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[11107] Fixed possible crash in CreatureEventAI melee attack proccessing.
Added target check to CreatureEventAI::DoMeleeAttackIfReady, but crash possible as result proccesing in caller function before melee attack different EventAI events that possible can remove combat state or target.
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2 changed files with 15 additions and 11 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11106"
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#define REVISION_NR "11107"
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#endif // __REVISION_NR_H__
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