[11107] Fixed possible crash in CreatureEventAI melee attack proccessing.

Added target check to CreatureEventAI::DoMeleeAttackIfReady,
but crash possible as result proccesing in caller function before melee attack
different EventAI events that possible can remove combat state or target.
This commit is contained in:
VladimirMangos 2011-02-05 03:21:32 +03:00
parent 2f1410f1ff
commit 8c5ce115c9
2 changed files with 15 additions and 11 deletions

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11106"
#define REVISION_NR "11107"
#endif // __REVISION_NR_H__