From 896b10e39aafbce8d0a0321cee0c0893188de0e3 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Wed, 31 Dec 2008 16:09:49 +0300 Subject: [PATCH] [6995] Fixed spell casting with active auto-repeat ranged weapon. --- src/game/Spell.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 35788bbd8..700117084 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2050,7 +2050,7 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura) m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); //Prevent casting at cast another spell (ServerSide check) - if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count) + if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) { SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); finish(false); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 712de8185..49149eb00 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "6994" + #define REVISION_NR "6995" #endif // __REVISION_NR_H__