Added new fields to database.

This commit is contained in:
tomrus88 2009-05-27 16:44:50 +04:00
parent 42795a5539
commit 885d1256b2
8 changed files with 35 additions and 13 deletions

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@ -0,0 +1,8 @@
alter table `creature_template`
add column `unk1` int(11) UNSIGNED DEFAULT '0' NOT NULL after `heroic_entry`,
add column `unk2` int(11) UNSIGNED DEFAULT '0' NOT NULL after `unk1`,
add column `questItem1` int(11) UNSIGNED DEFAULT '0' NOT NULL after `RacialLeader`,
add column `questItem2` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem1`,
add column `questItem3` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem2`,
add column `questItem4` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem3`,
add column `movementId` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem4`;

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@ -0,0 +1,2 @@
alter table `item_template`
add column `HolidayId` int(11) UNSIGNED DEFAULT '0' NOT NULL after `ItemLimitCategory`;

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@ -0,0 +1,6 @@
alter table `gameobject_template`
add column `unk1` varchar(100) NOT NULL default '',
add column `questItem1` int(11) UNSIGNED DEFAULT '0' NOT NULL after `size`,
add column `questItem2` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem1`,
add column `questItem3` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem2`,
add column `questItem4` int(11) UNSIGNED DEFAULT '0' NOT NULL after `questItem3`;

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@ -157,6 +157,8 @@ struct CreatureInfo
{
uint32 Entry;
uint32 HeroicEntry;
uint32 unk1;
uint32 unk2;
uint32 DisplayID_A;
uint32 DisplayID_A2;
uint32 DisplayID_H;
@ -214,6 +216,8 @@ struct CreatureInfo
float unk16;
float unk17;
bool RacialLeader;
uint32 questItems[4];
uint32 movementId;
bool RegenHealth;
uint32 equipmentId;
uint32 MechanicImmuneMask;

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@ -41,9 +41,11 @@ struct GameObjectInfo
char *name;
char *IconName;
char *castBarCaption;
char *unk1;
uint32 faction;
uint32 flags;
float size;
uint32 questItems[4];
union // different GO types have different data field
{
//0 GAMEOBJECT_TYPE_DOOR

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@ -558,7 +558,7 @@ struct ItemPrototype
uint32 MaxDurability;
uint32 Area; // id from AreaTable.dbc
uint32 Map; // id from Map.dbc
uint32 BagFamily; // bit string (1 << id from ItemBagFamily.dbc)
uint32 BagFamily; // bit mask (1 << id from ItemBagFamily.dbc)
uint32 TotemCategory; // id from TotemCategory.dbc
_Socket Socket[MAX_ITEM_PROTO_SOCKETS];
uint32 socketBonus; // id from SpellItemEnchantment.dbc
@ -567,6 +567,7 @@ struct ItemPrototype
float ArmorDamageModifier;
int32 Duration; // negative = realtime, positive = ingame time
uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
uint32 HolidayId; // id from Holidays.dbc
uint32 ScriptId;
uint32 DisenchantID;
uint32 FoodType;

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@ -185,8 +185,8 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << uint32(ci->type); // CreatureType.dbc
data << uint32(ci->family); // CreatureFamily.dbc
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
data << uint32(0); // new in 3.1, creature entry?
data << uint32(0); // new in 3.1, creature entry?
data << uint32(ci->unk1); // new in 3.1, creature entry?
data << uint32(ci->unk2); // new in 3.1, creature entry?
data << uint32(ci->DisplayID_A); // modelid_male1
data << uint32(ci->DisplayID_H); // modelid_female1 ?
data << uint32(ci->DisplayID_A2); // modelid_male2 ?
@ -195,7 +195,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << float(ci->unk17); // unk
data << uint8(ci->RacialLeader);
for(uint32 i = 0; i < 4; ++i)
data << uint32(0); // itemId[4], quest drop
data << uint32(ci->questItems[i]); // itemId[4], quest drop
data << uint32(0); // CreatureMovementInfo.dbc
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
@ -225,7 +225,6 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
if(info)
{
std::string Name;
std::string IconName;
std::string CastBarCaption;
@ -255,11 +254,11 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
data << uint8(0); // 2.0.3, string
data << info->unk1; // 2.0.3, string
data.append(info->raw.data, 24);
data << float(info->size); // go size
for(uint32 i = 0; i < 4; ++i)
data << uint32(0); // itemId[4], quest drop
data << uint32(info->questItems[i]); // itemId[4], quest drop
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
}

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@ -25,16 +25,16 @@ extern DatabasePostgre WorldDatabase;
extern DatabaseMysql WorldDatabase;
#endif
const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiifflliiis";
const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiifflliiii";
const char CreatureInfosrcfmt[]="iiiiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiliiis";
const char CreatureInfodstfmt[]="iiiiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiliiii";
const char CreatureDataAddonInfofmt[]="iiiiiiis";
const char CreatureModelfmt[]="iffbi";
const char CreatureInfoAddonInfofmt[]="iiiiiiis";
const char EquipmentInfofmt[]="iiii";
const char GameObjectInfosrcfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiis";
const char GameObjectInfodstfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiisiiii";
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii";
const char GameObjectInfosrcfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
const char GameObjectInfodstfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiii";
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiii";
const char PageTextfmt[]="isi";
const char SpellThreatfmt[]="ii";
const char InstanceTemplatesrcfmt[]="iiiiiiiffffs";