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[7070] Use IsInWorld() check instead explcit loading args in spell learning code. Learn default spells at loading also.
At player loading known spells (full list) send to client at adding player to map, so !IsInWorld() is most correct way check when spell learn packets not need send and wait seniding full spell list.
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3 changed files with 26 additions and 24 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7069"
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#define REVISION_NR "7070"
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#endif // __REVISION_NR_H__
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