diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index af4e299b6..9e69bce0e 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1526,6 +1526,17 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) ((Creature*)unitTarget)->ForcedDespawn(); return; } + case 51964: // Tormentor's Incense + { + if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) + return; + + // This might not be the best way, and effect may need some adjustment. Removal of any aura from surrounding dummy creatures? + if (((Creature*)unitTarget)->AI()) + ((Creature*)unitTarget)->AI()->AttackStart(m_caster); + + return; + } case 52308: // Take Sputum Sample { switch(eff_idx) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 8ebea81a8..3b85ff53c 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9858" + #define REVISION_NR "9859" #endif // __REVISION_NR_H__