk17); // unk
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data << uint8(ci->RacialLeader);
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data << uint8(ci->RacialLeader);
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for(uint32 i = 0; i < 4; ++i)
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for(uint32 i = 0; i < 4; ++i)
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data << uint32(0); // itemId[4], quest drop
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data << uint32(ci->questItems[i]); // itemId[4], quest drop
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data << uint32(0); // CreatureMovementInfo.dbc
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data << uint32(0); // CreatureMovementInfo.dbc
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SendPacket( &data );
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SendPacket( &data );
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sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
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sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
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@ -225,7 +225,6 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
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const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
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if(info)
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if(info)
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{
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{
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std::string Name;
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std::string Name;
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std::string IconName;
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std::string IconName;
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std::string CastBarCaption;
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std::string CastBarCaption;
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@ -255,11 +254,11 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
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data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
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data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
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data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
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data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
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data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
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data << uint8(0); // 2.0.3, string
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data << info->unk1; // 2.0.3, string
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data.append(info->raw.data, 24);
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data.append(info->raw.data, 24);
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data << float(info->size); // go size
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data << float(info->size); // go size
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for(uint32 i = 0; i < 4; ++i)
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for(uint32 i = 0; i < 4; ++i)
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data << uint32(0); // itemId[4], quest drop
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data << uint32(info->questItems[i]); // itemId[4], quest drop
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SendPacket( &data );
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SendPacket( &data );
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sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
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sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
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}
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}
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@ -25,16 +25,16 @@ extern DatabasePostgre WorldDatabase;
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extern DatabaseMysql WorldDatabase;
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extern DatabaseMysql WorldDatabase;
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#endif
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#endif
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const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiifflliiis";
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const char CreatureInfosrcfmt[]="iiiiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiliiis";
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const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiifflliiii";
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const char CreatureInfodstfmt[]="iiiiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiliiii";
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const char CreatureDataAddonInfofmt[]="iiiiiiis";
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const char CreatureDataAddonInfofmt[]="iiiiiiis";
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const char CreatureModelfmt[]="iffbi";
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const char CreatureModelfmt[]="iffbi";
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const char CreatureInfoAddonInfofmt[]="iiiiiiis";
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const char CreatureInfoAddonInfofmt[]="iiiiiiis";
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const char EquipmentInfofmt[]="iiii";
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const char EquipmentInfofmt[]="iiii";
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const char GameObjectInfosrcfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiis";
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const char GameObjectInfosrcfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
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const char GameObjectInfodstfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiii";
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const char GameObjectInfodstfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiisiiii";
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const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiii";
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const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii";
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const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiii";
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const char PageTextfmt[]="isi";
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const char PageTextfmt[]="isi";
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const char SpellThreatfmt[]="ii";
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const char SpellThreatfmt[]="ii";
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const char InstanceTemplatesrcfmt[]="iiiiiiiffffs";
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const char InstanceTemplatesrcfmt[]="iiiiiiiffffs";
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