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[11799] Add HasAuraOfDifficulty to support difficulty spells for HasAura
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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3 changed files with 12 additions and 1 deletions
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@ -4849,6 +4849,16 @@ bool Unit::HasAura(uint32 spellId, SpellEffectIndex effIndex) const
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return false;
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}
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bool Unit::HasAuraOfDifficulty(uint32 spellId) const
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{
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
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if (spellEntry && spellEntry->SpellDifficultyId && IsInWorld() && GetMap()->IsDungeon())
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if (SpellEntry const* spellDiffEntry = GetSpellEntryByDifficulty(spellEntry->SpellDifficultyId, GetMap()->GetDifficulty(), GetMap()->IsRaid()))
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spellId = spellDiffEntry->Id;
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return m_spellAuraHolders.find(spellId) != m_spellAuraHolders.end();
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}
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void Unit::AddDynObject(DynamicObject* dynObj)
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{
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m_dynObjGUIDs.push_back(dynObj->GetObjectGuid());
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@ -1421,6 +1421,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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{
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return m_spellAuraHolders.find(spellId) != m_spellAuraHolders.end();
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}
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bool HasAuraOfDifficulty(uint32 spellId) const;
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bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11798"
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#define REVISION_NR "11799"
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#endif // __REVISION_NR_H__
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