[8410] Fixed guild bank loading broken by previous commit.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-08-23 18:52:14 +02:00
parent efa24ced49
commit 8aef9ce5e9
2 changed files with 11 additions and 3 deletions

View file

@ -212,7 +212,15 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
//set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB)
m_Id = GuildId;
//variable m_PurchasedTabs is loaded when guild bank is loaded, because we don't need it yet
QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
if(result)
{
Field *fields = result->Fetch();
m_PurchasedTabs = fields[0].GetUInt32();
if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
m_PurchasedTabs = GUILD_BANK_MAX_TABS;
delete result;
}
if(!LoadRanksFromDB(GuildId))
return false;
@ -223,7 +231,7 @@ bool Guild::LoadGuildFromDB(uint32 GuildId)
LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
// 0 1 2 3 4 5
QueryResult *result = CharacterDatabase.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
result = CharacterDatabase.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
// 6 7 8 9 10
"BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId);