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[10591] Simplify LoadGameObjectForQuests for case GO type 3
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
66555530a8
commit
8bb27ebd8e
2 changed files with 4 additions and 10 deletions
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@ -7720,19 +7720,13 @@ void ObjectMgr::LoadGameObjectForQuests()
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switch(goInfo->type)
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switch(goInfo->type)
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{
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{
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// scan GO chest with loot including quest items
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case GAMEOBJECT_TYPE_CHEST:
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case GAMEOBJECT_TYPE_CHEST:
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{
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{
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// scan GO chest with loot including quest items
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uint32 loot_id = goInfo->GetLootId();
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uint32 loot_id = goInfo->GetLootId();
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// always activate to quest, GO may not have loot
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// always activate to quest, GO may not have loot, OR find if GO has loot for quest.
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if (goInfo->chest.questId)
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if (goInfo->chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
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{
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mGameObjectForQuestSet.insert(go_entry);
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++count;
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}
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// find quest loot for GO
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else if (LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
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{
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{
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mGameObjectForQuestSet.insert(go_entry);
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mGameObjectForQuestSet.insert(go_entry);
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++count;
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++count;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10590"
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#define REVISION_NR "10591"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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