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[9935] ACE realmd, thanks to Zor and Vladimir for windows.
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13 changed files with 835 additions and 338 deletions
265
src/realmd/BufferedSocket.cpp
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265
src/realmd/BufferedSocket.cpp
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/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file
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\ingroup realmd
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*/
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#include "BufferedSocket.h"
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#include <ace/OS_NS_string.h>
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#include <ace/INET_Addr.h>
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#include <ace/SString.h>
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#ifndef MSG_NOSIGNAL
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#define MSG_NOSIGNAL 0
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#endif
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BufferedSocket::BufferedSocket(void):
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input_buffer_(4096),
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remote_address_("<unknown>")
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{
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}
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/*virtual*/ BufferedSocket::~BufferedSocket(void)
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{
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}
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/*virtual*/ int BufferedSocket::open(void * arg)
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{
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if(Base::open(arg) == -1)
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return -1;
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ACE_INET_Addr addr;
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if(peer().get_remote_addr(addr) == -1)
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return -1;
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char address[1024];
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addr.get_host_addr(address, 1024);
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this->remote_address_ = address;
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this->OnAccept();
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return 0;
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}
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const std::string& BufferedSocket::get_remote_address(void) const
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{
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return this->remote_address_;
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}
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size_t BufferedSocket::recv_len(void) const
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{
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return this->input_buffer_.length();
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}
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bool BufferedSocket::recv_soft(char *buf, size_t len)
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{
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if(this->input_buffer_.length() < len)
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return false;
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ACE_OS::memcpy(buf, this->input_buffer_.rd_ptr(), len);
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return true;
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}
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bool BufferedSocket::recv(char *buf, size_t len)
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{
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bool ret = this->recv_soft(buf, len);
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if(ret)
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this->recv_skip(len);
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return ret;
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}
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void BufferedSocket::recv_skip(size_t len)
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{
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this->input_buffer_.rd_ptr(len);
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}
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ssize_t BufferedSocket::noblk_send(ACE_Message_Block &message_block)
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{
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const size_t len = message_block.length();
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if(len == 0)
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return -1;
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// Try to send the message directly.
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ssize_t n = this->peer().send(message_block.rd_ptr(), len, MSG_NOSIGNAL);
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if(n < 0)
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{
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if(errno == EWOULDBLOCK)
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// Blocking signal
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return 0;
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else
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// Error
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return -1;
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}
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else if(n == 0)
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{
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// Can this happen ?
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return -1;
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}
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// return bytes transmitted
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return n;
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}
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bool BufferedSocket::send(const char *buf, size_t len)
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{
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if(buf == NULL || len == 0)
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return true;
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ACE_Data_Block db(
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len,
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ACE_Message_Block::MB_DATA,
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(const char*)buf,
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0,
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0,
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ACE_Message_Block::DONT_DELETE,
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0);
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ACE_Message_Block message_block(
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&db,
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ACE_Message_Block::DONT_DELETE,
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0);
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message_block.wr_ptr(len);
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if(this->msg_queue()->is_empty())
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{
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// Try to send it directly.
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ssize_t n = this->noblk_send(message_block);
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if(n < 0)
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return false;
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else if(n == len)
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return true;
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// adjust how much bytes we sent
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message_block.rd_ptr((size_t)n);
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// fall down
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}
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// enqueue the message, note: clone is needed cause we cant enqueue stuff on the stack
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ACE_Message_Block *mb = message_block.clone();
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if(this->msg_queue()->enqueue_tail(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
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{
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mb->release();
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return false;
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}
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// tell reactor to call handle_output() when we can send more data
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if(this->reactor()->schedule_wakeup(this, ACE_Event_Handler::WRITE_MASK) == -1)
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return false;
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return true;
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}
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/*virtual*/ int BufferedSocket::handle_output(ACE_HANDLE /*= ACE_INVALID_HANDLE*/)
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{
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ACE_Message_Block *mb = 0;
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if(this->msg_queue()->is_empty())
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{
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// if no more data to send, then cancel notification
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this->reactor()->cancel_wakeup(this, ACE_Event_Handler::WRITE_MASK);
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return 0;
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}
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if(this->msg_queue()->dequeue_head(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
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return -1;
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ssize_t n = this->noblk_send(*mb);
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if(n < 0)
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{
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mb->release();
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return -1;
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}
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else if(n == mb->length())
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{
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mb->release();
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return 1;
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}
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else
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{
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mb->rd_ptr(n);
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if(this->msg_queue()->enqueue_head(mb, (ACE_Time_Value *) &ACE_Time_Value::zero) == -1)
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{
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mb->release();
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return -1;
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}
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return 0;
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}
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ACE_NOTREACHED(return -1);
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}
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/*virtual*/ int BufferedSocket::handle_input(ACE_HANDLE /*= ACE_INVALID_HANDLE*/)
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{
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const ssize_t space = this->input_buffer_.space();
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ssize_t n = this->peer().recv(this->input_buffer_.wr_ptr(), space);
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if(n < 0)
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{
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// blocking signal or error
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return errno == EWOULDBLOCK ? 0 : -1;
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}
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else if(n == 0)
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{
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// EOF
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return -1;
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}
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this->input_buffer_.wr_ptr((size_t)n);
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this->OnRead();
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// move data in the buffer to the beginning of the buffer
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this->input_buffer_.crunch();
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// return 1 in case there might be more data to read from OS
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return n == space ? 1 : 0;
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}
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/*virtual*/ int BufferedSocket::handle_close(ACE_HANDLE h, ACE_Reactor_Mask m)
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{
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this->OnClose();
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Base::handle_close();
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return 0;
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}
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void BufferedSocket::close_connection(void)
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{
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this->peer().close_reader();
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this->peer().close_writer();
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}
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