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[10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement
datalong can be 0:idle, 2:random, 3:waypoint. In case 3, creature must have a existing creature_movement_template. Command start movement for source of script. If source is not creature but target is, it will apply to target. Optionally creature entry can be defined (datalong2) and start movement for this if found nearby (search radius defined in datalong3). Signed-off-by: NoFantasy <nofantasy@nf.no>
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10486"
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#define REVISION_NR "10487"
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#endif // __REVISION_NR_H__
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