[7404] Fixed cheating in rated arena matches by alt+f4.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-03-08 01:47:04 +01:00
parent 54f2dbefa0
commit 8a9942619b
7 changed files with 39 additions and 58 deletions

View file

@ -163,7 +163,7 @@ void BattleGround::Update(uint32 diff)
m_RemovedPlayers.clear(); m_RemovedPlayers.clear();
} }
// remove offline players from bg after ~5 minutes // remove offline players from bg after 5 minutes
if(GetPlayersSize()) if(GetPlayersSize())
{ {
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@ -172,19 +172,18 @@ void BattleGround::Update(uint32 diff)
itr->second.LastOnlineTime += diff; itr->second.LastOnlineTime += diff;
if(plr) if(plr)
itr->second.LastOnlineTime = 0; // update last online time itr->second.LastOnlineTime = 0; // update last online time
else else
if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME) // 5 minutes if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME)
m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
} }
} }
//TODO: move this system to spell system and ressurect players correclt there!
/*********************************************************/ /*********************************************************/
/*** BATTLEGROUND RESSURECTION SYSTEM ***/ /*** BATTLEGROUND RESSURECTION SYSTEM ***/
/*********************************************************/ /*********************************************************/
//this should be handled by spell system: //this should be handled by spell system
m_LastResurrectTime += diff; m_LastResurrectTime += diff;
if (m_LastResurrectTime >= RESURRECTION_INTERVAL) if (m_LastResurrectTime >= RESURRECTION_INTERVAL)
{ {
@ -323,16 +322,13 @@ void BattleGround::Update(uint32 diff)
//remove preparation //remove preparation
if( isArena() ) if( isArena() )
{ {
//TODO : add arena sound (PlaySoundToAll(SOUND_ARENA_START); //TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first)) if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) CheckArenaWinConditions();
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
else else
{ {
@ -342,7 +338,7 @@ void BattleGround::Update(uint32 diff)
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player* plr = objmgr.GetPlayer(itr->first)) if(Player* plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_PREPARATION); plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
//Announce BG starting: //Announce BG starting
if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) ) if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
{ {
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel()); sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
@ -1102,6 +1098,17 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid,
} }
} }
// This method should be called when player logs out from running battleground
void BattleGround::EventPlayerLoggedOut(Player* player)
{
if( GetStatus() == STATUS_IN_PROGRESS )
{
if( isBattleGround() )
EventPlayerDroppedFlag(player);
else
CheckArenaWinConditions();
}
}
/* This method should be called only once ... it adds pointer to queue */ /* This method should be called only once ... it adds pointer to queue */
void BattleGround::AddToBGFreeSlotQueue() void BattleGround::AddToBGFreeSlotQueue()
@ -1629,6 +1636,14 @@ uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
return count; return count;
} }
void BattleGround::CheckArenaWinConditions()
{
if( !GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE) )
EndBattleGround(HORDE);
else if( GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE) )
EndBattleGround(ALLIANCE);
}
void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid ) void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid )
{ {
Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE];

View file

@ -435,9 +435,10 @@ class BattleGround
// used for rated arena battles // used for rated arena battles
void SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(Team)] = ArenaTeamId; } void SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(Team)] = ArenaTeamId; }
uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; } uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; }
void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; } void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; }
int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; } int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
void CheckArenaWinConditions();
/* Triggers handle */ /* Triggers handle */
// must be implemented in BG subclass // must be implemented in BG subclass
@ -449,6 +450,7 @@ class BattleGround
virtual void EventPlayerDroppedFlag(Player* /*player*/) {} virtual void EventPlayerDroppedFlag(Player* /*player*/) {}
virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {} virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {}
virtual void EventPlayerCapturedFlag(Player* /*player*/) {} virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
void EventPlayerLoggedOut(Player* player);
/* Death related */ /* Death related */
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);

View file

@ -92,10 +92,7 @@ void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) CheckArenaWinConditions();
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
@ -114,16 +111,7 @@ void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE)) CheckArenaWinConditions();
{
// all opponents killed
EndBattleGround(HORDE);
}
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
} }
bool BattleGroundBE::HandlePlayerUnderMap(Player *player) bool BattleGroundBE::HandlePlayerUnderMap(Player *player)

View file

@ -89,10 +89,7 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) CheckArenaWinConditions();
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
@ -111,16 +108,7 @@ void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE)) CheckArenaWinConditions();
{
// all opponents killed
EndBattleGround(HORDE);
}
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
} }
bool BattleGroundNA::HandlePlayerUnderMap(Player *player) bool BattleGroundNA::HandlePlayerUnderMap(Player *player)

View file

@ -89,10 +89,7 @@ void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) CheckArenaWinConditions();
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
@ -111,16 +108,7 @@ void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE)) CheckArenaWinConditions();
{
// all opponents killed
EndBattleGround(HORDE);
}
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
} }
bool BattleGroundRL::HandlePlayerUnderMap(Player *player) bool BattleGroundRL::HandlePlayerUnderMap(Player *player)

View file

@ -300,7 +300,7 @@ void WorldSession::LogoutPlayer(bool Save)
} }
//drop a flag if player is carrying it //drop a flag if player is carrying it
if(BattleGround *bg = _player->GetBattleGround()) if(BattleGround *bg = _player->GetBattleGround())
bg->EventPlayerDroppedFlag(_player); bg->EventPlayerLoggedOut(_player);
///- Teleport to home if the player is in an invalid instance ///- Teleport to home if the player is in an invalid instance
if(!_player->m_InstanceValid && !_player->isGameMaster()) if(!_player->m_InstanceValid && !_player->isGameMaster())

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7403" #define REVISION_NR "7404"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__