diff --git a/contrib/convertConditions/ConvertConditions.py b/contrib/convertConditions/ConvertConditions.py
new file mode 100644
index 000000000..c5c423d75
--- /dev/null
+++ b/contrib/convertConditions/ConvertConditions.py
@@ -0,0 +1,332 @@
+#
+# Copyright (C) 2005-2012 MaNGOS
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+#
+
+import MySQLdb as mdb
+import sys
+
+#global Variables (change as required)
+host = "localhost"
+user = "mangos"
+passw = "mangos"
+# databases format: list of [name, expansion]
+databases = [ ["mangos", 2] ]
+#databases = [ ["zero_db", 0], ["tbcdb", 1], ["udb_clean", 2], ["ytdb", 2] ]
+
+# Should the current conditions table be loaded? (usefull for appending custom content)
+loadOldConditions = 0
+# database, from which the conditions table will be loaded
+database = databases[0][0]
+#database = "mangos_custom"
+
+# be very chatty with debug output
+debug = 0
+
+# global variables for internal use
+false = 0
+true = 1
+processNumConditions = 0
+fUpdates = 0
+
+# Some Helper functions, main code at the bottom
+def isSameCondition(c1, v11, v12, c2, v21, v22):
+ return (c1 == c2) and (v11 == v21) and (v12 == v22)
+#
+
+def compareCondition(c1, v11, v12, c2, v21, v22):
+ if (c1 > c2):
+ return true
+ if (c1 == c2):
+ if (v11 > v21):
+ return true
+ if (v11 == v21):
+ if (v12 > v22):
+ return true
+
+ return false
+#
+
+def insertCondition(c, v1, v2):
+ global old_max
+ old_max = old_max + 1
+ linkedList.append( [old_max, c, v1, v2, database] )
+ if (debug):
+ print "Inserted: [%d, %d, %d, %d], (%s)" % (old_max, c, v1, v2, database)
+#
+
+def findCondition(c, v1, v2):
+ for entry in linkedList:
+ if (isSameCondition(c, v1, v2, entry[1], entry[2], entry[3])):
+ return entry[0]
+ return 0
+#
+
+# Function that processes table tableName for keys keyName1, keyName2, parses the conditions of conditionString, which must select numberOfConditions conditions
+def progressTable(tableName, keyName1, keyName2, conditionString, numberOfConditions):
+ global old_max
+ global processNumConditions
+ global fUpdates
+
+ try:
+ con = mdb.connect(host, user, passw, database);
+ cur = con.cursor()
+ cur.execute('SELECT %s, %s, %s FROM %s; ' % (keyName1, keyName2, conditionString, tableName))
+
+ result = cur.fetchall()
+
+ if (debug):
+ print 'ProgressTable %s in database %s' % (tableName, database)
+
+ for row in result:
+ key1 = row[0]
+ key2 = row[1]
+
+ c1 = v11 = v12 = c2 = v21 = v22 = c3= v31 =v32 = 0
+
+ c1 = row[2]
+ v11 = row[3]
+ v12 = row[4]
+ if (numberOfConditions >= 2):
+ c2 = row[5]
+ v21 = row[6]
+ v22 = row[7]
+ if (numberOfConditions >= 3):
+ c3 = row[8]
+ v31 = row[9]
+ v32 = row[10]
+
+ # Order the conditions of one row from big to slow
+ if (numberOfConditions >= 2) and (compareCondition(c2, v21, v22, c1, v11, v12)):
+ c1, v11, v12, c2, v21, v22 = c2, v21, v22, c1, v11, v12
+ if (numberOfConditions >= 3):
+ if (compareCondition(c3, v31, v32, c2, v21, v22)):
+ c2, v21, v22, c3, v31, v32 = c3, v31, v32, c2, v21, v22
+ if (compareCondition(c2, v21, v22, c1, v11, v12)):
+ c1, v11, v12, c2, v21, v22 = c2, v21, v22, c1, v11, v12
+
+ # How many conditions do we have?
+ rowConditionNumber = 0
+ if (c1 > 0):
+ rowConditionNumber = rowConditionNumber + 1
+ if (c2 > 0):
+ rowConditionNumber = rowConditionNumber + 1
+ if (c3 > 0):
+ rowConditionNumber = rowConditionNumber + 1
+
+ if (rowConditionNumber == 0): #nothing to do
+ continue;
+
+ if (debug):
+ print "Condition(s) for Key (%d, %d): %d, %d, %d -- %d, %d, %d -- %d, %d, %d" % (key1, key2, c1, v11, v12, c2, v21, v22, c3, v31, v32)
+
+ # Just insert
+ if (processNumConditions == 0):
+ if (rowConditionNumber >= 1 and findCondition(c1, v11, v12) == 0):
+ insertCondition(c1, v11, v12)
+ if (rowConditionNumber >= 2 and findCondition(c2, v21, v22) == 0):
+ insertCondition(c2, v21, v22)
+ if (rowConditionNumber >= 3 and findCondition(c3, v31, v32) == 0):
+ insertCondition(c3, v31, v32)
+ continue
+ #
+
+ # Currently processing?
+ if (processNumConditions != rowConditionNumber):
+ continue
+
+ founds = [0, 0, 0]
+ countFound = 0 # helper for error
+ if (rowConditionNumber >= 1):
+ founds[0] = findCondition(c1, v11, v12)
+ if (founds[0] > 0):
+ countFound = countFound + 1
+ if (rowConditionNumber >= 2):
+ founds[1] = findCondition(c2, v21, v22)
+ if (founds[1] > 0):
+ countFound = countFound + 1
+ if (rowConditionNumber >= 3):
+ founds[2] = findCondition(c3, v31, v32)
+ if (founds[2] > 0):
+ countFound = countFound + 1
+
+ if (countFound != rowConditionNumber):
+ print 'An error happened for: Condition(s) for Key (%d, %d): %d, %d, %d -- %d, %d, %d -- %d, %d, %d' % (key1, key2, c1, v11, v12, c2, v21, v22, c3, v31, v32)
+ continue
+
+ last_point = 0
+ #3-vector condition
+ if (rowConditionNumber == 3):
+ # search for 2 match
+ notSearched = [0, 0, 0]
+ notSearched[2] = findCondition(-1, founds[0], founds[1])
+ if (notSearched[2] == 0):
+ notSearched[2] = findCondition(-1, founds[1], founds[0])
+ notSearched[1] = findCondition(-1, founds[0], founds[2])
+ if (notSearched[1] == 0):
+ notSearched[1] = findCondition(-1, founds[2], founds[0])
+ notSearched[0] = findCondition(-1, founds[1], founds[2])
+ if (notSearched[0] == 0):
+ notSearched[0] = findCondition(-1, founds[2], founds[1])
+
+ if (notSearched == [0, 0, 0]): # nothing found
+ insertCondition(-1, founds[1], founds[2])
+ notSearched[0] = old_max
+ for i in range(0, 3):
+ if (notSearched[i] > 0):
+ last_point = findCondition(-1, notSearched[i], founds[i])
+ if (last_point == 0):
+ last_point = findCondition(-1, founds[i], notSearched[i])
+ if (last_point > 0):
+ break
+ if (last_point == 0):
+ for i in range(0, 3):
+ if (notSearched[i] > 0):
+ insertCondition(-1, founds[i], notSearched[i])
+ last_point = old_max
+ break
+
+ #2-vector condition
+ if (rowConditionNumber == 2):
+ # search for 2 match
+ last_point = findCondition(-1, founds[1], founds[0])
+ if (last_point == 0):
+ last_point = findCondition(-1, founds[0], founds[1])
+ if (last_point == 0):
+ #Not found, insert list
+ insertCondition(-1, founds[1], founds[0])
+ last_point = old_max
+
+ #1-vector condition
+ if (rowConditionNumber == 1):
+ last_point = founds[0]
+
+ # Now we must have last_point > 0 (for a condition), and linking to proper place
+ if (last_point > 0 and processNumConditions > 0):
+ #cur.execute('UPDATE %s SET condition_id=%d WHERE %s=%d AND %s=%d; ' % (tableName, last_point, keyName1, key1, keyName2, key2))
+ print >> fUpdates, 'UPDATE %s SET condition_id=%d WHERE %s=%d AND %s=%d;' % (tableName, last_point, keyName1, key1, keyName2, key2)
+
+ except mdb.Error, e:
+ print 'Error %d, %s' % (e.args[0], e.args[1])
+ sys.exit(1)
+
+ finally:
+ if con:
+ con.close()
+## End of Helper function
+
+linkedList = []
+old_max = 0
+linkedList.append( [0, 0, 0, 0, 'initial fill'] )
+
+# Extract old conditions
+if (loadOldConditions):
+ try:
+ con = mdb.connect(host, user, passw, database);
+ cur = con.cursor()
+ cur.execute('SELECT condition_entry, type, value1, value2 FROM conditions')
+
+ for row in cur:
+ linkedList.append( [row[0], row[1], row[2], row[3], 'reloaded from %s' % database ] )
+ old_max = old_max + 1
+ if (row[0] != old_max):
+ print 'An error happened at old_max=%d, entry=%d' % (old_max, row[0])
+
+ print 'Loaded %d values from %s conditions table' % (old_max, database)
+
+ except mdb.Error, e:
+ print 'Error %d, %s' % (e.args[0], e.args[1])
+ sys.exit(1)
+
+ finally:
+ if con:
+ con.close()
+#
+start_entry=old_max
+
+def doTables(db):
+ global processNumConditions
+ global fUpdates
+ global database
+
+ database = db[0]
+ print 'Processing database %s (%d vector conditions)' % (database, processNumConditions)
+ try:
+ if (processNumConditions == 0):
+ fUpdates = open("%s_updates.sql" % database, "w")
+ else:
+ fUpdates = open("%s_updates.sql" % database, "a")
+
+ if (processNumConditions <= 1):
+ progressTable("reference_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ progressTable("creature_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ progressTable("gameobject_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ progressTable("pickpocketing_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ progressTable("item_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ progressTable("fishing_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ progressTable("skinning_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ progressTable("disenchant_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ progressTable("mail_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ # Not all expansions have all tables
+ if (db[1] >= 1):
+ progressTable("prospecting_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ if (db[1] >= 2):
+ progressTable("spell_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+ progressTable("milling_loot_template", "entry", "item", "lootcondition, condition_value1, condition_value2", 1)
+
+ if (processNumConditions < 3):
+ progressTable("gossip_menu", "entry", "text_id", "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2", 2)
+ progressTable("gossip_menu_option", "menu_id", "id", "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2, cond_3, cond_3_val_1, cond_3_val_2", 3)
+
+ except:
+ print "An error happened here"
+ sys.exit(1)
+
+ finally:
+ fUpdates.close()
+
+# end of helper function doTables
+
+try:
+ fConditions = open("conditions_dump.sql", "w")
+ if (debug):
+ print 'Opened conditions_dump.sql successfully'
+
+ for i in range (0, 4):
+ processNumConditions = i
+ for db in databases:
+ doTables(db)
+ print 'Inserted %d rows for database %s' % (old_max - start_entry, database)
+ start_entry = old_max
+
+ print 'Processed database(s): %s' % databases
+ #create dump
+ print >> fConditions, 'TRUNCATE conditions;'
+ print >> fConditions, 'INSERT INTO conditions VALUES'
+ for i in range(1, old_max):
+ if (linkedList[i][0] != i):
+ print 'AN ERROR HAPPENED for i=%d, liLi[i].entry=%d' % (i, linkedList[i][0])
+ print >> fConditions, '(%d, %d, %d, %d), -- %s' % (linkedList[i][0], linkedList[i][1], linkedList[i][2], linkedList[i][3], linkedList[i][4])
+
+ i = old_max
+ print >> fConditions, '(%d, %d, %d, %d); -- %s' % (linkedList[i][0], linkedList[i][1], linkedList[i][2], linkedList[i][3], linkedList[i][4])
+
+except:
+ print "An error happened"
+ sys.exit(1)
+
+finally:
+ fConditions.close()
diff --git a/contrib/convertConditions/README.txt b/contrib/convertConditions/README.txt
new file mode 100644
index 000000000..578cde512
--- /dev/null
+++ b/contrib/convertConditions/README.txt
@@ -0,0 +1,33 @@
+#
+# Copyright (C) 2005-2012 MaNGOS
+#
+
+This small Python script is intended to help with the convertion
+of the old condition-system to the new conditions system.
+
+Requirements:
+* Python 2.5 (at least tested with this version)
+* The MySQLdb module (found on http://sourceforge.net/projects/mysql-python/)
+
+You need to edit the ConvertConditions.py file for configure.
+
+First variables that must be set are related to the database connection (host, user, passw).
+
+Then you must specify which databases you want to convert (databases)
+For portability, you must provide the name of the database, and the client expansion for which it is.
+(2 == WotLK, 1 == TBC, 0 == classic)
+
+You can also provide a list of databases to process multiple in one run.
+
+With the next option, you can specify if you want to load a current `conditions` table (loadOldConditions)
+Setting = 1 will load old conditions (default = 0).
+In case you want to load from a database, which is not the first database you want the script to work on,
+you can provide its name with the database variable.
+
+The script will create (and overwrite existing!) sql-files:
+conditions_dump.sql <-- this file stores a possible dump for the conditions table for the old conditions of your databases. (including the loaded)
+
+_updates.sql <-- these files store the UPDATE statements to fill the condition_id fields for the tables.
+ One file is created for each provided database.
+
+Backup your data, before you change anything!
diff --git a/sql/mangos.sql b/sql/mangos.sql
index 08ba90c6f..85d7b0894 100644
--- a/sql/mangos.sql
+++ b/sql/mangos.sql
@@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL,
`cache_id` int(10) default '0',
- `required_11958_01_mangos_mangos_string` bit(1) default NULL
+ `required_11964_01_mangos_conditions` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@@ -818,6 +818,27 @@ INSERT INTO `command` VALUES
/*!40000 ALTER TABLE `command` ENABLE KEYS */;
UNLOCK TABLES;
+--
+-- Table structure for table `conditions`
+--
+DROP TABLE IF EXISTS `conditions`;
+CREATE TABLE `conditions` (
+ `condition_entry` mediumint(8) unsigned NOT NULL auto_increment COMMENT 'Identifier',
+ `type` tinyint(3) signed NOT NULL DEFAULT '0' COMMENT 'Type of the condition',
+ `value1` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'data field one for the condition',
+ `value2` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'data field two for the condition',
+ PRIMARY KEY (`condition_entry`),
+ CONSTRAINT unique_conditions UNIQUE (type,value1,value2)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Condition System';
+
+--
+-- Dumping data for table `conditions`
+--
+LOCK TABLES `conditions` WRITE;
+/*!40000 ALTER TABLE `conditions` DISABLE KEYS */;
+/*!40000 ALTER TABLE `conditions` ENABLE KEYS */;
+UNLOCK TABLES;
+
--
-- Table structure for table `creature`
--
@@ -983,6 +1004,7 @@ CREATE TABLE `creature_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -1391,6 +1413,7 @@ CREATE TABLE `disenchant_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -1643,6 +1666,7 @@ CREATE TABLE `fishing_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -1980,6 +2004,7 @@ CREATE TABLE `gameobject_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -2122,6 +2147,7 @@ CREATE TABLE gossip_menu (
cond_2 tinyint(3) unsigned NOT NULL default '0',
cond_2_val_1 mediumint(8) unsigned NOT NULL default '0',
cond_2_val_2 mediumint(8) unsigned NOT NULL default '0',
+ condition_id MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (entry, text_id, script_id)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
@@ -2161,6 +2187,7 @@ CREATE TABLE gossip_menu_option (
cond_3 tinyint(3) unsigned NOT NULL default '0',
cond_3_val_1 mediumint(8) unsigned NOT NULL default '0',
cond_3_val_2 mediumint(8) unsigned NOT NULL default '0',
+ condition_id MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (menu_id, id)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
@@ -2323,6 +2350,7 @@ CREATE TABLE `item_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -3123,6 +3151,7 @@ CREATE TABLE `mail_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -4003,6 +4032,7 @@ CREATE TABLE `milling_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -4599,6 +4629,7 @@ CREATE TABLE `pickpocketing_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -14063,6 +14094,7 @@ CREATE TABLE `prospecting_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -14365,6 +14397,7 @@ CREATE TABLE `reference_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -14568,6 +14601,7 @@ CREATE TABLE `skinning_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
@@ -17003,6 +17037,7 @@ CREATE TABLE `spell_loot_template` (
`lootcondition` tinyint(3) unsigned NOT NULL default '0',
`condition_value1` mediumint(8) unsigned NOT NULL default '0',
`condition_value2` mediumint(8) unsigned NOT NULL default '0',
+ `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`entry`,`item`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
diff --git a/sql/updates/11964_01_mangos_conditions.sql b/sql/updates/11964_01_mangos_conditions.sql
new file mode 100644
index 000000000..3da815b23
--- /dev/null
+++ b/sql/updates/11964_01_mangos_conditions.sql
@@ -0,0 +1,54 @@
+ALTER TABLE db_version CHANGE COLUMN required_11958_01_mangos_mangos_string required_11964_01_mangos_conditions bit;
+
+DROP TABLE IF EXISTS `conditions`;
+CREATE TABLE `conditions` (
+ `condition_entry` mediumint(8) unsigned NOT NULL auto_increment COMMENT 'Identifier',
+ `type` tinyint(3) signed NOT NULL DEFAULT '0' COMMENT 'Type of the condition',
+ `value1` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'data field one for the condition',
+ `value2` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'data field two for the condition',
+ PRIMARY KEY (`condition_entry`),
+ CONSTRAINT unique_conditions UNIQUE (type,value1,value2)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Condition System';
+
+ALTER TABLE gossip_menu_option ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER cond_3_val_2;
+ALTER TABLE gossip_menu ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER cond_2_val_2;
+
+ALTER TABLE reference_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE creature_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE gameobject_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE pickpocketing_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE item_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE fishing_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE skinning_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE disenchant_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE mail_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE prospecting_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE spell_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+ALTER TABLE milling_loot_template ADD COLUMN `condition_id` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER condition_value2;
+
+-- convert *_loot_template conditions -- Note to DB-devs If you create a dump for the new system in an updatepack, these queries are not required
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM reference_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM creature_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM gameobject_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM pickpocketing_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM item_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM fishing_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM skinning_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM disenchant_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM mail_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM prospecting_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM spell_loot_template WHERE lootcondition>0;
+INSERT IGNORE INTO conditions (type, value1, value2) SELECT lootcondition, condition_value1, condition_value2 FROM milling_loot_template WHERE lootcondition>0;
+
+UPDATE reference_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE creature_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE gameobject_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE pickpocketing_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE item_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE fishing_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE skinning_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE disenchant_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE mail_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE prospecting_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE spell_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
+UPDATE milling_loot_template SET condition_id=(SELECT condition_entry FROM conditions WHERE type=lootcondition AND value1=condition_value1 AND value2=condition_value2 LIMIT 1) WHERE lootcondition>0;
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 0a9deae93..1b25dd0bb 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -520,6 +520,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
+ { "conditions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadConditionsCommand, "", NULL },
{ "creature_ai_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAIScriptsCommand, "", NULL },
{ "creature_ai_summons", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAISummonsCommand, "", NULL },
{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAITextsCommand, "", NULL },
diff --git a/src/game/Chat.h b/src/game/Chat.h
index 948df91f0..ffa529e13 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -401,15 +401,16 @@ class MANGOS_DLL_SPEC ChatHandler
bool HandleReloadAchievementRewardCommand(char* args);
bool HandleReloadAreaTriggerTavernCommand(char* args);
bool HandleReloadAreaTriggerTeleportCommand(char* args);
+ bool HandleReloadBattleEventCommand(char* args);
+ bool HandleReloadCommandCommand(char* args);
+ bool HandleReloadConditionsCommand(char* args);
+ bool HandleReloadCreatureQuestRelationsCommand(char* args);
+ bool HandleReloadCreatureQuestInvRelationsCommand(char* args);
+ bool HandleReloadDbScriptStringCommand(char* args);
bool HandleReloadEventScriptsCommand(char* args);
bool HandleReloadEventAITextsCommand(char* args);
bool HandleReloadEventAISummonsCommand(char* args);
bool HandleReloadEventAIScriptsCommand(char* args);
- bool HandleReloadCommandCommand(char* args);
- bool HandleReloadBattleEventCommand(char* args);
- bool HandleReloadCreatureQuestRelationsCommand(char* args);
- bool HandleReloadCreatureQuestInvRelationsCommand(char* args);
- bool HandleReloadDbScriptStringCommand(char* args);
bool HandleReloadGameGraveyardZoneCommand(char* args);
bool HandleReloadGameObjectScriptsCommand(char* args);
bool HandleReloadGameTeleCommand(char* args);
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 11e691a09..c08d5edbc 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -1405,7 +1405,7 @@ void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
if ((*itr).Event.receive_emote.emoteId != text_emote)
return;
- PlayerCondition pcon((*itr).Event.receive_emote.condition,(*itr).Event.receive_emote.conditionValue1,(*itr).Event.receive_emote.conditionValue2);
+ PlayerCondition pcon(0, (*itr).Event.receive_emote.condition,(*itr).Event.receive_emote.conditionValue1,(*itr).Event.receive_emote.conditionValue2);
if (pcon.Meets(pPlayer))
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 562376b22..c08a29e3b 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -445,7 +445,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
continue;
}
- if (!PlayerCondition::IsValid(ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2))
+ if (!PlayerCondition::IsValid(0, ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2))
{
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition);
continue;
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 71e960955..bc5e0170c 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -438,6 +438,14 @@ bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(char* /*args*/)
return true;
}
+bool ChatHandler::HandleReloadConditionsCommand(char* /*args*/)
+{
+ sLog.outString( "Re-Loading `conditions`... " );
+ sObjectMgr.LoadConditions();
+ SendGlobalSysMessage("DB table `conditions` reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadGossipMenuCommand(char* /*args*/)
{
sObjectMgr.LoadGossipMenus();
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index ac8705420..bc28059b2 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -97,8 +97,8 @@ void LootStore::LoadLootTable()
sLog.outString( "%s :", GetName());
- // 0 1 2 3 4 5 6 7 8
- QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, groupid, mincountOrRef, maxcount, lootcondition, condition_value1, condition_value2 FROM %s",GetName());
+ // 0 1 2 3 4 5 6
+ QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, groupid, mincountOrRef, maxcount, condition_id FROM %s",GetName());
if (result)
{
@@ -115,9 +115,7 @@ void LootStore::LoadLootTable()
uint8 group = fields[3].GetUInt8();
int32 mincountOrRef = fields[4].GetInt32();
uint32 maxcount = fields[5].GetUInt32();
- ConditionType condition = (ConditionType)fields[6].GetUInt8();
- uint32 cond_value1 = fields[7].GetUInt32();
- uint32 cond_value2 = fields[8].GetUInt32();
+ uint16 conditionId = fields[6].GetUInt16();
if (maxcount > std::numeric_limits::max())
{
@@ -125,21 +123,22 @@ void LootStore::LoadLootTable()
continue; // error already printed to log/console.
}
- if (mincountOrRef < 0 && condition != CONDITION_NONE)
+ if (mincountOrRef < 0 && conditionId)
{
sLog.outErrorDb("Table '%s' entry %u mincountOrRef %i < 0 and not allowed has condition, skipped", GetName(), entry, mincountOrRef);
continue;
}
- if (!PlayerCondition::IsValid(condition,cond_value1, cond_value2))
+ if (conditionId)
{
- sLog.outErrorDb("... in table '%s' entry %u item %u", GetName(), entry, item);
- continue; // error already printed to log/console.
+ const PlayerCondition* condition = sConditionStorage.LookupEntry(conditionId);
+ if (!condition)
+ {
+ sLog.outErrorDb("Table `%s` for entry %u, item %u has condition_id %u that does not exist in `conditions`, ignoring", GetName(), entry,item, conditionId);
+ conditionId = 0;
+ }
}
- // (condition + cond_value1/2) are converted into single conditionId
- uint16 conditionId = sObjectMgr.GetConditionId(condition, cond_value1, cond_value2);
-
LootStoreItem storeitem = LootStoreItem(item, chanceOrQuestChance, group, conditionId, mincountOrRef, maxcount);
if (!storeitem.IsValid(*this,entry)) // Validity checks
@@ -363,7 +362,7 @@ LootItem::LootItem(uint32 itemid_, uint32 count_, uint32 randomSuffix_, int32 ra
bool LootItem::AllowedForPlayer(Player const * player) const
{
// DB conditions check
- if (!sObjectMgr.IsPlayerMeetToCondition(player,conditionId))
+ if (conditionId && !sObjectMgr.IsPlayerMeetToNEWCondition(player, conditionId))
return false;
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
@@ -396,7 +395,7 @@ bool LootItem::AllowedForPlayer(Player const * player) const
LootSlotType LootItem::GetSlotTypeForSharedLoot(PermissionTypes permission, Player* viewer, bool condition_ok /*= false*/) const
{
// ignore looted, FFA (each player get own copy) and not allowed items
- if (is_looted || freeforall || conditionId && !condition_ok || !AllowedForPlayer(viewer))
+ if (is_looted || freeforall || (conditionId && !condition_ok) || !AllowedForPlayer(viewer))
return MAX_LOOT_SLOT_TYPE;
switch (permission)
@@ -697,7 +696,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
}
}
}
- else if(item->conditionId)
+ else if (item->conditionId)
{
QuestItemMap::const_iterator itr = m_playerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
if (itr != m_playerNonQuestNonFFAConditionalItems.end())
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 48e61b7d0..a0e656eb0 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2376,7 +2376,6 @@ void ObjectMgr::LoadItemPrototypes()
sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr);
}
-
void ObjectMgr::LoadItemConverts()
{
m_ItemConvert.clear(); // needed for reload case
@@ -4703,7 +4702,7 @@ void ObjectMgr::LoadWorldTemplate()
SQLWorldLoader loader;
loader.Load(sWorldTemplate, false);
- for(uint32 i = 0; i < sWorldTemplate.MaxEntry; i++)
+ for (uint32 i = 0; i < sWorldTemplate.MaxEntry; ++i)
{
WorldTemplate const* temp = GetWorldTemplate(i);
if (!temp)
@@ -4725,7 +4724,30 @@ void ObjectMgr::LoadWorldTemplate()
}
}
- sLog.outString( ">> Loaded %u World Template definitions", sWorldTemplate.RecordCount );
+ sLog.outString( ">> Loaded %u World Template definitions", sWorldTemplate.RecordCount);
+ sLog.outString();
+}
+
+void ObjectMgr::LoadConditions()
+{
+ SQLWorldLoader loader;
+ loader.Load(sConditionStorage, false);
+
+ for (uint32 i = 0; i < sConditionStorage.MaxEntry; ++i)
+ {
+ const PlayerCondition* condition = sConditionStorage.LookupEntry(i);
+ if (!condition)
+ continue;
+
+ if (!condition->IsValid())
+ {
+ sLog.outErrorDb("ObjectMgr::LoadConditions: invalid condition_entry %u, skip", i);
+ sConditionStorage.EraseEntry(i);
+ continue;
+ }
+ }
+
+ sLog.outString( ">> Loaded %u Condition definitions", sConditionStorage.RecordCount);
sLog.outString();
}
@@ -7425,7 +7447,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
// Returns Id if found, else adds it to Conditions and returns Id
uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 )
{
- PlayerCondition lc = PlayerCondition(condition, value1, value2);
+ PlayerCondition lc = PlayerCondition(0, condition, value1, value2);
for (uint16 i=0; i < mConditions.size(); ++i)
{
if (lc == mConditions[i])
@@ -7460,39 +7482,45 @@ bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& n
// Checks if player meets the condition
bool PlayerCondition::Meets(Player const * player) const
{
- if( !player )
+ if (!player)
return false; // player not present, return false
- switch (condition)
+ switch (m_condition)
{
+ case CONDITION_OR:
+ // Checked on load
+ return sConditionStorage.LookupEntry(m_value1)->Meets(player) || sConditionStorage.LookupEntry(m_value2)->Meets(player);
+ case CONDITION_AND:
+ // Checked on load
+ return sConditionStorage.LookupEntry(m_value1)->Meets(player) && sConditionStorage.LookupEntry(m_value2)->Meets(player);
case CONDITION_NONE:
return true; // empty condition, always met
case CONDITION_AURA:
- return player->HasAura(value1, SpellEffectIndex(value2));
+ return player->HasAura(m_value1, SpellEffectIndex(m_value2));
case CONDITION_ITEM:
- return player->HasItemCount(value1, value2);
+ return player->HasItemCount(m_value1, m_value2);
case CONDITION_ITEM_EQUIPPED:
- return player->HasItemOrGemWithIdEquipped(value1,1);
+ return player->HasItemOrGemWithIdEquipped(m_value1,1);
case CONDITION_AREAID:
{
uint32 zone, area;
player->GetZoneAndAreaId(zone,area);
- return (zone == value1 || area == value1) == (value2 == 0);
+ return (zone == m_value1 || area == m_value1) == (m_value2 == 0);
}
case CONDITION_REPUTATION_RANK:
{
- FactionEntry const* faction = sFactionStore.LookupEntry(value1);
- return faction && player->GetReputationMgr().GetRank(faction) >= ReputationRank(value2);
+ FactionEntry const* faction = sFactionStore.LookupEntry(m_value1);
+ return faction && player->GetReputationMgr().GetRank(faction) >= ReputationRank(m_value2);
}
case CONDITION_TEAM:
- return uint32(player->GetTeam()) == value1;
+ return uint32(player->GetTeam()) == m_value1;
case CONDITION_SKILL:
- return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2;
+ return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) >= m_value2;
case CONDITION_QUESTREWARDED:
- return player->GetQuestRewardStatus(value1);
+ return player->GetQuestRewardStatus(m_value1);
case CONDITION_QUESTTAKEN:
{
- return player->IsCurrentQuest(value1, value2);
+ return player->IsCurrentQuest(m_value1, m_value2);
}
case CONDITION_AD_COMMISSION_AURA:
{
@@ -7503,72 +7531,72 @@ bool PlayerCondition::Meets(Player const * player) const
return false;
}
case CONDITION_NO_AURA:
- return !player->HasAura(value1, SpellEffectIndex(value2));
+ return !player->HasAura(m_value1, SpellEffectIndex(m_value2));
case CONDITION_ACTIVE_GAME_EVENT:
- return sGameEventMgr.IsActiveEvent(value1);
+ return sGameEventMgr.IsActiveEvent(m_value1);
case CONDITION_AREA_FLAG:
{
if (AreaTableEntry const *pAreaEntry = GetAreaEntryByAreaID(player->GetAreaId()))
{
- if ((!value1 || (pAreaEntry->flags & value1)) && (!value2 || !(pAreaEntry->flags & value2)))
+ if ((!m_value1 || (pAreaEntry->flags & m_value1)) && (!m_value2 || !(pAreaEntry->flags & m_value2)))
return true;
}
return false;
}
case CONDITION_RACE_CLASS:
- if ((!value1 || (player->getRaceMask() & value1)) && (!value2 || (player->getClassMask() & value2)))
+ if ((!m_value1 || (player->getRaceMask() & m_value1)) && (!m_value2 || (player->getClassMask() & m_value2)))
return true;
return false;
case CONDITION_LEVEL:
{
- switch(value2)
+ switch(m_value2)
{
- case 0: return player->getLevel() == value1;
- case 1: return player->getLevel() >= value1;
- case 2: return player->getLevel() <= value1;
+ case 0: return player->getLevel() == m_value1;
+ case 1: return player->getLevel() >= m_value1;
+ case 2: return player->getLevel() <= m_value1;
}
return false;
}
case CONDITION_NOITEM:
- return !player->HasItemCount(value1, value2);
+ return !player->HasItemCount(m_value1, m_value2);
case CONDITION_SPELL:
{
- switch(value2)
+ switch(m_value2)
{
- case 0: return player->HasSpell(value1);
- case 1: return !player->HasSpell(value1);
+ case 0: return player->HasSpell(m_value1);
+ case 1: return !player->HasSpell(m_value1);
}
return false;
}
case CONDITION_INSTANCE_SCRIPT:
{
// have meaning only for specific map instance script so ignore other maps
- if (player->GetMapId() != value1)
+ if (player->GetMapId() != m_value1)
return false;
if (InstanceData* data = player->GetInstanceData())
- return data->CheckConditionCriteriaMeet(player, value1, value2);
+ return data->CheckConditionCriteriaMeet(player, m_value1, m_value2);
return false;
}
case CONDITION_QUESTAVAILABLE:
{
- if (Quest const* quest = sObjectMgr.GetQuestTemplate(value1))
+ if (Quest const* quest = sObjectMgr.GetQuestTemplate(m_value1))
return player->CanTakeQuest(quest, false);
else
return false;
}
case CONDITION_ACHIEVEMENT:
{
- switch(value2)
+ switch(m_value2)
{
- case 0: return player->GetAchievementMgr().HasAchievement(value1);
- case 1: return !player->GetAchievementMgr().HasAchievement(value1);
+ case 0: return player->GetAchievementMgr().HasAchievement(m_value1);
+ case 1: return !player->GetAchievementMgr().HasAchievement(m_value1);
}
return false;
}
case CONDITION_ACHIEVEMENT_REALM:
{
- AchievementEntry const* ach = sAchievementStore.LookupEntry(value1);
- switch(value2)
+ AchievementEntry const* ach = sAchievementStore.LookupEntry(m_value1);
+ switch(m_value2)
{
case 0: return sAchievementMgr.IsRealmCompleted(ach);
case 1: return !sAchievementMgr.IsRealmCompleted(ach);
@@ -7577,39 +7605,39 @@ bool PlayerCondition::Meets(Player const * player) const
}
case CONDITION_QUEST_NONE:
{
- if (!player->IsCurrentQuest(value1) && !player->GetQuestRewardStatus(value1))
+ if (!player->IsCurrentQuest(m_value1) && !player->GetQuestRewardStatus(m_value1))
return true;
return false;
}
case CONDITION_ITEM_WITH_BANK:
- return player->HasItemCount(value1, value2, true);
+ return player->HasItemCount(m_value1, m_value2, true);
case CONDITION_NOITEM_WITH_BANK:
- return !player->HasItemCount(value1, value2, true);
+ return !player->HasItemCount(m_value1, m_value2, true);
case CONDITION_NOT_ACTIVE_GAME_EVENT:
- return !sGameEventMgr.IsActiveEvent(value1);
+ return !sGameEventMgr.IsActiveEvent(m_value1);
case CONDITION_ACTIVE_HOLIDAY:
- return sGameEventMgr.IsActiveHoliday(HolidayIds(value1));
+ return sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1));
case CONDITION_NOT_ACTIVE_HOLIDAY:
- return !sGameEventMgr.IsActiveHoliday(HolidayIds(value1));
+ return !sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1));
case CONDITION_LEARNABLE_ABILITY:
{
// Already know the spell
- if (player->HasSpell(value1))
+ if (player->HasSpell(m_value1))
return false;
// If item defined, check if player has the item already.
- if (value2)
+ if (m_value2)
{
// Hard coded item count. This should be ok, since the intention with this condition is to have
// a all-in-one check regarding items that learn some ability (primary/secondary tradeskills).
// Commonly, items like this is unique and/or are not expected to be obtained more than once.
- if (player->HasItemCount(value2, 1, true))
+ if (player->HasItemCount(m_value2, 1, true))
return false;
}
bool isSkillOk = false;
- SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(value1);
+ SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(m_value1);
for(SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
@@ -7644,31 +7672,57 @@ bool PlayerCondition::Meets(Player const * player) const
return false;
}
case CONDITION_SKILL_BELOW:
- if (value2 == 1)
- return !player->HasSkill(value1);
+ if (m_value2 == 1)
+ return !player->HasSkill(m_value1);
else
- return player->HasSkill(value1) && player->GetBaseSkillValue(value1) < value2;
+ return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) < m_value2;
default:
return false;
}
}
// Verification of condition values validity
-bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2)
+bool PlayerCondition::IsValid(uint16 entry, ConditionType condition, uint32 value1, uint32 value2)
{
- switch(condition)
+ switch (condition)
{
+ case CONDITION_OR:
+ case CONDITION_AND:
+ {
+ if (value1 >= entry)
+ {
+ sLog.outErrorDb("And or Or condition (entry %u, type %d) has invalid value1 %u, must be lower than entry, skipped", entry, condition, value1);
+ return false;
+ }
+ if (value2 >= entry)
+ {
+ sLog.outErrorDb("And or Or condition (entry %u, type %d) has invalid value2 %u, must be lower than entry, skipped", entry, condition, value2);
+ return false;
+ }
+ const PlayerCondition* condition1 = sConditionStorage.LookupEntry(value1);
+ if (!condition1)
+ {
+ sLog.outErrorDb("And or Or condition (entry %u, type %d) has value1 %u without proper condition, skipped", entry, condition, value1);
+ return false;
+ }
+ const PlayerCondition* condition2 = sConditionStorage.LookupEntry(value2);
+ if (!condition2)
+ {
+ sLog.outErrorDb("And or Or condition (entry %u, type %d) has value2 %u without proper condition, skipped", entry, condition, value2);
+ return false;
+ }
+ break;
+ }
case CONDITION_AURA:
{
if (!sSpellStore.LookupEntry(value1))
{
- sLog.outErrorDb("Aura condition (%u) requires to have non existing spell (Id: %d), skipped", condition, value1);
+ sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1);
return false;
}
if (value2 >= MAX_EFFECT_INDEX)
{
- sLog.outErrorDb("Aura condition (%u) requires to have non existing effect index (%u) (must be 0..%u), skipped",
- condition, value2, MAX_EFFECT_INDEX-1);
+ sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX-1);
return false;
}
break;
@@ -7681,13 +7735,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
if (!proto)
{
- sLog.outErrorDb("Item condition (%u) requires to have non existing item (%u), skipped", condition, value1);
+ sLog.outErrorDb("Item condition (entry %u, type %u) requires to have non existing item (%u), skipped", entry, condition, value1);
return false;
}
if (value2 < 1)
{
- sLog.outErrorDb("Item condition (%u) useless with count < 1, skipped", condition);
+ sLog.outErrorDb("Item condition (entry %u, type %u) useless with count < 1, skipped", entry, condition);
return false;
}
break;
@@ -7697,7 +7751,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
if (!proto)
{
- sLog.outErrorDb("ItemEquipped condition (%u) requires to have non existing item (%u) equipped, skipped", condition, value1);
+ sLog.outErrorDb("ItemEquipped condition (entry %u, type %u) requires to have non existing item (%u) equipped, skipped", entry, condition, value1);
return false;
}
break;
@@ -7707,13 +7761,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1);
if (!areaEntry)
{
- sLog.outErrorDb("Zone condition (%u) requires to be in non existing area (%u), skipped", condition, value1);
+ sLog.outErrorDb("Zone condition (entry %u, type %u) requires to be in non existing area (%u), skipped", entry, condition, value1);
return false;
}
if (value2 > 1)
{
- sLog.outErrorDb("Zone condition (%u) has invalid argument %u (must be 0..1), skipped", condition, value2);
+ sLog.outErrorDb("Zone condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2);
return false;
}
break;
@@ -7723,7 +7777,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1);
if (!factionEntry)
{
- sLog.outErrorDb("Reputation condition (%u) requires to have reputation non existing faction (%u), skipped", condition, value1);
+ sLog.outErrorDb("Reputation condition (entry %u, type %u) requires to have reputation non existing faction (%u), skipped", entry, condition, value1);
return false;
}
break;
@@ -7732,7 +7786,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
{
if (value1 != ALLIANCE && value1 != HORDE)
{
- sLog.outErrorDb("Team condition (%u) specifies unknown team (%u), skipped", condition, value1);
+ sLog.outErrorDb("Team condition (entry %u, type %u) specifies unknown team (%u), skipped", entry, condition, value1);
return false;
}
break;
@@ -7743,12 +7797,12 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1);
if (!pSkill)
{
- sLog.outErrorDb("Skill condition (%u) specifies non-existing skill (%u), skipped", condition, value1);
+ sLog.outErrorDb("Skill condition (entry %u, type %u) specifies non-existing skill (%u), skipped", entry, condition, value1);
return false;
}
if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() )
{
- sLog.outErrorDb("Skill condition (%u) specifies invalid skill value (%u), skipped", condition, value2);
+ sLog.outErrorDb("Skill condition (entry %u, type %u) specifies invalid skill value (%u), skipped", entry, condition, value2);
return false;
}
break;
@@ -7761,32 +7815,32 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
Quest const *Quest = sObjectMgr.GetQuestTemplate(value1);
if (!Quest)
{
- sLog.outErrorDb("Quest condition (%u) specifies non-existing quest (%u), skipped", condition, value1);
+ sLog.outErrorDb("Quest condition (entry %u, type %u) specifies non-existing quest (%u), skipped", entry, condition, value1);
return false;
}
if (value2 && condition != CONDITION_QUESTTAKEN)
- sLog.outErrorDb("Quest condition (%u) has useless data in value2 (%u)!", condition, value2);
+ sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2);
break;
}
case CONDITION_AD_COMMISSION_AURA:
{
if (value1)
- sLog.outErrorDb("Quest condition (%u) has useless data in value1 (%u)!", condition, value1);
+ sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value1 (%u)!", entry, condition, value1);
if (value2)
- sLog.outErrorDb("Quest condition (%u) has useless data in value2 (%u)!", condition, value2);
+ sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2);
break;
}
case CONDITION_NO_AURA:
{
if (!sSpellStore.LookupEntry(value1))
{
- sLog.outErrorDb("Aura condition (%u) requires to have non existing spell (Id: %d), skipped", condition, value1);
+ sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1);
return false;
}
if (value2 > MAX_EFFECT_INDEX)
{
- sLog.outErrorDb("Aura condition (%u) requires to have non existing effect index (%u) (must be 0..%u), skipped", condition, value2, MAX_EFFECT_INDEX-1);
+ sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX-1);
return false;
}
break;
@@ -7796,7 +7850,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
{
if (!sGameEventMgr.IsValidEvent(value1))
{
- sLog.outErrorDb("Active event (%u) condition requires existing event id (%u), skipped", condition, value1);
+ sLog.outErrorDb("(Not)Active event condition (entry %u, type %u) requires existing event id (%u), skipped", entry, condition, value1);
return false;
}
break;
@@ -7805,7 +7859,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
{
if (!value1 && !value2)
{
- sLog.outErrorDb("Area flag (%u) condition has both values like 0, skipped", condition);
+ sLog.outErrorDb("Area flag condition (entry %u, type %u) has both values like 0, skipped", entry, condition);
return false;
}
break;
@@ -7814,19 +7868,19 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
{
if (!value1 && !value2)
{
- sLog.outErrorDb("Race_class condition (%u) has both values like 0, skipped", condition);
+ sLog.outErrorDb("Race_class condition (entry %u, type %u) has both values like 0, skipped", entry, condition);
return false;
}
if (value1 && !(value1 & RACEMASK_ALL_PLAYABLE))
{
- sLog.outErrorDb("Race_class condition (%u) has invalid player class %u, skipped", condition, value1);
+ sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid player class %u, skipped", entry, condition, value1);
return false;
}
if (value2 && !(value2 & CLASSMASK_ALL_PLAYABLE))
{
- sLog.outErrorDb("Race_class condition (%u) has invalid race mask %u, skipped", condition, value2);
+ sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid race mask %u, skipped", entry, condition, value2);
return false;
}
break;
@@ -7835,13 +7889,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
{
if (!value1 || value1 > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
- sLog.outErrorDb("Level condition (%u) has invalid level %u, skipped", condition, value1);
+ sLog.outErrorDb("Level condition (entry %u, type %u)has invalid level %u, skipped", entry, condition, value1);
return false;
}
if (value2 > 2)
{
- sLog.outErrorDb("Level condition (%u) has invalid argument %u (must be 0..2), skipped", condition, value2);
+ sLog.outErrorDb("Level condition (entry %u, type %u) has invalid argument %u (must be 0..2), skipped", entry, condition, value2);
return false;
}
@@ -7851,13 +7905,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
{
if (!sSpellStore.LookupEntry(value1))
{
- sLog.outErrorDb("Spell condition (%u) requires to have non existing spell (Id: %d), skipped", condition, value1);
+ sLog.outErrorDb("Spell condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1);
return false;
}
if (value2 > 1)
{
- sLog.outErrorDb("Spell condition (%u) has invalid argument %u (must be 0..1), skipped", condition, value2);
+ sLog.outErrorDb("Spell condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2);
return false;
}
@@ -7868,7 +7922,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
MapEntry const* mapEntry = sMapStore.LookupEntry(value1);
if (!mapEntry || !mapEntry->IsDungeon())
{
- sLog.outErrorDb("Instance script condition (%u) has nonexistent map id %u as first arg, skipped", condition, value1);
+ sLog.outErrorDb("Instance script condition (entry %u, type %u) has nonexistent map id %u as first arg, skipped", entry, condition, value1);
return false;
}
@@ -7879,13 +7933,13 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
{
if (!sAchievementStore.LookupEntry(value1))
{
- sLog.outErrorDb("Achievement condition (%u) requires to have non existing achievement (Id: %d), skipped", condition, value1);
+ sLog.outErrorDb("Achievement condition (entry %u, type %u) requires to have non existing achievement (Id: %d), skipped", entry, condition, value1);
return false;
}
if (value2 > 1)
{
- sLog.outErrorDb("Achievement condition (%u) has invalid argument %u (must be 0..1), skipped", condition, value2);
+ sLog.outErrorDb("Achievement condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2);
return false;
}
@@ -7896,7 +7950,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
{
if (!sHolidaysStore.LookupEntry(value1))
{
- sLog.outErrorDb("Active holiday (%u) condition requires existing holiday id (%u), skipped", condition, value1);
+ sLog.outErrorDb("(Not)Active holiday condition (entry %u, type %u) requires existing holiday id (%u), skipped", entry, condition, value1);
return false;
}
break;
@@ -7907,7 +7961,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
if (bounds.first == bounds.second)
{
- sLog.outErrorDb("CONDITION_LEARNABLE_ABILITY (%u) has spell id %u defined, but this spell is not listed in SkillLineAbility and can not be used, skipping.", condition, value1);
+ sLog.outErrorDb("Learnable ability conditon (entry %u, type %u) has spell id %u defined, but this spell is not listed in SkillLineAbility and can not be used, skipping.", entry, condition, value1);
return false;
}
@@ -7916,7 +7970,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value2);
if (!proto)
{
- sLog.outErrorDb("CONDITION_LEARNABLE_ABILITY (%u) has item entry %u defined but item does not exist, skipping.", condition, value2);
+ sLog.outErrorDb("Learnable ability conditon (entry %u, type %u) has item entry %u defined but item does not exist, skipping.", entry, condition, value2);
return false;
}
}
@@ -7926,7 +7980,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
case CONDITION_NONE:
break;
default:
- sLog.outErrorDb("Condition has bad type of %u, skipped ", condition);
+ sLog.outErrorDb("Condition entry %u has bad type of %d, skipped ", entry, condition);
return false;
}
return true;
@@ -8488,8 +8542,8 @@ void ObjectMgr::LoadGossipMenu(std::set& gossipScriptSet)
m_mGossipMenusMap.clear();
// 0 1 2
QueryResult* result = WorldDatabase.Query("SELECT entry, text_id, script_id, "
- // 3 4 5 6 7 8
- "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
+ // 3 4 5 6 7 8 9
+ "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2, condition_id FROM gossip_menu");
if (!result)
{
@@ -8525,6 +8579,8 @@ void ObjectMgr::LoadGossipMenu(std::set& gossipScriptSet)
uint32 cond_2_val_1 = fields[7].GetUInt32();
uint32 cond_2_val_2 = fields[8].GetUInt32();
+ gMenu.conditionId = fields[9].GetUInt16();
+
if (!GetGossipText(gMenu.text_id))
{
sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
@@ -8544,13 +8600,13 @@ void ObjectMgr::LoadGossipMenu(std::set& gossipScriptSet)
gossipScriptSet.erase(gMenu.script_id);
}
- if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
+ if (!PlayerCondition::IsValid(0, cond_1, cond_1_val_1, cond_1_val_2))
{
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu.entry, gMenu.text_id);
continue;
}
- if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
+ if (!PlayerCondition::IsValid(0, cond_2, cond_2_val_1, cond_2_val_2))
{
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu.entry, gMenu.text_id);
continue;
@@ -8559,6 +8615,16 @@ void ObjectMgr::LoadGossipMenu(std::set& gossipScriptSet)
gMenu.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
gMenu.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
+ if (gMenu.conditionId)
+ {
+ const PlayerCondition* condition = sConditionStorage.LookupEntry(gMenu.conditionId);
+ if (!condition)
+ {
+ sLog.outErrorDb("Table gossip_menu for menu %u, text-id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenu.entry, gMenu.text_id, gMenu.conditionId);
+ gMenu.conditionId = 0;
+ }
+ }
+
m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
++count;
@@ -8593,7 +8659,7 @@ void ObjectMgr::LoadGossipMenuItems(std::set& gossipScriptSet)
"action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
"cond_1, cond_1_val_1, cond_1_val_2, "
"cond_2, cond_2_val_1, cond_2_val_2, "
- "cond_3, cond_3_val_1, cond_3_val_2 "
+ "cond_3, cond_3_val_1, cond_3_val_2, condition_id "
"FROM gossip_menu_option");
if (!result)
@@ -8664,6 +8730,7 @@ void ObjectMgr::LoadGossipMenuItems(std::set& gossipScriptSet)
ConditionType cond_3 = (ConditionType)fields[18].GetUInt32();
uint32 cond_3_val_1 = fields[19].GetUInt32();
uint32 cond_3_val_2 = fields[20].GetUInt32();
+ gMenuItem.conditionId = fields[21].GetUInt16();
if (gMenuItem.menu_id) // == 0 id is special and not have menu_id data
{
@@ -8674,17 +8741,17 @@ void ObjectMgr::LoadGossipMenuItems(std::set& gossipScriptSet)
}
}
- if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
+ if (!PlayerCondition::IsValid(0, cond_1, cond_1_val_1, cond_1_val_2))
{
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
- if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
+ if (!PlayerCondition::IsValid(0, cond_2, cond_2_val_1, cond_2_val_2))
{
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
- if (!PlayerCondition::IsValid(cond_3, cond_3_val_1, cond_3_val_2))
+ if (!PlayerCondition::IsValid(0, cond_3, cond_3_val_1, cond_3_val_2))
{
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
@@ -8757,6 +8824,16 @@ void ObjectMgr::LoadGossipMenuItems(std::set& gossipScriptSet)
gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2);
+ if (gMenuItem.conditionId)
+ {
+ const PlayerCondition* condition = sConditionStorage.LookupEntry(gMenuItem.conditionId);
+ if (!condition)
+ {
+ sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.conditionId);
+ gMenuItem.conditionId = 0;
+ }
+ }
+
m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
++count;
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index c569b80bc..229d9b2c3 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -257,6 +257,7 @@ struct GossipMenuItems
uint16 cond_1;
uint16 cond_2;
uint16 cond_3;
+ uint16 conditionId;
};
struct GossipMenus
@@ -266,6 +267,7 @@ struct GossipMenus
uint32 script_id;
uint16 cond_1;
uint16 cond_2;
+ uint16 conditionId;
};
typedef std::multimap GossipMenusMap;
@@ -336,6 +338,8 @@ typedef std::pair Gr
enum ConditionType
{ // value1 value2 for the Condition enumed
+ CONDITION_OR = -2, // cond-id-1 cond-id-2 returns cond-id-1 OR cond-id-2
+ CONDITION_AND = -1, // cond-id-1 cond-id-2 returns cond-id-1 AND cond-id-2
CONDITION_NONE = 0, // 0 0
CONDITION_AURA = 1, // spell_id effindex
CONDITION_ITEM = 2, // item_id count check present req. amount items in inventory
@@ -373,22 +377,32 @@ enum ConditionType
// If skill_value == 1, then true if player has not skill skill_id
};
-struct PlayerCondition
+class PlayerCondition
{
- ConditionType condition; // additional condition type
- uint32 value1; // data for the condition - see ConditionType definition
- uint32 value2;
+ public:
+ // Default constructor, required for SQL Storage (Will give errors if used elsewise)
+ PlayerCondition() : m_entry(0), m_condition(CONDITION_AND), m_value1(0), m_value2(0) {}
- PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
- : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
+ PlayerCondition(uint16 _entry, int16 _condition, uint32 _value1, uint32 _value2)
+ : m_entry(_entry), m_condition(ConditionType(_condition)), m_value1(_value1), m_value2(_value2) {}
- static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
- // Checks correctness of values
- bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
- bool operator == (PlayerCondition const& lc) const
- {
- return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
- }
+ // Checks correctness of values
+ bool IsValid() const { return IsValid(m_entry, m_condition, m_value1, m_value2); }
+ static bool IsValid(uint16 entry, ConditionType condition, uint32 value1, uint32 value2);
+
+ bool Meets(Player const* pPlayer) const; // Checks if the player meets the condition
+
+ // TODO: old system, remove soon!
+ bool operator == (PlayerCondition const& lc) const
+ {
+ return (lc.m_condition == m_condition && lc.m_value1 == m_value1 && lc.m_value2 == m_value2);
+ }
+
+ private:
+ uint16 m_entry; // entry of the condition
+ ConditionType m_condition; // additional condition type
+ uint32 m_value1; // data for the condition - see ConditionType definition
+ uint32 m_value2;
};
// NPC gossip text id
@@ -673,6 +687,7 @@ class ObjectMgr
void LoadInstanceEncounters();
void LoadInstanceTemplate();
void LoadWorldTemplate();
+ void LoadConditions();
void LoadMailLevelRewards();
void LoadGossipText();
@@ -927,6 +942,7 @@ class ObjectMgr
int GetIndexForLocale(LocaleConstant loc);
LocaleConstant GetLocaleForIndex(int i);
+ // TODO: Outdated version, rename NEW and remove soon
uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
{
@@ -936,6 +952,18 @@ class ObjectMgr
return mConditions[condition_id].Meets(player);
}
+ // Check if a player meets condition conditionId
+ bool IsPlayerMeetToNEWCondition(Player const* pPlayer, uint16 conditionId) const
+ {
+ if (!pPlayer)
+ return false; // player not present, return false
+
+ if (const PlayerCondition* condition = sConditionStorage.LookupEntry(conditionId))
+ return condition->Meets(pPlayer);
+
+ return false;
+ }
+
GameTele const* GetGameTele(uint32 id) const
{
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2c378d82e..f7746e228 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -12969,6 +12969,14 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
bool hasMenuItem = true;
if (!isGameMaster()) // Let GM always see menu items regardless of conditions
+ {
+ if (itr->second.conditionId && !sObjectMgr.IsPlayerMeetToNEWCondition(this, itr->second.conditionId))
+ {
+ if (itr->second.option_id == GOSSIP_OPTION_QUESTGIVER)
+ canSeeQuests = false;
+ continue;
+ }
+ else if (!itr->second.conditionId)
{
if (itr->second.cond_1 && !sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_1))
{
@@ -12991,6 +12999,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
continue;
}
}
+ }
if (pSource->GetTypeId() == TYPEID_UNIT)
{
@@ -13340,7 +13349,18 @@ uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* pSource)
GossipMenusMapBounds pMenuBounds = sObjectMgr.GetGossipMenusMapBounds(menuId);
- for(GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
+ for (GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
+ {
+ if (itr->second.conditionId && sObjectMgr.IsPlayerMeetToNEWCondition(this, itr->second.conditionId))
+ {
+ textId = itr->second.text_id;
+
+ // Start related script
+ if (itr->second.script_id)
+ GetMap()->ScriptsStart(sGossipScripts, itr->second.script_id, this, pSource);
+ break;
+ }
+ else if (!itr->second.conditionId)
{
if (sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_1) && sObjectMgr.IsPlayerMeetToCondition(this, itr->second.cond_2))
{
@@ -13352,6 +13372,7 @@ uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* pSource)
break;
}
}
+ }
return textId;
}
diff --git a/src/game/SQLStorages.cpp b/src/game/SQLStorages.cpp
index 109582d7e..9a93eb320 100644
--- a/src/game/SQLStorages.cpp
+++ b/src/game/SQLStorages.cpp
@@ -37,6 +37,8 @@ const char InstanceTemplatesrcfmt[]="iiiis";
const char InstanceTemplatedstfmt[]="iiiii";
const char WorldTemplatesrcfmt[]="is";
const char WorldTemplatedstfmt[]="ii";
+const char ConditionsSrcFmt[]="iiii";
+const char ConditionsDstFmt[]="iiii";
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");
@@ -49,3 +51,4 @@ SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry","item_
SQLStorage sPageTextStore(PageTextfmt,"entry","page_text");
SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "map","instance_template");
SQLStorage sWorldTemplate(WorldTemplatesrcfmt, WorldTemplatedstfmt, "map","world_template");
+SQLStorage sConditionStorage(ConditionsSrcFmt, ConditionsDstFmt, "condition_entry", "conditions");
diff --git a/src/game/SQLStorages.h b/src/game/SQLStorages.h
index f844c2b4f..7d313b995 100644
--- a/src/game/SQLStorages.h
+++ b/src/game/SQLStorages.h
@@ -33,5 +33,6 @@ extern SQLStorage sPageTextStore;
extern SQLStorage sItemStorage;
extern SQLStorage sInstanceTemplate;
extern SQLStorage sWorldTemplate;
+extern SQLStorage sConditionStorage;
#endif
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 5a4335e28..a72ec8d71 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1105,6 +1105,10 @@ void World::SetInitialWorldSettings()
sLog.outString( ">>> Game Event Data loaded" );
sLog.outString();
+ // Load Conditions
+ sLog.outString( "Loading Conditions..." );
+ sObjectMgr.LoadConditions();
+
sLog.outString( "Creating map persistent states for non-instanceable maps..." ); // must be after PackInstances(), LoadCreatures(), sPoolMgr.LoadFromDB(), sGameEventMgr.LoadFromDB();
sMapPersistentStateMgr.InitWorldMaps();
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index 16315479d..fac601066 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "11963"
+ #define REVISION_NR "11964"
#endif // __REVISION_NR_H__
diff --git a/src/shared/revision_sql.h b/src/shared/revision_sql.h
index cbcaf821d..499a16727 100644
--- a/src/shared/revision_sql.h
+++ b/src/shared/revision_sql.h
@@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_11785_02_characters_instance"
- #define REVISION_DB_MANGOS "required_11958_01_mangos_mangos_string"
+ #define REVISION_DB_MANGOS "required_11964_01_mangos_conditions"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__