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[11593] Use MAX_UNIT_STAND_STATE instead client dependent last value in enum.
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a0852287ac
commit
8c560ebd97
3 changed files with 4 additions and 2 deletions
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@ -561,7 +561,7 @@ void ScriptMgr::LoadScripts(ScriptMapMap& scripts, const char* tablename)
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}
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case SCRIPT_COMMAND_STAND_STATE:
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{
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if (tmp.standState.stand_state > UNIT_STAND_STATE_CUSTOM)
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if (tmp.standState.stand_state >= MAX_UNIT_STAND_STATE)
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{
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sLog.outErrorDb("Table `%s` has invalid stand state (datalong = %u) in SCRIPT_COMMAND_STAND_STATE for script id %u", tablename, tmp.standState.stand_state, tmp.id);
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continue;
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@ -145,6 +145,8 @@ enum UnitStandStateType
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UNIT_STAND_STATE_CUSTOM = 9 // Depends on model animation. Submerge, freeze, hide, hibernate, rest
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};
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#define MAX_UNIT_STAND_STATE 10
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// byte flags value (UNIT_FIELD_BYTES_1,2)
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enum UnitStandFlags
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11592"
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#define REVISION_NR "11593"
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#endif // __REVISION_NR_H__
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