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[8410] Fixed guild bank loading broken by previous commit.
Signed-off-by: Triply <triply@getmangos.com>
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8aef9ce5e9
2 changed files with 11 additions and 3 deletions
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@ -212,7 +212,15 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
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//set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB)
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m_Id = GuildId;
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//variable m_PurchasedTabs is loaded when guild bank is loaded, because we don't need it yet
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QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
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if(result)
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{
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Field *fields = result->Fetch();
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m_PurchasedTabs = fields[0].GetUInt32();
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if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
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m_PurchasedTabs = GUILD_BANK_MAX_TABS;
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delete result;
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}
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if(!LoadRanksFromDB(GuildId))
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return false;
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@ -223,7 +231,7 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
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LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
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// 0 1 2 3 4 5
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QueryResult *result = CharacterDatabase.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
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result = CharacterDatabase.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
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// 6 7 8 9 10
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"BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId);
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