Various Cleanups (game L-M)

This commit is contained in:
Schmoozerd 2012-07-19 21:46:40 +02:00
parent 2bd41afb3e
commit 8d0c106aa4
29 changed files with 2201 additions and 2163 deletions

View file

@ -23,7 +23,7 @@
#include "ObjectMgr.h"
#include "World.h"
void WorldSession::HandleLfgJoinOpcode( WorldPacket & recv_data )
void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_LFG_JOIN");
@ -53,14 +53,14 @@ void WorldSession::HandleLfgJoinOpcode( WorldPacket & recv_data )
//SendLfgUpdate(false, LFG_UPDATE_JOIN, dungeons[0]);
}
void WorldSession::HandleLfgLeaveOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("CMSG_LFG_LEAVE");
//SendLfgUpdate(false, LFG_UPDATE_LEAVE, 0);
}
void WorldSession::HandleSearchLfgJoinOpcode( WorldPacket & recv_data )
void WorldSession::HandleSearchLfgJoinOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_LFG_SEARCH_JOIN");
@ -73,14 +73,14 @@ void WorldSession::HandleSearchLfgJoinOpcode( WorldPacket & recv_data )
//SendLfgSearchResults(type, entry);
}
void WorldSession::HandleSearchLfgLeaveOpcode( WorldPacket & recv_data )
void WorldSession::HandleSearchLfgLeaveOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_LFG_SEARCH_LEAVE");
recv_data >> Unused<uint32>(); // join id?
}
void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetLfgCommentOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_SET_LFG_COMMENT");
@ -97,11 +97,11 @@ void WorldSession::SendLfgSearchResults(LfgType type, uint32 entry)
uint8 isGuidsPresent = 0;
data << uint8(isGuidsPresent);
if(isGuidsPresent)
if (isGuidsPresent)
{
uint32 guids_count = 0;
data << uint32(guids_count);
for(uint32 i = 0; i < guids_count; ++i)
for (uint32 i = 0; i < guids_count; ++i)
{
data << uint64(0); // player/group guid
}
@ -111,25 +111,25 @@ void WorldSession::SendLfgSearchResults(LfgType type, uint32 entry)
data << uint32(groups_count); // groups count
data << uint32(groups_count); // groups count (total?)
for(uint32 i = 0; i < groups_count; ++i)
for (uint32 i = 0; i < groups_count; ++i)
{
data << uint64(1); // group guid
uint32 flags = 0x92;
data << uint32(flags); // flags
if(flags & 0x2)
if (flags & 0x2)
{
data << uint8(0); // comment string, max len 256
}
if(flags & 0x10)
if (flags & 0x10)
{
for(uint32 j = 0; j < 3; ++j)
for (uint32 j = 0; j < 3; ++j)
data << uint8(0); // roles
}
if(flags & 0x80)
if (flags & 0x80)
{
data << uint64(0); // instance guid
data << uint32(0); // completed encounters
@ -144,7 +144,7 @@ void WorldSession::SendLfgSearchResults(LfgType type, uint32 entry)
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
Player* plr = iter->second;
if (!plr || plr->GetTeam() != _player->GetTeam())
continue;
@ -163,7 +163,7 @@ void WorldSession::SendLfgSearchResults(LfgType type, uint32 entry)
data << uint8(plr->getClass());
data << uint8(plr->getRace());
for(uint32 i = 0; i < 3; ++i)
for (uint32 i = 0; i < 3; ++i)
data << uint8(0); // talent spec x/x/x
data << uint32(0); // armor
@ -222,15 +222,15 @@ void WorldSession::SendLfgJoinResult(LfgJoinResult result)
data << uint32(result);
data << uint32(0); // ERR_LFG_ROLE_CHECK_FAILED_TIMEOUT = 3, ERR_LFG_ROLE_CHECK_FAILED_NOT_VIABLE = (value - 3 == result)
if(result == ERR_LFG_NO_SLOTS_PARTY)
if (result == ERR_LFG_NO_SLOTS_PARTY)
{
uint8 count1 = 0;
data << uint8(count1); // players count?
for(uint32 i = 0; i < count1; ++i)
for (uint32 i = 0; i < count1; ++i)
{
data << uint64(0); // player guid?
uint32 count2 = 0;
for(uint32 j = 0; j < count2; ++j)
for (uint32 j = 0; j < count2; ++j)
{
data << uint32(0); // dungeon id/type
data << uint32(0); // lock status?
@ -249,22 +249,22 @@ void WorldSession::SendLfgUpdate(bool isGroup, LfgUpdateType updateType, uint32
uint8 extra = updateType == LFG_UPDATE_JOIN ? 1 : 0;
data << uint8(extra);
if(extra)
if (extra)
{
data << uint8(0);
data << uint8(0);
data << uint8(0);
if(isGroup)
if (isGroup)
{
data << uint8(0);
for(uint32 i = 0; i < 3; ++i)
for (uint32 i = 0; i < 3; ++i)
data << uint8(0);
}
uint8 count = 1;
data << uint8(count);
for(uint32 i = 0; i < count; ++i)
for (uint32 i = 0; i < count; ++i)
data << uint32(id);
data << "";
}

View file

@ -33,7 +33,7 @@
bool ChatHandler::HandleHelpCommand(char* args)
{
if(!*args)
if (!*args)
{
ShowHelpForCommand(getCommandTable(), "help");
ShowHelpForCommand(getCommandTable(), "");
@ -66,16 +66,16 @@ bool ChatHandler::HandleAccountCommand(char* args)
bool ChatHandler::HandleStartCommand(char* /*args*/)
{
Player *chr = m_session->GetPlayer();
Player* chr = m_session->GetPlayer();
if(chr->IsTaxiFlying())
if (chr->IsTaxiFlying())
{
SendSysMessage(LANG_YOU_IN_FLIGHT);
SetSentErrorMessage(true);
return false;
}
if(chr->isInCombat())
if (chr->isInCombat())
{
SendSysMessage(LANG_YOU_IN_COMBAT);
SetSentErrorMessage(true);
@ -96,7 +96,7 @@ bool ChatHandler::HandleServerInfoCommand(char* /*args*/)
std::string str = secsToTimeString(sWorld.GetUptime());
char const* full;
if(m_session)
if (m_session)
full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,"|cffffffff|Hurl:" REVISION_ID "|h" REVISION_ID "|h|r");
else
full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID);
@ -124,14 +124,14 @@ bool ChatHandler::HandleServerInfoCommand(char* /*args*/)
bool ChatHandler::HandleDismountCommand(char* /*args*/)
{
//If player is not mounted, so go out :)
if (!m_session->GetPlayer( )->IsMounted())
if (!m_session->GetPlayer()->IsMounted())
{
SendSysMessage(LANG_CHAR_NON_MOUNTED);
SetSentErrorMessage(true);
return false;
}
if(m_session->GetPlayer( )->IsTaxiFlying())
if (m_session->GetPlayer()->IsTaxiFlying())
{
SendSysMessage(LANG_YOU_IN_FLIGHT);
SetSentErrorMessage(true);
@ -145,10 +145,10 @@ bool ChatHandler::HandleDismountCommand(char* /*args*/)
bool ChatHandler::HandleSaveCommand(char* /*args*/)
{
Player *player=m_session->GetPlayer();
Player* player=m_session->GetPlayer();
// save GM account without delay and output message (testing, etc)
if(GetAccessLevel() > SEC_PLAYER)
if (GetAccessLevel() > SEC_PLAYER)
{
player->SaveToDB();
SendSysMessage(LANG_PLAYER_SAVED);
@ -169,7 +169,7 @@ bool ChatHandler::HandleGMListIngameCommand(char* /*args*/)
{
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType &m = sObjectAccessor.GetPlayers();
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
@ -185,7 +185,7 @@ bool ChatHandler::HandleGMListIngameCommand(char* /*args*/)
char const* accepts = GetMangosString(LANG_GM_ACCEPTS_WHISPER);
char const* not_accept = GetMangosString(LANG_GM_NO_WHISPER);
for(std::list<std::pair< std::string, bool> >::const_iterator iter = names.begin(); iter != names.end(); ++iter)
for (std::list<std::pair< std::string, bool> >::const_iterator iter = names.begin(); iter != names.end(); ++iter)
PSendSysMessage("%s - %s", iter->first.c_str(), iter->second ? accepts : not_accept);
}
else
@ -199,15 +199,15 @@ bool ChatHandler::HandleAccountPasswordCommand(char* args)
// allow use from RA, but not from console (not have associated account id)
if (!GetAccountId())
{
SendSysMessage (LANG_RA_ONLY_COMMAND);
SetSentErrorMessage (true);
SendSysMessage(LANG_RA_ONLY_COMMAND);
SetSentErrorMessage(true);
return false;
}
// allow or quoted string with possible spaces or literal without spaces
char *old_pass = ExtractQuotedOrLiteralArg(&args);
char *new_pass = ExtractQuotedOrLiteralArg(&args);
char *new_pass_c = ExtractQuotedOrLiteralArg(&args);
char* old_pass = ExtractQuotedOrLiteralArg(&args);
char* new_pass = ExtractQuotedOrLiteralArg(&args);
char* new_pass_c = ExtractQuotedOrLiteralArg(&args);
if (!old_pass || !new_pass || !new_pass_c)
return false;
@ -218,21 +218,21 @@ bool ChatHandler::HandleAccountPasswordCommand(char* args)
if (password_new != password_new_c)
{
SendSysMessage (LANG_NEW_PASSWORDS_NOT_MATCH);
SetSentErrorMessage (true);
SendSysMessage(LANG_NEW_PASSWORDS_NOT_MATCH);
SetSentErrorMessage(true);
return false;
}
if (!sAccountMgr.CheckPassword (GetAccountId(), password_old))
if (!sAccountMgr.CheckPassword(GetAccountId(), password_old))
{
SendSysMessage (LANG_COMMAND_WRONGOLDPASSWORD);
SetSentErrorMessage (true);
SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
SetSentErrorMessage(true);
return false;
}
AccountOpResult result = sAccountMgr.ChangePassword(GetAccountId(), password_new);
switch(result)
switch (result)
{
case AOR_OK:
SendSysMessage(LANG_COMMAND_PASSWORD);
@ -259,8 +259,8 @@ bool ChatHandler::HandleAccountLockCommand(char* args)
// allow use from RA, but not from console (not have associated account id)
if (!GetAccountId())
{
SendSysMessage (LANG_RA_ONLY_COMMAND);
SetSentErrorMessage (true);
SendSysMessage(LANG_RA_ONLY_COMMAND);
SetSentErrorMessage(true);
return false;
}
@ -274,12 +274,12 @@ bool ChatHandler::HandleAccountLockCommand(char* args)
if (value)
{
LoginDatabase.PExecute( "UPDATE account SET locked = '1' WHERE id = '%u'", GetAccountId());
LoginDatabase.PExecute("UPDATE account SET locked = '1' WHERE id = '%u'", GetAccountId());
PSendSysMessage(LANG_COMMAND_ACCLOCKLOCKED);
}
else
{
LoginDatabase.PExecute( "UPDATE account SET locked = '0' WHERE id = '%u'", GetAccountId());
LoginDatabase.PExecute("UPDATE account SET locked = '0' WHERE id = '%u'", GetAccountId());
PSendSysMessage(LANG_COMMAND_ACCLOCKUNLOCKED);
}

View file

@ -41,11 +41,11 @@
//-----------------------Npc Commands-----------------------
bool ChatHandler::HandleNpcSayCommand(char* args)
{
if(!*args)
if (!*args)
return false;
Creature* pCreature = getSelectedCreature();
if(!pCreature)
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -59,11 +59,11 @@ bool ChatHandler::HandleNpcSayCommand(char* args)
bool ChatHandler::HandleNpcYellCommand(char* args)
{
if(!*args)
if (!*args)
return false;
Creature* pCreature = getSelectedCreature();
if(!pCreature)
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -78,12 +78,12 @@ bool ChatHandler::HandleNpcYellCommand(char* args)
//show text emote by creature in chat
bool ChatHandler::HandleNpcTextEmoteCommand(char* args)
{
if(!*args)
if (!*args)
return false;
Creature* pCreature = getSelectedCreature();
if(!pCreature)
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -108,7 +108,7 @@ bool ChatHandler::HandleNpcWhisperCommand(char* args)
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid);
if(!pCreature || !target || !*args)
if (!pCreature || !target || !*args)
return false;
// check online security
@ -124,7 +124,7 @@ bool ChatHandler::HandleNpcWhisperCommand(char* args)
// global announce
bool ChatHandler::HandleAnnounceCommand(char* args)
{
if(!*args)
if (!*args)
return false;
sWorld.SendWorldText(LANG_SYSTEMMESSAGE,args);
@ -134,7 +134,7 @@ bool ChatHandler::HandleAnnounceCommand(char* args)
//notification player at the screen
bool ChatHandler::HandleNotifyCommand(char* args)
{
if(!*args)
if (!*args)
return false;
std::string str = GetMangosString(LANG_GLOBAL_NOTIFY);
@ -150,9 +150,9 @@ bool ChatHandler::HandleNotifyCommand(char* args)
//Enable\Dissable GM Mode
bool ChatHandler::HandleGMCommand(char* args)
{
if(!*args)
if (!*args)
{
if(m_session->GetPlayer()->isGameMaster())
if (m_session->GetPlayer()->isGameMaster())
m_session->SendNotification(LANG_GM_ON);
else
m_session->SendNotification(LANG_GM_OFF);
@ -184,9 +184,9 @@ bool ChatHandler::HandleGMCommand(char* args)
// Enables or disables hiding of the staff badge
bool ChatHandler::HandleGMChatCommand(char* args)
{
if(!*args)
if (!*args)
{
if(m_session->GetPlayer()->isGMChat())
if (m_session->GetPlayer()->isGMChat())
m_session->SendNotification(LANG_GM_CHAT_ON);
else
m_session->SendNotification(LANG_GM_CHAT_OFF);
@ -257,13 +257,13 @@ bool ChatHandler::HandleGMVisibleCommand(char* args)
bool ChatHandler::HandleGPSCommand(char* args)
{
WorldObject *obj = NULL;
WorldObject* obj = NULL;
if (*args)
{
if (ObjectGuid guid = ExtractGuidFromLink(&args))
obj = (WorldObject*)m_session->GetPlayer()->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if(!obj)
if (!obj)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@ -274,7 +274,7 @@ bool ChatHandler::HandleGPSCommand(char* args)
{
obj = getSelectedUnit();
if(!obj)
if (!obj)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
@ -300,7 +300,7 @@ bool ChatHandler::HandleGPSCommand(char* args)
zone_y = 0;
}
TerrainInfo const *map = obj->GetTerrain();
TerrainInfo const* map = obj->GetTerrain();
float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());
@ -314,7 +314,7 @@ bool ChatHandler::HandleGPSCommand(char* args)
if (have_vmap)
{
if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
if (map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
PSendSysMessage("You are OUTdoor");
else
PSendSysMessage("You are INdoor");
@ -322,27 +322,27 @@ bool ChatHandler::HandleGPSCommand(char* args)
else PSendSysMessage("no VMAP available for area info");
PSendSysMessage(LANG_MAP_POSITION,
obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>" ),
zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>" ),
area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>" ),
obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"),
zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
obj->GetPhaseMask(),
obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
zone_x, zone_y, ground_z, floor_z, have_map, have_vmap );
zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);
DEBUG_LOG("Player %s GPS call for %s '%s' (%s: %u):",
m_session ? GetNameLink().c_str() : GetMangosString(LANG_CONSOLE_COMMAND),
(obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(),
(obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()) );
(obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()));
DEBUG_LOG(GetMangosString(LANG_MAP_POSITION),
obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ),
zone_id, (zoneEntry ? zoneEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ),
area_id, (areaEntry ? areaEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ),
obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld.GetDefaultDbcLocale()] : "<unknown>"),
zone_id, (zoneEntry ? zoneEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>"),
area_id, (areaEntry ? areaEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>"),
obj->GetPhaseMask(),
obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
zone_x, zone_y, ground_z, floor_z, have_map, have_vmap );
zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);
GridMapLiquidData liquid_status;
GridMapLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
@ -523,7 +523,7 @@ bool ChatHandler::HandleGonameCommand(char* args)
if (!_player->GetMap()->IsBattleGroundOrArena())
_player->SetBattleGroundEntryPoint();
}
else if(cMap->IsDungeon())
else if (cMap->IsDungeon())
{
// we have to go to instance, and can go to player only if:
// 1) we are in his group (either as leader or as member)
@ -551,16 +551,16 @@ bool ChatHandler::HandleGonameCommand(char* args)
// if the player or the player's group is bound to another instance
// the player will not be bound to another one
InstancePlayerBind *pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
InstancePlayerBind* pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
if (!pBind)
{
Group *group = _player->GetGroup();
Group* group = _player->GetGroup();
// if no bind exists, create a solo bind
InstanceGroupBind *gBind = group ? group->GetBoundInstance(target->GetMapId(), target) : NULL;
InstanceGroupBind* gBind = group ? group->GetBoundInstance(target->GetMapId(), target) : NULL;
// if no bind exists, create a solo bind
if (!gBind)
{
DungeonPersistentState *save = ((DungeonMap*)target->GetMap())->GetPersistanceState();
DungeonPersistentState* save = ((DungeonMap*)target->GetMap())->GetPersistanceState();
// if player is group leader then we need add group bind
if (group && group->IsLeader(_player->GetObjectGuid()))
@ -570,7 +570,7 @@ bool ChatHandler::HandleGonameCommand(char* args)
}
}
if(cMap->IsRaid())
if (cMap->IsRaid())
_player->SetRaidDifficulty(target->GetRaidDifficulty());
else
_player->SetDungeonDifficulty(target->GetDungeonDifficulty());
@ -643,7 +643,7 @@ bool ChatHandler::HandleRecallCommand(char* args)
//Edit Player HP
bool ChatHandler::HandleModifyHPCommand(char* args)
{
if(!*args)
if (!*args)
return false;
int32 hp = atoi(args);
@ -656,7 +656,7 @@ bool ChatHandler::HandleModifyHPCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -672,8 +672,8 @@ bool ChatHandler::HandleModifyHPCommand(char* args)
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_HP_CHANGED, GetNameLink().c_str(), hp, hpm);
chr->SetMaxHealth( hpm );
chr->SetHealth( hp );
chr->SetMaxHealth(hpm);
chr->SetHealth(hp);
return true;
}
@ -681,7 +681,7 @@ bool ChatHandler::HandleModifyHPCommand(char* args)
//Edit Player Mana
bool ChatHandler::HandleModifyManaCommand(char* args)
{
if(!*args)
if (!*args)
return false;
int32 mana = atoi(args);
@ -694,7 +694,7 @@ bool ChatHandler::HandleModifyManaCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -710,8 +710,8 @@ bool ChatHandler::HandleModifyManaCommand(char* args)
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_MANA_CHANGED, GetNameLink().c_str(), mana, manam);
chr->SetMaxPower(POWER_MANA,manam );
chr->SetPower(POWER_MANA, mana );
chr->SetMaxPower(POWER_MANA,manam);
chr->SetPower(POWER_MANA, mana);
return true;
}
@ -719,7 +719,7 @@ bool ChatHandler::HandleModifyManaCommand(char* args)
//Edit Player Energy
bool ChatHandler::HandleModifyEnergyCommand(char* args)
{
if(!*args)
if (!*args)
return false;
int32 energy = atoi(args)*10;
@ -732,7 +732,7 @@ bool ChatHandler::HandleModifyEnergyCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (!chr)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -748,8 +748,8 @@ bool ChatHandler::HandleModifyEnergyCommand(char* args)
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, GetNameLink().c_str(), energy/10, energym/10);
chr->SetMaxPower(POWER_ENERGY,energym );
chr->SetPower(POWER_ENERGY, energy );
chr->SetMaxPower(POWER_ENERGY,energym);
chr->SetPower(POWER_ENERGY, energy);
DETAIL_LOG(GetMangosString(LANG_CURRENT_ENERGY),chr->GetMaxPower(POWER_ENERGY));
@ -759,7 +759,7 @@ bool ChatHandler::HandleModifyEnergyCommand(char* args)
//Edit Player Rage
bool ChatHandler::HandleModifyRageCommand(char* args)
{
if(!*args)
if (!*args)
return false;
int32 rage = atoi(args)*10;
@ -772,7 +772,7 @@ bool ChatHandler::HandleModifyRageCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -788,8 +788,8 @@ bool ChatHandler::HandleModifyRageCommand(char* args)
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, GetNameLink().c_str(), rage/10, ragem/10);
chr->SetMaxPower(POWER_RAGE,ragem );
chr->SetPower(POWER_RAGE, rage );
chr->SetMaxPower(POWER_RAGE,ragem);
chr->SetPower(POWER_RAGE, rage);
return true;
}
@ -797,7 +797,7 @@ bool ChatHandler::HandleModifyRageCommand(char* args)
// Edit Player Runic Power
bool ChatHandler::HandleModifyRunicPowerCommand(char* args)
{
if(!*args)
if (!*args)
return false;
int32 rune = atoi(args)*10;
@ -810,7 +810,7 @@ bool ChatHandler::HandleModifyRunicPowerCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -822,8 +822,8 @@ bool ChatHandler::HandleModifyRunicPowerCommand(char* args)
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_RUNIC_POWER_CHANGED, GetNameLink().c_str(), rune/10, runem/10);
chr->SetMaxPower(POWER_RUNIC_POWER,runem );
chr->SetPower(POWER_RUNIC_POWER, rune );
chr->SetMaxPower(POWER_RUNIC_POWER,runem);
chr->SetPower(POWER_RUNIC_POWER, rune);
return true;
}
@ -832,7 +832,7 @@ bool ChatHandler::HandleModifyRunicPowerCommand(char* args)
bool ChatHandler::HandleModifyFactionCommand(char* args)
{
Creature* chr = getSelectedCreature();
if(!chr)
if (!chr)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -841,7 +841,7 @@ bool ChatHandler::HandleModifyFactionCommand(char* args)
if (!*args)
{
if(chr)
if (chr)
{
uint32 factionid = chr->getFaction();
uint32 flag = chr->GetUInt32Value(UNIT_FIELD_FLAGS);
@ -852,7 +852,7 @@ bool ChatHandler::HandleModifyFactionCommand(char* args)
return true;
}
if( !chr )
if (!chr)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
@ -863,7 +863,7 @@ bool ChatHandler::HandleModifyFactionCommand(char* args)
if (!ExtractUint32KeyFromLink(&args, "Hfaction", factionid))
return false;
if(!sFactionTemplateStore.LookupEntry(factionid))
if (!sFactionTemplateStore.LookupEntry(factionid))
{
PSendSysMessage(LANG_WRONG_FACTION, factionid);
SetSentErrorMessage(true);
@ -893,7 +893,7 @@ bool ChatHandler::HandleModifyFactionCommand(char* args)
}
//Edit Player TP
bool ChatHandler::HandleModifyTalentCommand (char* args)
bool ChatHandler::HandleModifyTalentCommand(char* args)
{
if (!*args)
return false;
@ -903,14 +903,14 @@ bool ChatHandler::HandleModifyTalentCommand (char* args)
return false;
Unit* target = getSelectedUnit();
if(!target)
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
if(target->GetTypeId()==TYPEID_PLAYER)
if (target->GetTypeId()==TYPEID_PLAYER)
{
// check online security
if (HasLowerSecurity((Player*)target))
@ -920,16 +920,16 @@ bool ChatHandler::HandleModifyTalentCommand (char* args)
((Player*)target)->SendTalentsInfoData(false);
return true;
}
else if(((Creature*)target)->IsPet())
else if (((Creature*)target)->IsPet())
{
Unit *owner = target->GetOwner();
if(owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet *)target)->IsPermanentPetFor((Player*)owner))
Unit* owner = target->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor((Player*)owner))
{
// check online security
if (HasLowerSecurity((Player*)owner))
return false;
((Pet *)target)->SetFreeTalentPoints(tp);
((Pet*)target)->SetFreeTalentPoints(tp);
((Player*)owner)->SendTalentsInfoData(true);
return true;
}
@ -951,7 +951,7 @@ bool ChatHandler::HandleTaxiCheatCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (!chr)
chr=m_session->GetPlayer();
// check online security
@ -991,7 +991,7 @@ bool ChatHandler::HandleModifyASpeedCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -1005,7 +1005,7 @@ bool ChatHandler::HandleModifyASpeedCommand(char* args)
std::string chrNameLink = GetNameLink(chr);
if(chr->IsTaxiFlying())
if (chr->IsTaxiFlying())
{
PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str());
SetSentErrorMessage(true);
@ -1039,7 +1039,7 @@ bool ChatHandler::HandleModifySpeedCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -1053,7 +1053,7 @@ bool ChatHandler::HandleModifySpeedCommand(char* args)
std::string chrNameLink = GetNameLink(chr);
if(chr->IsTaxiFlying())
if (chr->IsTaxiFlying())
{
PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str());
SetSentErrorMessage(true);
@ -1084,7 +1084,7 @@ bool ChatHandler::HandleModifySwimCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -1098,7 +1098,7 @@ bool ChatHandler::HandleModifySwimCommand(char* args)
std::string chrNameLink = GetNameLink(chr);
if(chr->IsTaxiFlying())
if (chr->IsTaxiFlying())
{
PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str());
SetSentErrorMessage(true);
@ -1129,7 +1129,7 @@ bool ChatHandler::HandleModifyBWalkCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -1143,7 +1143,7 @@ bool ChatHandler::HandleModifyBWalkCommand(char* args)
std::string chrNameLink = GetNameLink(chr);
if(chr->IsTaxiFlying())
if (chr->IsTaxiFlying())
{
PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str());
SetSentErrorMessage(true);
@ -1174,7 +1174,7 @@ bool ChatHandler::HandleModifyFlyCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -1209,7 +1209,7 @@ bool ChatHandler::HandleModifyScaleCommand(char* args)
return false;
}
Unit *target = getSelectedUnit();
Unit* target = getSelectedUnit();
if (target == NULL)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
@ -1237,13 +1237,13 @@ bool ChatHandler::HandleModifyScaleCommand(char* args)
//Enable Player mount
bool ChatHandler::HandleModifyMountCommand(char* args)
{
if(!*args)
if (!*args)
return false;
uint16 mId = 1147;
float speed = (float)15;
uint32 num = atoi(args);
switch(num)
switch (num)
{
case 1:
mId=14340;
@ -1458,7 +1458,7 @@ bool ChatHandler::HandleModifyMountCommand(char* args)
return false;
}
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (!chr)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -1477,18 +1477,18 @@ bool ChatHandler::HandleModifyMountCommand(char* args)
chr->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP);
chr->Mount(mId);
WorldPacket data( SMSG_FORCE_RUN_SPEED_CHANGE, (8+4+1+4) );
WorldPacket data(SMSG_FORCE_RUN_SPEED_CHANGE, (8+4+1+4));
data << chr->GetPackGUID();
data << (uint32)0;
data << (uint8)0; //new 2.1.0
data << float(speed);
chr->SendMessageToSet( &data, true );
chr->SendMessageToSet(&data, true);
data.Initialize( SMSG_FORCE_SWIM_SPEED_CHANGE, (8+4+4) );
data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, (8+4+4));
data << chr->GetPackGUID();
data << (uint32)0;
data << float(speed);
chr->SendMessageToSet( &data, true );
chr->SendMessageToSet(&data, true);
return true;
}
@ -1499,7 +1499,7 @@ bool ChatHandler::HandleModifyMoneyCommand(char* args)
if (!*args)
return false;
Player *chr = getSelectedPlayer();
Player* chr = getSelectedPlayer();
if (chr == NULL)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -1520,7 +1520,7 @@ bool ChatHandler::HandleModifyMoneyCommand(char* args)
int32 newmoney = int32(moneyuser) + addmoney;
DETAIL_LOG(GetMangosString(LANG_CURRENT_MONEY), moneyuser, addmoney, newmoney);
if (newmoney <= 0 )
if (newmoney <= 0)
{
PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, GetNameLink(chr).c_str());
if (needReportToTarget(chr))
@ -1536,7 +1536,7 @@ bool ChatHandler::HandleModifyMoneyCommand(char* args)
PSendSysMessage(LANG_YOU_TAKE_MONEY, abs(addmoney), GetNameLink(chr).c_str());
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, GetNameLink().c_str(), abs(addmoney));
chr->SetMoney( newmoney );
chr->SetMoney(newmoney);
}
}
else
@ -1548,21 +1548,21 @@ bool ChatHandler::HandleModifyMoneyCommand(char* args)
if (addmoney >=MAX_MONEY_AMOUNT)
chr->SetMoney(MAX_MONEY_AMOUNT);
else
chr->ModifyMoney( addmoney );
chr->ModifyMoney(addmoney);
}
DETAIL_LOG(GetMangosString(LANG_NEW_MONEY), moneyuser, addmoney, chr->GetMoney() );
DETAIL_LOG(GetMangosString(LANG_NEW_MONEY), moneyuser, addmoney, chr->GetMoney());
return true;
}
bool ChatHandler::HandleModifyHonorCommand (char* args)
bool ChatHandler::HandleModifyHonorCommand(char* args)
{
if (!*args)
return false;
Player *target = getSelectedPlayer();
if(!target)
Player* target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@ -1584,7 +1584,7 @@ bool ChatHandler::HandleModifyHonorCommand (char* args)
bool ChatHandler::HandleTeleCommand(char* args)
{
if(!*args)
if (!*args)
return false;
Player* _player = m_session->GetPlayer();
@ -1610,38 +1610,38 @@ bool ChatHandler::HandleLookupAreaCommand(char* args)
std::string namepart = args;
std::wstring wnamepart;
if (!Utf8toWStr (namepart,wnamepart))
if (!Utf8toWStr(namepart,wnamepart))
return false;
uint32 counter = 0; // Counter for figure out that we found smth.
// converting string that we try to find to lower case
wstrToLower (wnamepart);
wstrToLower(wnamepart);
// Search in AreaTable.dbc
for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows (); ++areaflag)
for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows(); ++areaflag)
{
AreaTableEntry const *areaEntry = sAreaStore.LookupEntry (areaflag);
AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag);
if (areaEntry)
{
int loc = GetSessionDbcLocale ();
int loc = GetSessionDbcLocale();
std::string name = areaEntry->area_name[loc];
if (name.empty())
continue;
if (!Utf8FitTo (name, wnamepart))
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
for (; loc < MAX_LOCALE; ++loc)
{
if (loc==GetSessionDbcLocale ())
if (loc==GetSessionDbcLocale())
continue;
name = areaEntry->area_name[loc];
if (name.empty ())
if (name.empty())
continue;
if (Utf8FitTo (name, wnamepart))
if (Utf8FitTo(name, wnamepart))
break;
}
}
@ -1655,7 +1655,7 @@ bool ChatHandler::HandleLookupAreaCommand(char* args)
else
ss << areaEntry->ID << " - " << name << " " << localeNames[loc];
SendSysMessage (ss.str ().c_str());
SendSysMessage(ss.str().c_str());
++counter;
}
@ -1663,15 +1663,15 @@ bool ChatHandler::HandleLookupAreaCommand(char* args)
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage (LANG_COMMAND_NOAREAFOUND);
SendSysMessage(LANG_COMMAND_NOAREAFOUND);
return true;
}
//Find tele in game_tele order by name
bool ChatHandler::HandleLookupTeleCommand(char * args)
bool ChatHandler::HandleLookupTeleCommand(char* args)
{
if(!*args)
if (!*args)
{
SendSysMessage(LANG_COMMAND_TELE_PARAMETER);
SetSentErrorMessage(true);
@ -1681,20 +1681,20 @@ bool ChatHandler::HandleLookupTeleCommand(char * args)
std::string namepart = args;
std::wstring wnamepart;
if(!Utf8toWStr(namepart,wnamepart))
if (!Utf8toWStr(namepart,wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower( wnamepart );
wstrToLower(wnamepart);
std::ostringstream reply;
GameTeleMap const & teleMap = sObjectMgr.GetGameTeleMap();
for(GameTeleMap::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr)
GameTeleMap const& teleMap = sObjectMgr.GetGameTeleMap();
for (GameTeleMap::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr)
{
GameTele const* tele = &itr->second;
if(tele->wnameLow.find(wnamepart) == std::wstring::npos)
if (tele->wnameLow.find(wnamepart) == std::wstring::npos)
continue;
if (m_session)
@ -1703,7 +1703,7 @@ bool ChatHandler::HandleLookupTeleCommand(char * args)
reply << " " << itr->first << " " << tele->name << "\n";
}
if(reply.str().empty())
if (reply.str().empty())
SendSysMessage(LANG_COMMAND_TELE_NOLOCATION);
else
PSendSysMessage(LANG_COMMAND_TELE_LOCATION,reply.str().c_str());
@ -1714,7 +1714,7 @@ bool ChatHandler::HandleLookupTeleCommand(char * args)
//Enable\Dissable accept whispers (for GM)
bool ChatHandler::HandleWhispersCommand(char* args)
{
if(!*args)
if (!*args)
{
PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, GetOnOffStr(m_session->GetPlayer()->isAcceptWhispers()));
return true;
@ -1806,7 +1806,7 @@ bool ChatHandler::HandleTeleNameCommand(char* args)
std::string chrNameLink = playerLink(target_name);
if(target->IsBeingTeleported()==true)
if (target->IsBeingTeleported()==true)
{
PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
SetSentErrorMessage(true);
@ -1837,12 +1837,12 @@ bool ChatHandler::HandleTeleNameCommand(char* args)
}
//Teleport group to given game_tele.entry
bool ChatHandler::HandleTeleGroupCommand(char * args)
bool ChatHandler::HandleTeleGroupCommand(char* args)
{
if (!*args)
return false;
Player *player = getSelectedPlayer();
Player* player = getSelectedPlayer();
if (!player)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
@ -1856,7 +1856,7 @@ bool ChatHandler::HandleTeleGroupCommand(char * args)
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = ExtractGameTeleFromLink(&args);
if(!tele)
if (!tele)
{
SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
SetSentErrorMessage(true);
@ -1865,19 +1865,19 @@ bool ChatHandler::HandleTeleGroupCommand(char * args)
std::string nameLink = GetNameLink(player);
Group *grp = player->GetGroup();
if(!grp)
Group* grp = player->GetGroup();
if (!grp)
{
PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pl = itr->getSource();
Player* pl = itr->getSource();
if(!pl || !pl->GetSession() )
if (!pl || !pl->GetSession())
continue;
// check online security
@ -1886,7 +1886,7 @@ bool ChatHandler::HandleTeleGroupCommand(char * args)
std::string plNameLink = GetNameLink(pl);
if(pl->IsBeingTeleported())
if (pl->IsBeingTeleported())
{
PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
continue;
@ -1897,7 +1897,7 @@ bool ChatHandler::HandleTeleGroupCommand(char * args)
ChatHandler(pl).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need
if(pl->IsTaxiFlying())
if (pl->IsTaxiFlying())
{
pl->GetMotionMaster()->MovementExpired();
pl->m_taxi.ClearTaxiDestinations();
@ -1923,11 +1923,11 @@ bool ChatHandler::HandleGroupgoCommand(char* args)
if (HasLowerSecurity(target))
return false;
Group *grp = target->GetGroup();
Group* grp = target->GetGroup();
std::string nameLink = GetNameLink(target);
if(!grp)
if (!grp)
{
PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
SetSentErrorMessage(true);
@ -1938,9 +1938,9 @@ bool ChatHandler::HandleGroupgoCommand(char* args)
bool to_instance = gmMap->Instanceable();
// we are in instance, and can summon only player in our group with us as lead
if ( to_instance && (
if (to_instance && (
!m_session->GetPlayer()->GetGroup() || (grp->GetLeaderGuid() != m_session->GetPlayer()->GetObjectGuid()) ||
(m_session->GetPlayer()->GetGroup()->GetLeaderGuid() != m_session->GetPlayer()->GetObjectGuid()) ) )
(m_session->GetPlayer()->GetGroup()->GetLeaderGuid() != m_session->GetPlayer()->GetObjectGuid())))
// the last check is a bit excessive, but let it be, just in case
{
SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
@ -1948,11 +1948,11 @@ bool ChatHandler::HandleGroupgoCommand(char* args)
return false;
}
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pl = itr->getSource();
Player* pl = itr->getSource();
if(!pl || pl==m_session->GetPlayer() || !pl->GetSession() )
if (!pl || pl==m_session->GetPlayer() || !pl->GetSession())
continue;
// check online security
@ -1961,7 +1961,7 @@ bool ChatHandler::HandleGroupgoCommand(char* args)
std::string plNameLink = GetNameLink(pl);
if(pl->IsBeingTeleported()==true)
if (pl->IsBeingTeleported()==true)
{
PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
SetSentErrorMessage(true);
@ -1972,7 +1972,7 @@ bool ChatHandler::HandleGroupgoCommand(char* args)
{
Map* plMap = pl->GetMap();
if ( plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId() )
if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId())
{
// cannot summon from instance to instance
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,plNameLink.c_str());
@ -1986,7 +1986,7 @@ bool ChatHandler::HandleGroupgoCommand(char* args)
ChatHandler(pl).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str());
// stop flight if need
if(pl->IsTaxiFlying())
if (pl->IsTaxiFlying())
{
pl->GetMotionMaster()->MovementExpired();
pl->m_taxi.ClearTaxiDestinations();
@ -2004,7 +2004,7 @@ bool ChatHandler::HandleGroupgoCommand(char* args)
return true;
}
bool ChatHandler::HandleGoHelper( Player* player, uint32 mapid, float x, float y, float const* zPtr, float const* ortPtr)
bool ChatHandler::HandleGoHelper(Player* player, uint32 mapid, float x, float y, float const* zPtr, float const* ortPtr)
{
float z;
float ort = player->GetOrientation();
@ -2017,7 +2017,7 @@ bool ChatHandler::HandleGoHelper( Player* player, uint32 mapid, float x, float y
ort = *ortPtr;
// check full provided coordinates
if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
if (!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
SetSentErrorMessage(true);
@ -2027,19 +2027,19 @@ bool ChatHandler::HandleGoHelper( Player* player, uint32 mapid, float x, float y
else
{
// we need check x,y before ask Z or can crash at invalide coordinates
if(!MapManager::IsValidMapCoord(mapid,x,y))
if (!MapManager::IsValidMapCoord(mapid,x,y))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
SetSentErrorMessage(true);
return false;
}
TerrainInfo const *map = sTerrainMgr.LoadTerrain(mapid);
TerrainInfo const* map = sTerrainMgr.LoadTerrain(mapid);
z = map->GetWaterOrGroundLevel(x, y, MAX_HEIGHT);
}
// stop flight if need
if(player->IsTaxiFlying())
if (player->IsTaxiFlying())
{
player->GetMotionMaster()->MovementExpired();
player->m_taxi.ClearTaxiDestinations();
@ -2081,7 +2081,7 @@ bool ChatHandler::HandleGoTaxinodeCommand(char* args)
bool ChatHandler::HandleGoCommand(char* args)
{
if(!*args)
if (!*args)
return false;
Player* _player = m_session->GetPlayer();
@ -2188,7 +2188,7 @@ bool ChatHandler::HandleGoZoneXYCommand(char* args)
// update to parent zone if exist (client map show only zones without parents)
AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
MapEntry const *mapEntry = sMapStore.LookupEntry(zoneEntry->mapid);
MapEntry const* mapEntry = sMapStore.LookupEntry(zoneEntry->mapid);
if (mapEntry->Instanceable())
{
@ -2235,10 +2235,10 @@ bool ChatHandler::HandleGoGridCommand(char* args)
bool ChatHandler::HandleModifyDrunkCommand(char* args)
{
if(!*args) return false;
if (!*args) return false;
uint32 drunklevel = (uint32)atoi(args);
if(drunklevel > 100)
if (drunklevel > 100)
drunklevel = 100;
uint16 drunkMod = drunklevel * 0xFFFF / 100;

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -32,22 +32,22 @@
#include "Util.h"
#include "DBCStores.h"
void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player *player = GetPlayer();
Player* player = GetPlayer();
ObjectGuid lguid = player->GetLootGuid();
Loot *loot;
Loot* loot;
uint8 lootSlot;
Item* pItem = NULL;
recv_data >> lootSlot;
switch( lguid.GetHigh())
switch (lguid.GetHigh())
{
case HIGHGUID_GAMEOBJECT:
{
GameObject *go = player->GetMap()->GetGameObject(lguid);
GameObject* go = player->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || ((go->GetOwnerGuid() != _player->GetObjectGuid() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
@ -61,7 +61,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
}
case HIGHGUID_ITEM:
{
pItem = player->GetItemByGuid( lguid );
pItem = player->GetItemByGuid(lguid);
if (!pItem || !pItem->HasGeneratedLoot())
{
@ -74,7 +74,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
}
case HIGHGUID_CORPSE:
{
Corpse *bones = player->GetMap()->GetCorpse(lguid);
Corpse* bones = player->GetMap()->GetCorpse(lguid);
if (!bones)
{
player->SendLootRelease(lguid);
@ -90,7 +90,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
if( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
{
player->SendLootRelease(lguid);
return;
@ -106,15 +106,15 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
}
}
QuestItem *qitem = NULL;
QuestItem *ffaitem = NULL;
QuestItem *conditem = NULL;
QuestItem* qitem = NULL;
QuestItem* ffaitem = NULL;
QuestItem* conditem = NULL;
LootItem *item = loot->LootItemInSlot(lootSlot,player,&qitem,&ffaitem,&conditem);
LootItem* item = loot->LootItemInSlot(lootSlot,player,&qitem,&ffaitem,&conditem);
if(!item)
if (!item)
{
player->SendEquipError( EQUIP_ERR_ALREADY_LOOTED, NULL, NULL );
player->SendEquipError(EQUIP_ERR_ALREADY_LOOTED, NULL, NULL);
return;
}
@ -129,10 +129,10 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
pItem->SetLootState(ITEM_LOOT_CHANGED);
ItemPosCountVec dest;
InventoryResult msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item->itemid, item->count );
if ( msg == EQUIP_ERR_OK )
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
if (msg == EQUIP_ERR_OK)
{
Item * newitem = player->StoreNewItem( dest, item->itemid, true, item->randomPropertyId);
Item* newitem = player->StoreNewItem(dest, item->itemid, true, item->randomPropertyId);
if (qitem)
{
@ -154,7 +154,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
else
{
//not freeforall, notify everyone
if(conditem)
if (conditem)
conditem->is_looted=true;
loot->NotifyItemRemoved(lootSlot);
}
@ -172,38 +172,38 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
}
else
player->SendEquipError( msg, NULL, NULL, item->itemid );
player->SendEquipError(msg, NULL, NULL, item->itemid);
}
void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: CMSG_LOOT_MONEY");
Player *player = GetPlayer();
Player* player = GetPlayer();
ObjectGuid guid = player->GetLootGuid();
if (!guid)
return;
Loot *pLoot = NULL;
Loot* pLoot = NULL;
Item* pItem = NULL;
switch(guid.GetHigh())
switch (guid.GetHigh())
{
case HIGHGUID_GAMEOBJECT:
{
GameObject *pGameObject = GetPlayer()->GetMap()->GetGameObject(guid);
GameObject* pGameObject = GetPlayer()->GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example)
if( pGameObject && (pGameObject->GetOwnerGuid() == _player->GetObjectGuid() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) )
if (pGameObject && (pGameObject->GetOwnerGuid() == _player->GetObjectGuid() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
pLoot = &pGameObject->loot;
break;
}
case HIGHGUID_CORPSE: // remove insignia ONLY in BG
{
Corpse *bones = _player->GetMap()->GetCorpse(guid);
Corpse* bones = _player->GetMap()->GetCorpse(guid);
if (bones && bones->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
if (bones && bones->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
pLoot = &bones->loot;
break;
@ -224,7 +224,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
if ( ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
if (ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
pLoot = &pCreature->loot ;
break;
@ -239,13 +239,13 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
if (!guid.IsItem() && player->GetGroup()) //item can be looted only single player
{
Group *group = player->GetGroup();
Group* group = player->GetGroup();
std::vector<Player*> playersNear;
for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* playerGroup = itr->getSource();
if(!playerGroup)
if (!playerGroup)
continue;
if (player->IsWithinDistInMap(playerGroup,sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE),false))
playersNear.push_back(playerGroup);
@ -255,7 +255,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
{
(*i)->ModifyMoney( money_per_player );
(*i)->ModifyMoney(money_per_player);
(*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4+1);
@ -267,7 +267,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
}
else
{
player->ModifyMoney( pLoot->gold );
player->ModifyMoney(pLoot->gold);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, pLoot->gold);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4+1);
@ -283,7 +283,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
}
}
void WorldSession::HandleLootOpcode( WorldPacket & recv_data )
void WorldSession::HandleLootOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_LOOT");
@ -297,7 +297,7 @@ void WorldSession::HandleLootOpcode( WorldPacket & recv_data )
GetPlayer()->SendLoot(guid, LOOT_CORPSE);
}
void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data )
void WorldSession::HandleLootReleaseOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_LOOT_RELEASE");
@ -311,22 +311,22 @@ void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data )
void WorldSession::DoLootRelease(ObjectGuid lguid)
{
Player *player = GetPlayer();
Loot *loot;
Player* player = GetPlayer();
Loot* loot;
player->SetLootGuid(ObjectGuid());
player->SendLootRelease(lguid);
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
if(!player->IsInWorld())
if (!player->IsInWorld())
return;
switch(lguid.GetHigh())
switch (lguid.GetHigh())
{
case HIGHGUID_GAMEOBJECT:
{
GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid);
GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
if (!go || ((go->GetOwnerGuid() != _player->GetObjectGuid() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
@ -342,13 +342,13 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
{
// GO is mineral vein? so it is not removed after its looted
if(go->GetGoType() == GAMEOBJECT_TYPE_CHEST)
if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST)
{
uint32 go_min = go->GetGOInfo()->chest.minSuccessOpens;
uint32 go_max = go->GetGOInfo()->chest.maxSuccessOpens;
// only vein pass this check
if(go_min != 0 && go_max > go_min)
if (go_min != 0 && go_max > go_min)
{
float amount_rate = sWorld.getConfig(CONFIG_FLOAT_RATE_MINING_AMOUNT);
float min_amount = go_min*amount_rate;
@ -357,19 +357,19 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
go->AddUse();
float uses = float(go->GetUseCount());
if(uses < max_amount)
if (uses < max_amount)
{
if(uses >= min_amount)
if (uses >= min_amount)
{
float chance_rate = sWorld.getConfig(CONFIG_FLOAT_RATE_MINING_NEXT);
int32 ReqValue = 175;
LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
if(lockInfo)
LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
if (lockInfo)
ReqValue = lockInfo->Skill[0];
float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);
double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses));
if(roll_chance_f(float(100.0f*chance+skill)))
if (roll_chance_f(float(100.0f*chance+skill)))
{
go->SetLootState(GO_READY);
}
@ -386,7 +386,8 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
go->SetLootState(GO_JUST_DEACTIVATED);
}
else if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGHOLE)
{ // The fishing hole used once more
{
// The fishing hole used once more
go->AddUse(); // if the max usage is reached, will be despawned at next tick
if (go->GetUseCount() >= urand(go->GetGOInfo()->fishinghole.minSuccessOpens,go->GetGOInfo()->fishinghole.maxSuccessOpens))
{
@ -407,8 +408,8 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
}
case HIGHGUID_CORPSE: // ONLY remove insignia at BG
{
Corpse *corpse = _player->GetMap()->GetCorpse(lguid);
if (!corpse || !corpse->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
Corpse* corpse = _player->GetMap()->GetCorpse(lguid);
if (!corpse || !corpse->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
return;
loot = &corpse->loot;
@ -422,7 +423,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
}
case HIGHGUID_ITEM:
{
Item *pItem = player->GetItemByGuid(lguid );
Item* pItem = player->GetItemByGuid(lguid);
if (!pItem)
return;
@ -435,7 +436,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
uint32 count = pItem->GetCount();
// >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
if(count > 5)
if (count > 5)
count = 5;
// reset loot for allow repeat looting if stack > 5
@ -452,7 +453,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
player->AutoStoreLoot(pItem->loot); // can be lost if no space
pItem->loot.clear();
pItem->SetLootState(ITEM_LOOT_REMOVED);
player->DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), true);
player->DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), true);
break;
}
// normal persistence loot
@ -462,7 +463,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
if (pItem->loot.isLooted())
{
pItem->SetLootState(ITEM_LOOT_REMOVED);
player->DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), true);
player->DestroyItem(pItem->GetBagSlot(),pItem->GetSlot(), true);
}
break;
}
@ -475,13 +476,13 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
if ( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
return;
loot = &pCreature->loot;
// update next looter
if(Group* group = pCreature->GetGroupLootRecipient())
if (Group* group = pCreature->GetGroupLootRecipient())
if (group->GetLooterGuid() == player->GetObjectGuid())
group->UpdateLooterGuid(pCreature);
@ -490,7 +491,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
// for example skinning after normal loot
pCreature->PrepareBodyLootState();
if(!pCreature->isAlive())
if (!pCreature->isAlive())
pCreature->AllLootRemovedFromCorpse();
}
break;
@ -506,7 +507,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
loot->RemoveLooter(player->GetObjectGuid());
}
void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recv_data)
{
uint8 slotid;
ObjectGuid lootguid;
@ -520,7 +521,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
return;
}
Player *target = ObjectAccessor::FindPlayer(target_playerguid);
Player* target = ObjectAccessor::FindPlayer(target_playerguid);
if (!target)
return;
@ -529,20 +530,20 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
if (_player->GetLootGuid() != lootguid)
return;
Loot *pLoot = NULL;
Loot* pLoot = NULL;
if (lootguid.IsCreatureOrVehicle())
{
Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
if(!pCreature)
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
if (!pCreature)
return;
pLoot = &pCreature->loot;
}
else if(lootguid.IsGameObject())
else if (lootguid.IsGameObject())
{
GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
if(!pGO)
GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
if (!pGO)
return;
pLoot = &pGO->loot;
@ -559,19 +560,19 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
LootItem& item = pLoot->items[slotid];
ItemPosCountVec dest;
InventoryResult msg = target->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item.itemid, item.count );
if ( msg != EQUIP_ERR_OK )
InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
if (msg != EQUIP_ERR_OK)
{
target->SendEquipError( msg, NULL, NULL, item.itemid );
target->SendEquipError(msg, NULL, NULL, item.itemid);
// send duplicate of error massage to master looter
_player->SendEquipError( msg, NULL, NULL, item.itemid );
_player->SendEquipError(msg, NULL, NULL, item.itemid);
return;
}
// now move item from loot to target inventory
Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
target->SendNewItem(newitem, uint32(item.count), false, false, true );
Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId);
target->SendNewItem(newitem, uint32(item.count), false, false, true);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);

View file

@ -27,7 +27,8 @@
#include "DBCStores.h"
#include "SQLStorages.h"
static eConfigFloatValues const qualityToRate[MAX_ITEM_QUALITY] = {
static eConfigFloatValues const qualityToRate[MAX_ITEM_QUALITY] =
{
CONFIG_FLOAT_RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR
CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL, // ITEM_QUALITY_NORMAL
CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON, // ITEM_QUALITY_UNCOMMON
@ -37,25 +38,25 @@ static eConfigFloatValues const qualityToRate[MAX_ITEM_QUALITY] = {
CONFIG_FLOAT_RATE_DROP_ITEM_ARTIFACT, // ITEM_QUALITY_ARTIFACT
};
LootStore LootTemplates_Creature( "creature_loot_template", "creature entry", true);
LootStore LootTemplates_Disenchant( "disenchant_loot_template", "item disenchant id", true);
LootStore LootTemplates_Fishing( "fishing_loot_template", "area id", true);
LootStore LootTemplates_Gameobject( "gameobject_loot_template", "gameobject lootid", true);
LootStore LootTemplates_Item( "item_loot_template", "item entry with ITEM_FLAG_LOOTABLE", true);
LootStore LootTemplates_Mail( "mail_loot_template", "mail template id", false);
LootStore LootTemplates_Milling( "milling_loot_template", "item entry (herb)", true);
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true);
LootStore LootTemplates_Disenchant("disenchant_loot_template", "item disenchant id", true);
LootStore LootTemplates_Fishing("fishing_loot_template", "area id", true);
LootStore LootTemplates_Gameobject("gameobject_loot_template", "gameobject lootid", true);
LootStore LootTemplates_Item("item_loot_template", "item entry with ITEM_FLAG_LOOTABLE", true);
LootStore LootTemplates_Mail("mail_loot_template", "mail template id", false);
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true);
LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template","creature pickpocket lootid", true);
LootStore LootTemplates_Prospecting( "prospecting_loot_template", "item entry (ore)", true);
LootStore LootTemplates_Reference( "reference_loot_template", "reference id", false);
LootStore LootTemplates_Skinning( "skinning_loot_template", "creature skinning id", true);
LootStore LootTemplates_Spell( "spell_loot_template", "spell id (random item creating)",false);
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true);
LootStore LootTemplates_Reference("reference_loot_template", "reference id", false);
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true);
LootStore LootTemplates_Spell("spell_loot_template", "spell id (random item creating)",false);
class LootTemplate::LootGroup // A set of loot definitions for items (refs are not allowed)
{
public:
void AddEntry(LootStoreItem& item); // Adds an entry to the group (at loading stage)
bool HasQuestDrop() const; // True if group includes at least 1 quest drop entry
bool HasQuestDropForPlayer(Player const * player) const;
bool HasQuestDropForPlayer(Player const* player) const;
// The same for active quests of the player
void Process(Loot& loot) const; // Rolls an item from the group (if any) and adds the item to the loot
float RawTotalChance() const; // Overall chance for the group (without equal chanced items)
@ -68,7 +69,7 @@ class LootTemplate::LootGroup // A set of loot def
LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB
LootStoreItemList EqualChanced; // Zero chances - every entry takes the same chance
LootStoreItem const * Roll() const; // Rolls an item from the group, returns NULL if all miss their chances
LootStoreItem const* Roll() const; // Rolls an item from the group, returns NULL if all miss their chances
};
//Remove all data and free all memory
@ -83,7 +84,7 @@ void LootStore::Clear()
// Actual checks are done within LootTemplate::Verify() which is called for every template
void LootStore::Verify() const
{
for (LootTemplateMap::const_iterator i = m_LootTemplates.begin(); i != m_LootTemplates.end(); ++i )
for (LootTemplateMap::const_iterator i = m_LootTemplates.begin(); i != m_LootTemplates.end(); ++i)
i->second->Verify(*this, i->first);
}
@ -97,10 +98,10 @@ void LootStore::LoadLootTable()
// Clearing store (for reloading case)
Clear();
sLog.outString( "%s :", GetName());
sLog.outString("%s :", GetName());
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, groupid, mincountOrRef, maxcount, condition_id FROM %s",GetName());
QueryResult* result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, groupid, mincountOrRef, maxcount, condition_id FROM %s",GetName());
if (result)
{
@ -108,7 +109,7 @@ void LootStore::LoadLootTable()
do
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
@ -152,7 +153,7 @@ void LootStore::LoadLootTable()
{
// Searching the template (in case template Id changed)
tab = m_LootTemplates.find(entry);
if ( tab == m_LootTemplates.end() )
if (tab == m_LootTemplates.end())
{
std::pair< LootTemplateMap::iterator, bool > pr = m_LootTemplates.insert(LootTemplateMap::value_type(entry, new LootTemplate));
tab = pr.first;
@ -165,26 +166,27 @@ void LootStore::LoadLootTable()
tab->second->AddEntry(storeitem);
++count;
} while (result->NextRow());
}
while (result->NextRow());
delete result;
Verify(); // Checks validity of the loot store
sLog.outString();
sLog.outString( ">> Loaded %u loot definitions (%lu templates)", count, (unsigned long)m_LootTemplates.size());
sLog.outString(">> Loaded %u loot definitions (%lu templates)", count, (unsigned long)m_LootTemplates.size());
}
else
{
sLog.outString();
sLog.outErrorDb( ">> Loaded 0 loot definitions. DB table `%s` is empty.",GetName() );
sLog.outErrorDb(">> Loaded 0 loot definitions. DB table `%s` is empty.",GetName());
}
}
bool LootStore::HaveQuestLootFor(uint32 loot_id) const
{
LootTemplateMap::const_iterator itr = m_LootTemplates.find(loot_id);
if(itr == m_LootTemplates.end())
if (itr == m_LootTemplates.end())
return false;
// scan loot for quest items
@ -215,20 +217,20 @@ void LootStore::LoadAndCollectLootIds(LootIdSet& ids_set)
{
LoadLootTable();
for(LootTemplateMap::const_iterator tab = m_LootTemplates.begin(); tab != m_LootTemplates.end(); ++tab)
for (LootTemplateMap::const_iterator tab = m_LootTemplates.begin(); tab != m_LootTemplates.end(); ++tab)
ids_set.insert(tab->first);
}
void LootStore::CheckLootRefs(LootIdSet* ref_set) const
{
for(LootTemplateMap::const_iterator ltItr = m_LootTemplates.begin(); ltItr != m_LootTemplates.end(); ++ltItr)
for (LootTemplateMap::const_iterator ltItr = m_LootTemplates.begin(); ltItr != m_LootTemplates.end(); ++ltItr)
ltItr->second->CheckLootRefs(ref_set);
}
void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const
{
// all still listed ids isn't referenced
for(LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr)
for (LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr)
sLog.outErrorDb("Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr,GetEntryName());
}
@ -245,13 +247,13 @@ void LootStore::ReportNotExistedId(uint32 id) const
// RATE_DROP_ITEMS is no longer used for all types of entries
bool LootStoreItem::Roll(bool rate) const
{
if(chance>=100.0f)
if (chance>=100.0f)
return true;
if(mincountOrRef < 0) // reference case
if (mincountOrRef < 0) // reference case
return roll_chance_f(chance* (rate ? sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_ITEM_REFERENCED) : 1.0f));
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemid);
float qualityModifier = pProto && rate ? sWorld.getConfig(qualityToRate[pProto->Quality]) : 1.0f;
@ -275,8 +277,8 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
if (mincountOrRef > 0) // item (quest or non-quest) entry, maybe grouped
{
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(itemid);
if(!proto)
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemid);
if (!proto)
{
sLog.outErrorDb("Table '%s' entry %d item %d: item entry not listed in `item_template` - skipped", store.GetName(), entry, itemid);
return false;
@ -361,13 +363,13 @@ LootItem::LootItem(uint32 itemid_, uint32 count_, uint32 randomSuffix_, int32 ra
}
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
bool LootItem::AllowedForPlayer(Player const * player) const
bool LootItem::AllowedForPlayer(Player const* player) const
{
// DB conditions check
if (conditionId && !sObjectMgr.IsPlayerMeetToNEWCondition(player, conditionId))
return false;
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemid);
if (!pProto)
return false;
@ -378,10 +380,10 @@ bool LootItem::AllowedForPlayer(Player const * player) const
if ((pProto->Flags2 & ITEM_FLAG2_ALLIANCE_ONLY) && player->GetTeam() != ALLIANCE)
return false;
if ( needs_quest )
if (needs_quest)
{
// Checking quests for quest-only drop (check only quests requirements in this case)
if( !player->HasQuestForItem(itemid) )
if (!player->HasQuestForItem(itemid))
return false;
}
else
@ -420,7 +422,7 @@ LootSlotType LootItem::GetSlotTypeForSharedLoot(PermissionTypes permission, Play
//
// Inserts the item into the loot (called by LootTemplate processors)
void Loot::AddItem(LootStoreItem const & item)
void Loot::AddItem(LootStoreItem const& item)
{
if (item.needs_quest) // Quest drop
{
@ -447,7 +449,7 @@ void Loot::AddItem(LootStoreItem const & item)
bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError)
{
// Must be provided
if(!loot_owner)
if (!loot_owner)
return false;
LootTemplate const* tab = store.GetLootFor(loot_id);
@ -462,14 +464,14 @@ bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner,
items.reserve(MAX_NR_LOOT_ITEMS);
m_questItems.reserve(MAX_NR_QUEST_ITEMS);
tab->Process(*this, store,store.IsRatesAllowed ()); // Processing is done there, callback via Loot::AddItem()
tab->Process(*this, store,store.IsRatesAllowed()); // Processing is done there, callback via Loot::AddItem()
// Setting access rights for group loot case
Group * pGroup=loot_owner->GetGroup();
if(!personal && pGroup)
Group* pGroup=loot_owner->GetGroup();
if (!personal && pGroup)
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
if(Player* pl = itr->getSource())
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* pl = itr->getSource())
FillNotNormalLootFor(pl);
}
// ... for personal loot
@ -498,12 +500,12 @@ void Loot::FillNotNormalLootFor(Player* pl)
QuestItemList* Loot::FillFFALoot(Player* player)
{
QuestItemList *ql = new QuestItemList();
QuestItemList* ql = new QuestItemList();
for(uint8 i = 0; i < items.size(); ++i)
for (uint8 i = 0; i < items.size(); ++i)
{
LootItem &item = items[i];
if(!item.is_looted && item.freeforall && item.AllowedForPlayer(player) )
LootItem& item = items[i];
if (!item.is_looted && item.freeforall && item.AllowedForPlayer(player))
{
ql->push_back(QuestItem(i));
++unlootedCount;
@ -522,12 +524,12 @@ QuestItemList* Loot::FillFFALoot(Player* player)
QuestItemList* Loot::FillQuestLoot(Player* player)
{
if (items.size() == MAX_NR_LOOT_ITEMS) return NULL;
QuestItemList *ql = new QuestItemList();
QuestItemList* ql = new QuestItemList();
for(uint8 i = 0; i < m_questItems.size(); ++i)
for (uint8 i = 0; i < m_questItems.size(); ++i)
{
LootItem &item = m_questItems[i];
if(!item.is_looted && item.AllowedForPlayer(player) )
LootItem& item = m_questItems[i];
if (!item.is_looted && item.AllowedForPlayer(player))
{
ql->push_back(QuestItem(i));
@ -556,15 +558,15 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player)
{
QuestItemList *ql = new QuestItemList();
QuestItemList* ql = new QuestItemList();
for(uint8 i = 0; i < items.size(); ++i)
for (uint8 i = 0; i < items.size(); ++i)
{
LootItem &item = items[i];
if(!item.is_looted && !item.freeforall && item.conditionId && item.AllowedForPlayer(player))
LootItem& item = items[i];
if (!item.is_looted && !item.freeforall && item.conditionId && item.AllowedForPlayer(player))
{
ql->push_back(QuestItem(i));
if(!item.is_counted)
if (!item.is_counted)
{
++unlootedCount;
item.is_counted=true;
@ -648,7 +650,7 @@ void Loot::NotifyQuestItemRemoved(uint8 questIndex)
}
}
void Loot::generateMoneyLoot( uint32 minAmount, uint32 maxAmount )
void Loot::generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
{
if (maxAmount > 0)
{
@ -661,7 +663,7 @@ void Loot::generateMoneyLoot( uint32 minAmount, uint32 maxAmount )
}
}
LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qitem, QuestItem **ffaitem, QuestItem **conditem)
LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem** qitem, QuestItem** ffaitem, QuestItem** conditem)
{
LootItem* item = NULL;
bool is_looted = true;
@ -671,8 +673,8 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
QuestItemMap::const_iterator itr = m_playerQuestItems.find(player->GetGUIDLow());
if (itr != m_playerQuestItems.end() && questSlot < itr->second->size())
{
QuestItem *qitem2 = &itr->second->at(questSlot);
if(qitem)
QuestItem* qitem2 = &itr->second->at(questSlot);
if (qitem)
*qitem = qitem2;
item = &m_questItems[qitem2->index];
is_looted = qitem2->is_looted;
@ -682,16 +684,16 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
{
item = &items[lootSlot];
is_looted = item->is_looted;
if(item->freeforall)
if (item->freeforall)
{
QuestItemMap::const_iterator itr = m_playerFFAItems.find(player->GetGUIDLow());
if (itr != m_playerFFAItems.end())
{
for(QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
if(iter->index==lootSlot)
for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
if (iter->index==lootSlot)
{
QuestItem *ffaitem2 = (QuestItem*)&(*iter);
if(ffaitem)
QuestItem* ffaitem2 = (QuestItem*)&(*iter);
if (ffaitem)
*ffaitem = ffaitem2;
is_looted = ffaitem2->is_looted;
break;
@ -703,12 +705,12 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
QuestItemMap::const_iterator itr = m_playerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
if (itr != m_playerNonQuestNonFFAConditionalItems.end())
{
for(QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
{
if(iter->index==lootSlot)
if (iter->index==lootSlot)
{
QuestItem *conditem2 = (QuestItem*)&(*iter);
if(conditem)
QuestItem* conditem2 = (QuestItem*)&(*iter);
if (conditem)
*conditem = conditem2;
is_looted = conditem2->is_looted;
break;
@ -718,7 +720,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
}
}
if(is_looted)
if (is_looted)
return NULL;
return item;
@ -750,7 +752,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
return b; // nothing output more
}
Loot &l = lv.loot;
Loot& l = lv.loot;
uint8 itemsShown = 0;
@ -779,10 +781,10 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUIDLow());
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
QuestItemList *conditional_list = nn_itr->second;
QuestItemList* conditional_list = nn_itr->second;
for (QuestItemList::const_iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci)
{
LootItem &item = l.items[ci->index];
LootItem& item = l.items[ci->index];
LootSlotType slot_type = item.GetSlotTypeForSharedLoot(lv.permission, lv.viewer, !ci->is_looted);
if (slot_type >= MAX_LOOT_SLOT_TYPE)
@ -801,10 +803,10 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow());
if (q_itr != lootPlayerQuestItems.end())
{
QuestItemList *q_list = q_itr->second;
QuestItemList* q_list = q_itr->second;
for (QuestItemList::const_iterator qi = q_list->begin() ; qi != q_list->end(); ++qi)
{
LootItem &item = l.m_questItems[qi->index];
LootItem& item = l.m_questItems[qi->index];
if (!qi->is_looted && !item.is_looted)
{
b << uint8(l.items.size() + (qi - q_list->begin()));
@ -819,10 +821,10 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUIDLow());
if (ffa_itr != lootPlayerFFAItems.end())
{
QuestItemList *ffa_list = ffa_itr->second;
QuestItemList* ffa_list = ffa_itr->second;
for (QuestItemList::const_iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi)
{
LootItem &item = l.items[fi->index];
LootItem& item = l.items[fi->index];
if (!fi->is_looted && !item.is_looted)
{
b << uint8(fi->index) << item;
@ -852,7 +854,7 @@ void LootTemplate::LootGroup::AddEntry(LootStoreItem& item)
}
// Rolls an item from the group, returns NULL if all miss their chances
LootStoreItem const * LootTemplate::LootGroup::Roll() const
LootStoreItem const* LootTemplate::LootGroup::Roll() const
{
if (!ExplicitlyChanced.empty()) // First explicitly chanced entries are checked
{
@ -860,7 +862,7 @@ LootStoreItem const * LootTemplate::LootGroup::Roll() const
for (uint32 i=0; i<ExplicitlyChanced.size(); ++i) //check each explicitly chanced entry in the template and modify its chance based on quality.
{
if(ExplicitlyChanced[i].chance>=100.0f)
if (ExplicitlyChanced[i].chance>=100.0f)
return &ExplicitlyChanced[i];
Roll -= ExplicitlyChanced[i].chance;
@ -887,7 +889,7 @@ bool LootTemplate::LootGroup::HasQuestDrop() const
}
// True if group includes at least 1 quest drop entry for active quests of the player
bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const * player) const
bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const* player) const
{
for (LootStoreItemList::const_iterator i=ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
if (player->HasQuestForItem(i->itemid))
@ -901,7 +903,7 @@ bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const * player) const
// Rolls an item from the group (if any takes its chance) and adds the item to the loot
void LootTemplate::LootGroup::Process(Loot& loot) const
{
LootStoreItem const * item = Roll();
LootStoreItem const* item = Roll();
if (item != NULL)
loot.AddItem(*item);
}
@ -912,7 +914,7 @@ float LootTemplate::LootGroup::RawTotalChance() const
float result = 0;
for (LootStoreItemList::const_iterator i=ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
if ( !i->needs_quest )
if (!i->needs_quest)
result += i->chance;
return result;
@ -937,7 +939,7 @@ void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint
sLog.outErrorDb("Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance);
}
if(chance >= 100.0f && !EqualChanced.empty())
if (chance >= 100.0f && !EqualChanced.empty())
{
sLog.outErrorDb("Table '%s' entry %u group %d has items with chance=0%% but group total chance >= 100%% (%f)", lootstore.GetName(), id, group_id, chance);
}
@ -947,22 +949,22 @@ void LootTemplate::LootGroup::CheckLootRefs(LootIdSet* ref_set) const
{
for (LootStoreItemList::const_iterator ieItr=ExplicitlyChanced.begin(); ieItr != ExplicitlyChanced.end(); ++ieItr)
{
if(ieItr->mincountOrRef < 0)
if (ieItr->mincountOrRef < 0)
{
if(!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef);
else if(ref_set)
else if (ref_set)
ref_set->erase(-ieItr->mincountOrRef);
}
}
for (LootStoreItemList::const_iterator ieItr=EqualChanced.begin(); ieItr != EqualChanced.end(); ++ieItr)
{
if(ieItr->mincountOrRef < 0)
if (ieItr->mincountOrRef < 0)
{
if(!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef);
else if(ref_set)
else if (ref_set)
ref_set->erase(-ieItr->mincountOrRef);
}
}
@ -998,7 +1000,7 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, bool rate, uint8
}
// Rolling non-grouped items
for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end() ; ++i )
for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end() ; ++i)
{
if (!i->Roll(rate))
continue; // Bad luck for the entry
@ -1007,10 +1009,10 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, bool rate, uint8
{
LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(-i->mincountOrRef);
if(!Referenced)
if (!Referenced)
continue; // Error message already printed at loading stage
for (uint32 loop=0; loop < i->maxcount; ++loop )// Ref multiplicator
for (uint32 loop=0; loop < i->maxcount; ++loop) // Ref multiplicator
Referenced->Process(loot, store, rate, i->group);
}
else // Plain entries (not a reference, not grouped)
@ -1018,7 +1020,7 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, bool rate, uint8
}
// Now processing groups
for (LootGroups::const_iterator i = Groups.begin( ) ; i != Groups.end( ) ; ++i )
for (LootGroups::const_iterator i = Groups.begin() ; i != Groups.end() ; ++i)
i->Process(loot);
}
@ -1032,22 +1034,22 @@ bool LootTemplate::HasQuestDrop(LootTemplateMap const& store, uint8 groupId) con
return Groups[groupId-1].HasQuestDrop();
}
for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i )
for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i)
{
if (i->mincountOrRef < 0) // References
{
LootTemplateMap::const_iterator Referenced = store.find(-i->mincountOrRef);
if( Referenced ==store.end() )
if (Referenced ==store.end())
continue; // Error message [should be] already printed at loading stage
if (Referenced->second->HasQuestDrop(store, i->group) )
if (Referenced->second->HasQuestDrop(store, i->group))
return true;
}
else if ( i->needs_quest )
else if (i->needs_quest)
return true; // quest drop found
}
// Now processing groups
for (LootGroups::const_iterator i = Groups.begin() ; i != Groups.end() ; ++i )
for (LootGroups::const_iterator i = Groups.begin() ; i != Groups.end() ; ++i)
if (i->HasQuestDrop())
return true;
@ -1065,22 +1067,22 @@ bool LootTemplate::HasQuestDropForPlayer(LootTemplateMap const& store, Player co
}
// Checking non-grouped entries
for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end() ; ++i )
for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end() ; ++i)
{
if (i->mincountOrRef < 0) // References processing
{
LootTemplateMap::const_iterator Referenced = store.find(-i->mincountOrRef);
if (Referenced == store.end() )
if (Referenced == store.end())
continue; // Error message already printed at loading stage
if (Referenced->second->HasQuestDropForPlayer(store, player, i->group) )
if (Referenced->second->HasQuestDropForPlayer(store, player, i->group))
return true;
}
else if ( player->HasQuestForItem(i->itemid) )
else if (player->HasQuestForItem(i->itemid))
return true; // active quest drop found
}
// Now checking groups
for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i )
for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i)
if (i->HasQuestDropForPlayer(player))
return true;
@ -1099,18 +1101,18 @@ void LootTemplate::Verify(LootStore const& lootstore, uint32 id) const
void LootTemplate::CheckLootRefs(LootIdSet* ref_set) const
{
for(LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr)
for (LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr)
{
if(ieItr->mincountOrRef < 0)
if (ieItr->mincountOrRef < 0)
{
if(!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef);
else if(ref_set)
else if (ref_set)
ref_set->erase(-ieItr->mincountOrRef);
}
}
for(LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr)
for (LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr)
grItr->CheckLootRefs(ref_set);
}
@ -1120,11 +1122,11 @@ void LoadLootTemplates_Creature()
LootTemplates_Creature.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i )
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
{
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
if(uint32 lootid = cInfo->lootid)
if (uint32 lootid = cInfo->lootid)
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Creature.ReportNotExistedId(lootid);
@ -1133,7 +1135,7 @@ void LoadLootTemplates_Creature()
}
}
}
for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// for alterac valley we've defined Player-loot inside creature_loot_template id=0
@ -1150,11 +1152,11 @@ void LoadLootTemplates_Disenchant()
LootTemplates_Disenchant.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
{
if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i))
if (ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i))
{
if(uint32 lootid = proto->DisenchantID)
if (uint32 lootid = proto->DisenchantID)
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Disenchant.ReportNotExistedId(lootid);
@ -1163,7 +1165,7 @@ void LoadLootTemplates_Disenchant()
}
}
}
for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Disenchant.ReportUnusedIds(ids_set);
@ -1175,9 +1177,9 @@ void LoadLootTemplates_Fishing()
LootTemplates_Fishing.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sAreaStore.GetNumRows(); ++i )
for (uint32 i = 1; i < sAreaStore.GetNumRows(); ++i)
{
if(AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i))
if (AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i))
if (ids_set.find(areaEntry->ID) != ids_set.end())
ids_set.erase(areaEntry->ID);
}
@ -1195,11 +1197,11 @@ void LoadLootTemplates_Gameobject()
LootTemplates_Gameobject.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i )
for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
{
if(GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
if (GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
{
if(uint32 lootid = gInfo->GetLootId())
if (uint32 lootid = gInfo->GetLootId())
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Gameobject.ReportNotExistedId(lootid);
@ -1208,7 +1210,7 @@ void LoadLootTemplates_Gameobject()
}
}
}
for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
@ -1221,9 +1223,9 @@ void LoadLootTemplates_Item()
LootTemplates_Item.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
{
if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i))
if (ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i))
{
if (!(proto->Flags & ITEM_FLAG_LOOTABLE))
continue;
@ -1246,10 +1248,10 @@ void LoadLootTemplates_Milling()
LootTemplates_Milling.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
{
ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i);
if(!proto)
if (!proto)
continue;
if (!(proto->Flags & ITEM_FLAG_MILLABLE))
@ -1271,11 +1273,11 @@ void LoadLootTemplates_Pickpocketing()
LootTemplates_Pickpocketing.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i )
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
{
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
if(uint32 lootid = cInfo->pickpocketLootId)
if (uint32 lootid = cInfo->pickpocketLootId)
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Pickpocketing.ReportNotExistedId(lootid);
@ -1284,7 +1286,7 @@ void LoadLootTemplates_Pickpocketing()
}
}
}
for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
@ -1297,7 +1299,7 @@ void LoadLootTemplates_Prospecting()
LootTemplates_Prospecting.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
{
ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i);
if (!proto)
@ -1322,8 +1324,8 @@ void LoadLootTemplates_Mail()
LootTemplates_Mail.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sMailTemplateStore.GetNumRows(); ++i )
if(sMailTemplateStore.LookupEntry(i))
for (uint32 i = 1; i < sMailTemplateStore.GetNumRows(); ++i)
if (sMailTemplateStore.LookupEntry(i))
if (ids_set.find(i) != ids_set.end())
ids_set.erase(i);
@ -1337,11 +1339,11 @@ void LoadLootTemplates_Skinning()
LootTemplates_Skinning.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i )
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
{
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
if(uint32 lootid = cInfo->SkinLootId)
if (uint32 lootid = cInfo->SkinLootId)
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Skinning.ReportNotExistedId(lootid);
@ -1350,7 +1352,7 @@ void LoadLootTemplates_Skinning()
}
}
}
for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
@ -1363,14 +1365,14 @@ void LoadLootTemplates_Spell()
LootTemplates_Spell.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry (spell_id);
if(!spellInfo)
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
continue;
// possible cases
if( !IsLootCraftingSpell(spellInfo))
if (!IsLootCraftingSpell(spellInfo))
continue;
if (ids_set.find(spell_id) == ids_set.end())

View file

@ -115,7 +115,7 @@ struct LootItem
LootItem(uint32 itemid_, uint32 count_, uint32 randomSuffix_ = 0, int32 randomPropertyId_ = 0);
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
bool AllowedForPlayer(Player const * player) const;
bool AllowedForPlayer(Player const* player) const;
LootSlotType GetSlotTypeForSharedLoot(PermissionTypes permission, Player* viewer, bool condition_ok = false) const;
};
@ -137,7 +137,7 @@ struct Loot;
class LootTemplate;
typedef std::vector<QuestItem> QuestItemList;
typedef std::map<uint32, QuestItemList *> QuestItemMap;
typedef std::map<uint32, QuestItemList*> QuestItemMap;
typedef std::vector<LootStoreItem> LootStoreItemList;
typedef UNORDERED_MAP<uint32, LootTemplate*> LootTemplateMap;
@ -190,7 +190,7 @@ class LootTemplate
// True if template includes at least 1 quest drop entry
bool HasQuestDrop(LootTemplateMap const& store, uint8 GroupId = 0) const;
// True if template includes at least 1 quest drop for an active quest of the player
bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const * player, uint8 GroupId = 0) const;
bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const* player, uint8 GroupId = 0) const;
// Checks integrity of the template
void Verify(LootStore const& store, uint32 Id) const;
@ -290,7 +290,7 @@ struct Loot
bool FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError = false);
// Inserts the item into the loot (called by LootTemplate processors)
void AddItem(LootStoreItem const & item);
void AddItem(LootStoreItem const& item);
LootItem* LootItemInSlot(uint32 lootslot, Player* player, QuestItem** qitem = NULL, QuestItem** ffaitem = NULL, QuestItem** conditem = NULL);
uint32 GetMaxSlotInLootFor(Player* player) const;
@ -315,10 +315,10 @@ struct Loot
struct LootView
{
Loot &loot;
Player *viewer;
Loot& loot;
Player* viewer;
PermissionTypes permission;
LootView(Loot &_loot, Player *_viewer,PermissionTypes _permission = ALL_PERMISSION)
LootView(Loot& _loot, Player* _viewer,PermissionTypes _permission = ALL_PERMISSION)
: loot(_loot), viewer(_viewer), permission(_permission) {}
};

View file

@ -39,9 +39,9 @@
* @param sender The object/player sending this mail.
* @param stationery The stationary associated with this sender.
*/
MailSender::MailSender( Object* sender, MailStationery stationery ) : m_stationery(stationery)
MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
{
switch(sender->GetTypeId())
switch (sender->GetTypeId())
{
case TYPEID_UNIT:
m_messageType = MAIL_CREATURE;
@ -63,7 +63,7 @@ MailSender::MailSender( Object* sender, MailStationery stationery ) : m_statione
default:
m_messageType = MAIL_NORMAL;
m_senderId = 0; // will show mail from nonexistent player
sLog.outError( "MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
sLog.outError("MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
break;
}
}
@ -72,7 +72,7 @@ MailSender::MailSender( Object* sender, MailStationery stationery ) : m_statione
*
* @param sender the AuctionEntry from which this mail is generated.
*/
MailSender::MailSender( AuctionEntry* sender )
MailSender::MailSender(AuctionEntry* sender)
: m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION)
{
}
@ -102,7 +102,7 @@ MailReceiver::MailReceiver(Player* receiver, ObjectGuid receiver_guid) : m_recei
* @param item The item to be added to the MailDraft.
* @returns the MailDraft the item was added to.
*/
MailDraft& MailDraft::AddItem( Item* item )
MailDraft& MailDraft::AddItem(Item* item)
{
m_items[item->GetGUIDLow()] = item;
return *this;
@ -123,7 +123,7 @@ bool MailDraft::prepareItems(Player* receiver)
mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true);
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
for(uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
{
if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
{
@ -142,13 +142,13 @@ bool MailDraft::prepareItems(Player* receiver)
*
* @param inDB A boolean specifying whether the change should be saved to the database or not.
*/
void MailDraft::deleteIncludedItems( bool inDB /**= false*/ )
void MailDraft::deleteIncludedItems(bool inDB /**= false*/)
{
for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
if(inDB)
if (inDB)
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
delete item;
@ -171,11 +171,11 @@ void MailDraft::CloneFrom(MailDraft const& draft)
m_money = draft.GetMoney();
m_COD = draft.GetCOD();
for(MailItemMap::const_iterator mailItemIter = draft.m_items.begin(); mailItemIter != draft.m_items.end(); ++mailItemIter)
for (MailItemMap::const_iterator mailItemIter = draft.m_items.begin(); mailItemIter != draft.m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
if(Item* newitem = item->CloneItem(item->GetCount()))
if (Item* newitem = item->CloneItem(item->GetCount()))
{
newitem->SaveToDB();
AddItem(newitem);
@ -191,7 +191,7 @@ void MailDraft::CloneFrom(MailDraft const& draft)
*/
void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid sender_guid, ObjectGuid receiver_guid)
{
Player *receiver = sObjectMgr.GetPlayer(receiver_guid);
Player* receiver = sObjectMgr.GetPlayer(receiver_guid);
uint32 rc_account = 0;
if (!receiver)
@ -286,7 +286,7 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%s', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%u')",
mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGuid().GetCounter(), safe_subject.c_str(), safe_body.c_str(), (has_items ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);
for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')",
@ -299,7 +299,7 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
{
pReceiver->AddNewMailDeliverTime(deliver_time);
Mail *m = new Mail;
Mail* m = new Mail;
m->messageID = mailId;
m->mailTemplateId = GetMailTemplateId();
m->subject = GetSubject();
@ -307,7 +307,7 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
m->money = GetMoney();
m->COD = GetCOD();
for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
m->AddItem(item->GetGUIDLow(), item->GetEntry());
@ -326,7 +326,7 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
if (!m_items.empty())
{
for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
pReceiver->AddMItem(mailItemIter->second);
}
}
@ -340,7 +340,7 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
* @param receiver reciver of mail
*/
void Mail::prepareTemplateItems( Player* receiver )
void Mail::prepareTemplateItems(Player* receiver)
{
if (!mailTemplateId || !items.empty())
return;
@ -356,7 +356,7 @@ void Mail::prepareTemplateItems( Player* receiver )
CharacterDatabase.PExecute("UPDATE mail SET has_items = 1 WHERE id = %u", messageID);
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
for(uint32 i = 0; items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
for (uint32 i = 0; items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
{
if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
{

View file

@ -348,9 +348,9 @@ struct Mail
*/
bool RemoveItem(uint32 item_guid)
{
for(MailItemInfoVec::iterator itr = items.begin(); itr != items.end(); ++itr)
for (MailItemInfoVec::iterator itr = items.begin(); itr != items.end(); ++itr)
{
if(itr->item_guid == item_guid)
if (itr->item_guid == item_guid)
{
items.erase(itr);
return true;

View file

@ -104,7 +104,7 @@ bool WorldSession::CheckMailBox(ObjectGuid guid)
*
* @param recv_data the WorldPacket containing the data sent by the client.
*/
void WorldSession::HandleSendMail(WorldPacket & recv_data )
void WorldSession::HandleSendMail(WorldPacket& recv_data)
{
ObjectGuid mailboxGuid;
uint64 unk3;
@ -133,7 +133,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
ObjectGuid itemGuids[MAX_MAIL_ITEMS];
for(uint8 i = 0; i < items_count; ++i)
for (uint8 i = 0; i < items_count; ++i)
{
recv_data.read_skip<uint8>(); // item slot in mail, not used
recv_data >> itemGuids[i];
@ -184,7 +184,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
return;
}
Player *receive = sObjectMgr.GetPlayer(rc);
Player* receive = sObjectMgr.GetPlayer(rc);
Team rc_team;
uint8 mails_count = 0; // do not allow to send to one player more than 100 mails
@ -199,7 +199,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", rc.GetCounter()))
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
mails_count = fields[0].GetUInt32();
delete result;
}
@ -225,7 +225,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
Item* items[MAX_MAIL_ITEMS];
for(uint8 i = 0; i < items_count; ++i)
for (uint8 i = 0; i < items_count; ++i)
{
if (!itemGuids[i].IsItem())
{
@ -236,7 +236,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
Item* item = pl->GetItemByGuid(itemGuids[i]);
// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
if(!item)
if (!item)
{
pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
return;
@ -271,7 +271,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
pl->ModifyMoney( -int32(reqmoney) );
pl->ModifyMoney(-int32(reqmoney));
pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
bool needItemDelay = false;
@ -282,7 +282,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
{
if (items_count > 0)
{
for(uint8 i = 0; i < items_count; ++i)
for (uint8 i = 0; i < items_count; ++i)
{
Item* item = items[i];
if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
@ -338,7 +338,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
* @param recv_data the packet containing information about the mail the player read.
*
*/
void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
void WorldSession::HandleMailMarkAsRead(WorldPacket& recv_data)
{
ObjectGuid mailboxGuid;
uint32 mailId;
@ -348,9 +348,9 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
if (!CheckMailBox(mailboxGuid))
return;
Player *pl = _player;
Player* pl = _player;
if (Mail *m = pl->GetMail(mailId))
if (Mail* m = pl->GetMail(mailId))
{
if (pl->unReadMails)
--pl->unReadMails;
@ -368,7 +368,7 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
* @param recv_data The packet containing information about the mail being deleted.
*
*/
void WorldSession::HandleMailDelete(WorldPacket & recv_data )
void WorldSession::HandleMailDelete(WorldPacket& recv_data)
{
ObjectGuid mailboxGuid;
uint32 mailId;
@ -382,7 +382,7 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data )
Player* pl = _player;
pl->m_mailsUpdated = true;
if(Mail *m = pl->GetMail(mailId))
if (Mail* m = pl->GetMail(mailId))
{
// delete shouldn't show up for COD mails
if (m->COD)
@ -404,7 +404,7 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data )
* @param recv_data The packet containing information about the mail being returned.
*
*/
void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
void WorldSession::HandleMailReturnToSender(WorldPacket& recv_data)
{
ObjectGuid mailboxGuid;
uint32 mailId;
@ -415,9 +415,9 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
if (!CheckMailBox(mailboxGuid))
return;
Player *pl = _player;
Mail *m = pl->GetMail(mailId);
if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
Player* pl = _player;
Mail* m = pl->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
return;
@ -441,11 +441,11 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
else
draft.SetSubjectAndBody(m->subject, m->body);
if(m->HasItems())
if (m->HasItems())
{
for(MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
if(Item *item = pl->GetMItem(itr2->item_guid))
if (Item* item = pl->GetMItem(itr2->item_guid))
draft.AddItem(item);
pl->RemoveMItem(itr2->item_guid);
@ -462,7 +462,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
/**
* Handles the packet sent by the client when taking an item from the mail.
*/
void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
void WorldSession::HandleMailTakeItem(WorldPacket& recv_data)
{
ObjectGuid mailboxGuid;
uint32 mailId;
@ -477,23 +477,23 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
Player* pl = _player;
Mail* m = pl->GetMail(mailId);
if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// prevent cheating with skip client money check
if(pl->GetMoney() < m->COD)
if (pl->GetMoney() < m->COD)
{
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
Item *it = pl->GetMItem(itemId);
Item* it = pl->GetMItem(itemId);
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false );
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
if (msg == EQUIP_ERR_OK)
{
m->RemoveItem(itemId);
@ -502,14 +502,14 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
{
ObjectGuid sender_guid = ObjectGuid(HIGHGUID_PLAYER, m->sender);
Player *sender = sObjectMgr.GetPlayer(sender_guid);
Player* sender = sObjectMgr.GetPlayer(sender_guid);
uint32 sender_accId = 0;
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
std::string sender_name;
if(sender)
if (sender)
{
sender_accId = sender->GetSession()->GetAccountId();
sender_name = sender->GetName();
@ -519,7 +519,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
// can be calculated early
sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
if(!sObjectMgr.GetPlayerNameByGUID(sender_guid, sender_name))
if (!sObjectMgr.GetPlayerNameByGUID(sender_guid, sender_name))
sender_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
}
sLog.outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
@ -529,14 +529,14 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
// check player existence
if(sender || sender_accId)
if (sender || sender_accId)
{
MailDraft(m->subject, "")
.SetMoney(m->COD)
.SendMailTo(MailReceiver(sender, sender_guid), _player, MAIL_CHECK_MASK_COD_PAYMENT);
}
pl->ModifyMoney( -int32(m->COD) );
pl->ModifyMoney(-int32(m->COD));
}
m->COD = 0;
m->state = MAIL_STATE_CHANGED;
@ -560,7 +560,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
/**
* Handles the packet sent by the client when taking money from the mail.
*/
void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
void WorldSession::HandleMailTakeMoney(WorldPacket& recv_data)
{
ObjectGuid mailboxGuid;
uint32 mailId;
@ -570,10 +570,10 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
if (!CheckMailBox(mailboxGuid))
return;
Player *pl = _player;
Player* pl = _player;
Mail* m = pl->GetMail(mailId);
if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
{
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
@ -597,7 +597,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
* Handles the packet sent by the client when requesting the current mail list.
* It will send a list of all available mails in the players mailbox to the client.
*/
void WorldSession::HandleGetMailList(WorldPacket & recv_data )
void WorldSession::HandleGetMailList(WorldPacket& recv_data)
{
ObjectGuid mailboxGuid;
recv_data >> mailboxGuid;
@ -616,10 +616,10 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
data << uint8(0); // mail's count
time_t cur_time = time(NULL);
for(PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
{
// packet send mail count as uint8, prevent overflow
if(mailsCount >= 254)
if (mailsCount >= 254)
{
realCount += 1;
continue;
@ -633,7 +633,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1);
if(data.wpos()+next_mail_size > maxPacketSize)
if (data.wpos()+next_mail_size > maxPacketSize)
{
realCount += 1;
continue;
@ -643,7 +643,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
data << uint32((*itr)->messageID); // Message ID
data << uint8((*itr)->messageType); // Message Type
switch((*itr)->messageType)
switch ((*itr)->messageType)
{
case MAIL_NORMAL: // sender guid
data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender);
@ -670,16 +670,16 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
data << uint8(item_count); // client limit is 0x10
for(uint8 i = 0; i < item_count; ++i)
for (uint8 i = 0; i < item_count; ++i)
{
Item *item = _player->GetMItem((*itr)->items[i].item_guid);
Item* item = _player->GetMItem((*itr)->items[i].item_guid);
// item index (0-6?)
data << uint8(i);
// item guid low?
data << uint32(item ? item->GetGUIDLow() : 0);
// entry
data << uint32(item ? item->GetEntry() : 0);
for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
{
// unsure
data << uint32(item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
@ -723,7 +723,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
* a new item with the text of the mail and store it in the players inventory (if possible).
*
*/
void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
void WorldSession::HandleMailCreateTextItem(WorldPacket& recv_data)
{
ObjectGuid mailboxGuid;
uint32 mailId;
@ -734,7 +734,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
if (!CheckMailBox(mailboxGuid))
return;
Player *pl = _player;
Player* pl = _player;
Mail* m = pl->GetMail(mailId);
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
@ -743,7 +743,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
return;
}
Item *bodyItem = new Item; // This is not bag and then can be used new Item.
Item* bodyItem = new Item; // This is not bag and then can be used new Item.
if (!bodyItem->Create(sObjectMgr.GenerateItemLowGuid(), MAIL_BODY_ITEM_TEMPLATE, pl))
{
delete bodyItem;
@ -772,7 +772,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
DETAIL_LOG("HandleMailCreateTextItem mailid=%u", mailId);
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false );
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
if (msg == EQUIP_ERR_OK)
{
m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
@ -792,31 +792,31 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
/**
* No idea when this is called.
*/
void WorldSession::HandleQueryNextMailTime(WorldPacket & /**recv_data*/ )
void WorldSession::HandleQueryNextMailTime(WorldPacket& /**recv_data*/)
{
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
if( _player->unReadMails > 0 )
if (_player->unReadMails > 0)
{
data << uint32(0); // float
data << uint32(0); // count
uint32 count = 0;
time_t now = time(NULL);
for(PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
{
Mail *m = (*itr);
Mail* m = (*itr);
// must be not checked yet
if(m->checked & MAIL_CHECK_MASK_READ)
if (m->checked & MAIL_CHECK_MASK_READ)
continue;
// and already delivered
if(now < m->deliver_time)
if (now < m->deliver_time)
continue;
data << ObjectGuid(HIGHGUID_PLAYER, m->sender); // sender guid
switch(m->messageType)
switch (m->messageType)
{
case MAIL_AUCTION:
data << uint32(m->sender); // auction house id
@ -832,7 +832,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /**recv_data*/ )
data << uint32(0xC6000000); // float unk, time or something
++count;
if(count == 2) // do not display more than 2 mails
if (count == 2) // do not display more than 2 mails
break;
}
data.put<uint32>(4, count);

File diff suppressed because it is too large Load diff

View file

@ -106,39 +106,39 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
// currently unused for normal maps
bool CanUnload(uint32 diff)
{
if(!m_unloadTimer) return false;
if(m_unloadTimer <= diff) return true;
if (!m_unloadTimer) return false;
if (m_unloadTimer <= diff) return true;
m_unloadTimer -= diff;
return false;
}
virtual bool Add(Player *);
virtual void Remove(Player *, bool);
template<class T> void Add(T *);
template<class T> void Remove(T *, bool);
virtual bool Add(Player*);
virtual void Remove(Player*, bool);
template<class T> void Add(T*);
template<class T> void Remove(T*, bool);
static void DeleteFromWorld(Player* player); // player object will deleted at call
virtual void Update(const uint32&);
void MessageBroadcast(Player *, WorldPacket *, bool to_self);
void MessageBroadcast(WorldObject *, WorldPacket *);
void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
void MessageBroadcast(Player*, WorldPacket*, bool to_self);
void MessageBroadcast(WorldObject*, WorldPacket*);
void MessageDistBroadcast(Player*, WorldPacket*, float dist, bool to_self, bool own_team_only = false);
void MessageDistBroadcast(WorldObject*, WorldPacket*, float dist);
float GetVisibilityDistance() const { return m_VisibleDistance; }
//function for setting up visibility distance for maps on per-type/per-Id basis
virtual void InitVisibilityDistance();
void PlayerRelocation(Player *, float x, float y, float z, float angl);
void CreatureRelocation(Creature *creature, float x, float y, float z, float orientation);
void PlayerRelocation(Player*, float x, float y, float z, float angl);
void CreatureRelocation(Creature* creature, float x, float y, float z, float orientation);
template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER>& visitor);
bool IsRemovalGrid(float x, float y) const
{
GridPair p = MaNGOS::ComputeGridPair(x, y);
return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
return(!getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL);
}
bool IsLoaded(float x, float y) const
@ -147,13 +147,13 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
return loaded(p);
}
bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
bool GetUnloadLock(const GridPair& p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
void SetUnloadLock(const GridPair& p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
void LoadGrid(const Cell& cell, bool no_unload = false);
bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
bool UnloadGrid(const uint32& x, const uint32& y, bool pForce);
virtual void UnloadAll(bool pForce);
void ResetGridExpiry(NGridType &grid, float factor = 1) const
void ResetGridExpiry(NGridType& grid, float factor = 1) const
{
grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor));
}
@ -166,7 +166,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
virtual void RemoveAllObjectsInRemoveList();
bool CreatureRespawnRelocation(Creature *c); // used only in CreatureRelocation and ObjectGridUnloader
bool CreatureRespawnRelocation(Creature* c); // used only in CreatureRelocation and ObjectGridUnloader
bool CheckGridIntegrity(Creature* c, bool moved) const;
@ -197,7 +197,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
// can't be NULL for loaded map
MapPersistentState* GetPersistentState() const { return m_persistentState; }
void AddObjectToRemoveList(WorldObject *obj);
void AddObjectToRemoveList(WorldObject* obj);
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
@ -236,21 +236,21 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
typedef TypeUnorderedMapContainer<AllMapStoredObjectTypes, ObjectGuid> MapStoredObjectTypesContainer;
MapStoredObjectTypesContainer& GetObjectsStore() { return m_objectsStore; }
void AddUpdateObject(Object *obj)
void AddUpdateObject(Object* obj)
{
i_objectsToClientUpdate.insert(obj);
}
void RemoveUpdateObject(Object *obj)
void RemoveUpdateObject(Object* obj)
{
i_objectsToClientUpdate.erase( obj );
i_objectsToClientUpdate.erase(obj);
}
// DynObjects currently
uint32 GenerateLocalLowGuid(HighGuid guidhigh);
//get corresponding TerrainData object for this particular map
const TerrainInfo * GetTerrain() const { return m_TerrainData; }
const TerrainInfo* GetTerrain() const { return m_TerrainData; }
void CreateInstanceData(bool load);
InstanceData* GetInstanceData() { return i_data; }
@ -262,7 +262,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
// VMap System
bool IsInLineOfSight(float srcX, float srcY, float srcZ, float destX, float destY, float destZ);
bool GetObjectHitPos(float srcX, float srcY, float srcZ, float destX, float destY, float destZ, float& resX, float &resY, float& resZ, float pModifyDist);
bool GetObjectHitPos(float srcX, float srcY, float srcZ, float destX, float destY, float destZ, float& resX, float& resY, float& resZ, float pModifyDist);
// Get Holder for Creature Linking
CreatureLinkingHolder* GetCreatureLinkingHolder() { return &m_creatureLinkingHolder; }
@ -272,22 +272,22 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
void SendInitSelf( Player * player );
void SendInitSelf(Player* player);
void SendInitTransports( Player * player );
void SendRemoveTransports( Player * player );
void SendInitTransports(Player* player);
void SendRemoveTransports(Player* player);
bool CreatureCellRelocation(Creature *creature, Cell new_cell);
bool CreatureCellRelocation(Creature* creature, Cell new_cell);
bool loaded(const GridPair &) const;
void EnsureGridCreated(const GridPair &);
bool loaded(const GridPair&) const;
void EnsureGridCreated(const GridPair&);
bool EnsureGridLoaded(Cell const&);
void EnsureGridLoadedAtEnter(Cell const&, Player* player = NULL);
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
template<class T> void AddType(T *obj);
template<class T> void RemoveType(T *obj, bool);
template<class T> void AddType(T* obj);
template<class T> void RemoveType(T* obj, bool);
NGridType* getNGrid(uint32 x, uint32 y) const
{
@ -303,7 +303,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
void ScriptsProcess();
void SendObjectUpdates();
std::set<Object *> i_objectsToClientUpdate;
std::set<Object*> i_objectsToClientUpdate;
protected:
MapEntry const* i_mapEntry;
@ -328,12 +328,12 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
//Shared geodata object with map coord info...
TerrainInfo * const m_TerrainData;
TerrainInfo* const m_TerrainData;
bool m_bLoadedGrids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP* TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
std::set<WorldObject *> i_objectsToRemove;
std::set<WorldObject*> i_objectsToRemove;
typedef std::multimap<time_t, ScriptAction> ScriptScheduleMap;
ScriptScheduleMap m_scriptSchedule;
@ -350,10 +350,10 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>
// Type specific code for add/remove to/from grid
template<class T>
void AddToGrid(T*, NGridType *, Cell const&);
void AddToGrid(T*, NGridType*, Cell const&);
template<class T>
void RemoveFromGrid(T*, NGridType *, Cell const&);
void RemoveFromGrid(T*, NGridType*, Cell const&);
// Holder for information about linked mobs
CreatureLinkingHolder m_creatureLinkingHolder;
@ -378,11 +378,11 @@ class MANGOS_DLL_SPEC DungeonMap : public Map
public:
DungeonMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
~DungeonMap();
bool Add(Player *);
void Remove(Player *, bool);
bool Add(Player*);
void Remove(Player*, bool);
void Update(const uint32&);
bool Reset(InstanceResetMethod method);
void PermBindAllPlayers(Player *player);
void PermBindAllPlayers(Player* player);
void UnloadAll(bool pForce);
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;
@ -406,8 +406,8 @@ class MANGOS_DLL_SPEC BattleGroundMap : public Map
~BattleGroundMap();
void Update(const uint32&);
bool Add(Player *);
void Remove(Player *, bool);
bool Add(Player*);
void Remove(Player*, bool);
bool CanEnter(Player* player);
void SetUnload();
void UnloadAll(bool pForce);
@ -425,14 +425,14 @@ class MANGOS_DLL_SPEC BattleGroundMap : public Map
template<class T, class CONTAINER>
inline void
Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor)
Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER>& visitor)
{
const uint32 x = cell.GridX();
const uint32 y = cell.GridY();
const uint32 cell_x = cell.CellX();
const uint32 cell_y = cell.CellY();
if( !cell.NoCreate() || loaded(GridPair(x,y)) )
if (!cell.NoCreate() || loaded(GridPair(x,y)))
{
EnsureGridLoaded(cell);
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);

View file

@ -40,10 +40,10 @@ MapManager::MapManager()
MapManager::~MapManager()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
delete iter->second;
for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
delete *i;
DeleteStateMachine();
@ -71,7 +71,7 @@ void MapManager::DeleteStateMachine()
delete si_GridStates[GRID_STATE_REMOVAL];
}
void MapManager::UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid, GridInfo& ginfo, const uint32 &x, const uint32 &y, const uint32 &t_diff)
void MapManager::UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid, GridInfo& ginfo, const uint32& x, const uint32& y, const uint32& t_diff)
{
// TODO: The grid state array itself is static and therefore 100% safe, however, the data
// the state classes in it accesses is not, since grids are shared across maps (for example
@ -82,7 +82,7 @@ void MapManager::UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid,
void MapManager::InitializeVisibilityDistanceInfo()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
(*iter).second->InitVisibilityDistance();
}
@ -92,24 +92,24 @@ Map* MapManager::CreateMap(uint32 id, const WorldObject* obj)
//if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
Guard _guard(*this);
Map * m = NULL;
Map* m = NULL;
const MapEntry* entry = sMapStore.LookupEntry(id);
if(!entry)
if (!entry)
return NULL;
if(entry->Instanceable())
if (entry->Instanceable())
{
MANGOS_ASSERT(obj->GetTypeId() == TYPEID_PLAYER);
//create DungeonMap object
if(obj->GetTypeId() == TYPEID_PLAYER)
if (obj->GetTypeId() == TYPEID_PLAYER)
m = CreateInstance(id, (Player*)obj);
}
else
{
//create regular non-instanceable map
m = FindMap(id);
if( m == NULL )
if (m == NULL)
{
m = new WorldMap(id, i_gridCleanUpDelay);
//add map into container
@ -136,11 +136,11 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
Guard guard(*this);
MapMapType::const_iterator iter = i_maps.find(MapID(mapid, instanceId));
if(iter == i_maps.end())
if (iter == i_maps.end())
return NULL;
//this is a small workaround for transports
if(instanceId == 0 && iter->second->Instanceable())
if (instanceId == 0 && iter->second->Instanceable())
{
assert(false);
return NULL;
@ -155,18 +155,18 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
*/
bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
{
const MapEntry *entry = sMapStore.LookupEntry(mapid);
if(!entry)
const MapEntry* entry = sMapStore.LookupEntry(mapid);
if (!entry)
return false;
const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
const char* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
if(entry->IsDungeon())
if (entry->IsDungeon())
{
if (entry->IsRaid())
{
// GMs can avoid raid limitations
if(!player->isGameMaster() && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_RAID))
if (!player->isGameMaster() && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_RAID))
{
// can only enter in a raid group
Group* group = player->GetGroup();
@ -210,9 +210,9 @@ void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId)
Guard _guard(*this);
MapMapType::iterator iter = i_maps.find(MapID(mapid, instanceId));
if(iter != i_maps.end())
if (iter != i_maps.end())
{
Map * pMap = iter->second;
Map* pMap = iter->second;
if (pMap->Instanceable())
{
i_maps.erase(iter);
@ -227,10 +227,10 @@ void
MapManager::Update(uint32 diff)
{
i_timer.Update(diff);
if( !i_timer.Passed() )
if (!i_timer.Passed())
return;
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->Update((uint32)i_timer.GetCurrent());
for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
@ -241,11 +241,11 @@ MapManager::Update(uint32 diff)
//remove all maps which can be unloaded
MapMapType::iterator iter = i_maps.begin();
while(iter != i_maps.end())
while (iter != i_maps.end())
{
Map * pMap = iter->second;
Map* pMap = iter->second;
//check if map can be unloaded
if(pMap->CanUnload((uint32)i_timer.GetCurrent()))
if (pMap->CanUnload((uint32)i_timer.GetCurrent()))
{
pMap->UnloadAll(true);
delete pMap;
@ -261,7 +261,7 @@ MapManager::Update(uint32 diff)
void MapManager::RemoveAllObjectsInRemoveList()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->RemoveAllObjectsInRemoveList();
}
@ -284,10 +284,10 @@ bool MapManager::IsValidMAP(uint32 mapid)
void MapManager::UnloadAll()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->UnloadAll(true);
while(!i_maps.empty())
while (!i_maps.empty())
{
delete i_maps.begin()->second;
i_maps.erase(i_maps.begin());
@ -299,10 +299,10 @@ void MapManager::UnloadAll()
uint32 MapManager::GetNumInstances()
{
uint32 ret = 0;
for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->IsDungeon()) continue;
Map* map = itr->second;
if (!map->IsDungeon()) continue;
ret += 1;
}
return ret;
@ -311,10 +311,10 @@ uint32 MapManager::GetNumInstances()
uint32 MapManager::GetNumPlayersInInstances()
{
uint32 ret = 0;
for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->IsDungeon()) continue;
Map* map = itr->second;
if (!map->IsDungeon()) continue;
ret += map->GetPlayers().getSize();
}
return ret;
@ -322,14 +322,14 @@ uint32 MapManager::GetNumPlayersInInstances()
///// returns a new or existing Instance
///// in case of battlegrounds it will only return an existing map, those maps are created by bg-system
Map* MapManager::CreateInstance(uint32 id, Player * player)
Map* MapManager::CreateInstance(uint32 id, Player* player)
{
Map* map = NULL;
Map * pNewMap = NULL;
Map* pNewMap = NULL;
uint32 NewInstanceId = 0; // instanceId of the resulting map
const MapEntry* entry = sMapStore.LookupEntry(id);
if(entry->IsBattleGroundOrArena())
if (entry->IsBattleGroundOrArena())
{
// find existing bg map for player
NewInstanceId = player->GetBattleGroundId();
@ -357,7 +357,7 @@ Map* MapManager::CreateInstance(uint32 id, Player * player)
}
//add a new map object into the registry
if(pNewMap)
if (pNewMap)
{
i_maps[MapID(id, NewInstanceId)] = pNewMap;
map = pNewMap;
@ -366,7 +366,7 @@ Map* MapManager::CreateInstance(uint32 id, Player * player)
return map;
}
DungeonMap* MapManager::CreateDungeonMap(uint32 id, uint32 InstanceId, Difficulty difficulty, DungeonPersistentState *save)
DungeonMap* MapManager::CreateDungeonMap(uint32 id, uint32 InstanceId, Difficulty difficulty, DungeonPersistentState* save)
{
// make sure we have a valid map id
if (!sMapStore.LookupEntry(id))
@ -386,7 +386,7 @@ DungeonMap* MapManager::CreateDungeonMap(uint32 id, uint32 InstanceId, Difficult
DEBUG_LOG("MapInstanced::CreateDungeonMap: %s map instance %d for %d created with difficulty %d", save?"":"new ", InstanceId, id, difficulty);
DungeonMap *map = new DungeonMap(id, i_gridCleanUpDelay, InstanceId, difficulty);
DungeonMap* map = new DungeonMap(id, i_gridCleanUpDelay, InstanceId, difficulty);
// Dungeons can have saved instance data
bool load_data = save != NULL;
@ -403,7 +403,7 @@ BattleGroundMap* MapManager::CreateBattleGroundMap(uint32 id, uint32 InstanceId,
uint8 spawnMode = bracketEntry ? bracketEntry->difficulty : REGULAR_DIFFICULTY;
BattleGroundMap *map = new BattleGroundMap(id, i_gridCleanUpDelay, InstanceId, spawnMode);
BattleGroundMap* map = new BattleGroundMap(id, i_gridCleanUpDelay, InstanceId, spawnMode);
MANGOS_ASSERT(map->IsBattleGroundOrArena());
map->SetBG(bg);
bg->SetBgMap(map);

View file

@ -36,7 +36,7 @@ struct MANGOS_DLL_DECL MapID
bool operator<(const MapID& val) const
{
if(nMapId == val.nMapId)
if (nMapId == val.nMapId)
return nInstanceId < val.nInstanceId;
return nMapId < val.nMapId;
@ -63,7 +63,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
Map* CreateBgMap(uint32 mapid, BattleGround* bg);
Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
void UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid, GridInfo& ginfo, const uint32 &x, const uint32 &y, const uint32 &t_diff);
void UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid, GridInfo& ginfo, const uint32& x, const uint32& y, const uint32& t_diff);
// only const version for outer users
void DeleteInstance(uint32 mapid, uint32 instanceId);
@ -73,7 +73,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
void SetGridCleanUpDelay(uint32 t)
{
if( t < MIN_GRID_DELAY )
if (t < MIN_GRID_DELAY)
i_gridCleanUpDelay = MIN_GRID_DELAY;
else
i_gridCleanUpDelay = t;
@ -81,7 +81,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
void SetMapUpdateInterval(uint32 t)
{
if( t > MIN_MAP_UPDATE_DELAY )
if (t > MIN_MAP_UPDATE_DELAY)
t = MIN_MAP_UPDATE_DELAY;
i_timer.SetInterval(t);
@ -133,7 +133,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
void LoadTransports();
typedef std::set<Transport *> TransportSet;
typedef std::set<Transport*> TransportSet;
TransportSet m_Transports;
typedef std::map<uint32, TransportSet> TransportMap;
@ -164,14 +164,14 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
MapManager();
~MapManager();
MapManager(const MapManager &);
MapManager& operator=(const MapManager &);
MapManager(const MapManager&);
MapManager& operator=(const MapManager&);
void InitStateMachine();
void DeleteStateMachine();
Map* CreateInstance(uint32 id, Player * player);
DungeonMap* CreateDungeonMap(uint32 id, uint32 InstanceId, Difficulty difficulty, DungeonPersistentState *save = NULL);
Map* CreateInstance(uint32 id, Player* player);
DungeonMap* CreateDungeonMap(uint32 id, uint32 InstanceId, Difficulty difficulty, DungeonPersistentState* save = NULL);
BattleGroundMap* CreateBattleGroundMap(uint32 id, uint32 InstanceId, BattleGround* bg);
uint32 i_gridCleanUpDelay;
@ -184,7 +184,7 @@ inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Do& _do)
{
MapMapType::const_iterator start = i_maps.lower_bound(MapID(mapId,0));
MapMapType::const_iterator end = i_maps.lower_bound(MapID(mapId+1,0));
for(MapMapType::const_iterator itr = start; itr != end; ++itr)
for (MapMapType::const_iterator itr = start; itr != end; ++itr)
_do(itr->second);
}

View file

@ -36,13 +36,13 @@
#include "InstanceData.h"
#include "ProgressBar.h"
INSTANTIATE_SINGLETON_1( MapPersistentStateManager );
INSTANTIATE_SINGLETON_1(MapPersistentStateManager);
static uint32 resetEventTypeDelay[MAX_RESET_EVENT_TYPE] = { 0, 3600, 900, 300, 60 };
//== MapPersistentState functions ==========================
MapPersistentState::MapPersistentState(uint16 MapId, uint32 InstanceId, Difficulty difficulty)
: m_instanceid(InstanceId), m_mapid(MapId),
: m_instanceid(InstanceId), m_mapid(MapId),
m_difficulty(difficulty), m_usedByMap(NULL)
{
}
@ -84,7 +84,7 @@ void MapPersistentState::SaveCreatureRespawnTime(uint32 loguid, time_t t)
SqlStatement stmt = CharacterDatabase.CreateStatement(delSpawnTime, "DELETE FROM creature_respawn WHERE guid = ? AND instance = ?");
stmt.PExecute(loguid, m_instanceid);
if(t > sWorld.GetGameTime())
if (t > sWorld.GetGameTime())
{
stmt = CharacterDatabase.CreateStatement(insSpawnTime, "INSERT INTO creature_respawn VALUES ( ?, ?, ? )");
stmt.PExecute(loguid, uint64(t), m_instanceid);
@ -109,7 +109,7 @@ void MapPersistentState::SaveGORespawnTime(uint32 loguid, time_t t)
SqlStatement stmt = CharacterDatabase.CreateStatement(delSpawnTime, "DELETE FROM gameobject_respawn WHERE guid = ? AND instance = ?");
stmt.PExecute(loguid, m_instanceid);
if(t > sWorld.GetGameTime())
if (t > sWorld.GetGameTime())
{
stmt = CharacterDatabase.CreateStatement(insSpawnTime, "INSERT INTO gameobject_respawn VALUES ( ?, ?, ? )");
stmt.PExecute(loguid, uint64(t), m_instanceid);
@ -118,7 +118,7 @@ void MapPersistentState::SaveGORespawnTime(uint32 loguid, time_t t)
CharacterDatabase.CommitTransaction();
}
void MapPersistentState::SetCreatureRespawnTime( uint32 loguid, time_t t )
void MapPersistentState::SetCreatureRespawnTime(uint32 loguid, time_t t)
{
if (t > sWorld.GetGameTime())
m_creatureRespawnTimes[loguid] = t;
@ -129,7 +129,7 @@ void MapPersistentState::SetCreatureRespawnTime( uint32 loguid, time_t t )
}
}
void MapPersistentState::SetGORespawnTime( uint32 loguid, time_t t )
void MapPersistentState::SetGORespawnTime(uint32 loguid, time_t t)
{
if (t > sWorld.GetGameTime())
m_goRespawnTimes[loguid] = t;
@ -148,7 +148,7 @@ void MapPersistentState::ClearRespawnTimes()
UnloadIfEmpty();
}
void MapPersistentState::AddCreatureToGrid( uint32 guid, CreatureData const* data )
void MapPersistentState::AddCreatureToGrid(uint32 guid, CreatureData const* data)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
@ -156,7 +156,7 @@ void MapPersistentState::AddCreatureToGrid( uint32 guid, CreatureData const* dat
m_gridObjectGuids[cell_id].creatures.insert(guid);
}
void MapPersistentState::RemoveCreatureFromGrid( uint32 guid, CreatureData const* data )
void MapPersistentState::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
@ -164,7 +164,7 @@ void MapPersistentState::RemoveCreatureFromGrid( uint32 guid, CreatureData const
m_gridObjectGuids[cell_id].creatures.erase(guid);
}
void MapPersistentState::AddGameobjectToGrid( uint32 guid, GameObjectData const* data )
void MapPersistentState::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
@ -172,7 +172,7 @@ void MapPersistentState::AddGameobjectToGrid( uint32 guid, GameObjectData const*
m_gridObjectGuids[cell_id].gameobjects.insert(guid);
}
void MapPersistentState::RemoveGameobjectFromGrid( uint32 guid, GameObjectData const* data )
void MapPersistentState::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
@ -206,21 +206,21 @@ bool WorldPersistentState::CanBeUnload() const
//== DungeonPersistentState functions =====================
DungeonPersistentState::DungeonPersistentState( uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset, uint32 completedEncountersMask)
: MapPersistentState(MapId, InstanceId, difficulty), m_resetTime(resetTime), m_canReset(canReset), m_completedEncountersMask(completedEncountersMask)
DungeonPersistentState::DungeonPersistentState(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset, uint32 completedEncountersMask)
: MapPersistentState(MapId, InstanceId, difficulty), m_resetTime(resetTime), m_canReset(canReset), m_completedEncountersMask(completedEncountersMask)
{
}
DungeonPersistentState::~DungeonPersistentState()
{
while(!m_playerList.empty())
while (!m_playerList.empty())
{
Player *player = *(m_playerList.begin());
Player* player = *(m_playerList.begin());
player->UnbindInstance(GetMapId(), GetDifficulty(), true);
}
while(!m_groupList.empty())
while (!m_groupList.empty())
{
Group *group = *(m_groupList.begin());
Group* group = *(m_groupList.begin());
group->UnbindInstance(GetMapId(), GetDifficulty(), true);
}
}
@ -239,10 +239,10 @@ void DungeonPersistentState::SaveToDB()
// state instance data too
std::string data;
if (Map *map = GetMap())
if (Map* map = GetMap())
{
InstanceData *iData = map->GetInstanceData();
if(iData && iData->Save())
InstanceData* iData = map->GetInstanceData();
if (iData && iData->Save())
{
data = iData->Save();
CharacterDatabase.escape_string(data);
@ -276,8 +276,8 @@ InstanceTemplate const* DungeonPersistentState::GetTemplate() const
time_t DungeonPersistentState::GetResetTimeForDB() const
{
// only state the reset time for normal instances
const MapEntry *entry = sMapStore.LookupEntry(GetMapId());
if(!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
const MapEntry* entry = sMapStore.LookupEntry(GetMapId());
if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
return 0;
else
return GetResetTime();
@ -353,8 +353,8 @@ void DungeonResetScheduler::LoadResetTimes()
typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
InstResetTimeMapDiffType instResetTime;
QueryResult *result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0");
if( result )
QueryResult* result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0");
if (result)
{
do
{
@ -380,7 +380,7 @@ void DungeonResetScheduler::LoadResetTimes()
// update reset time for normal instances with the max creature respawn time + X hours
result = CharacterDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
if( result )
if (result)
{
do
{
@ -390,7 +390,7 @@ void DungeonResetScheduler::LoadResetTimes()
uint32 instance = fields[1].GetUInt32();
InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);
if(itr != instResetTime.end() && itr->second.second != resettime)
if (itr != instResetTime.end() && itr->second.second != resettime)
{
CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", uint64(resettime), instance);
itr->second.second = resettime;
@ -401,15 +401,15 @@ void DungeonResetScheduler::LoadResetTimes()
}
// schedule the reset times
for(InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
if(itr->second.second > now)
for (InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
if (itr->second.second > now)
ScheduleReset(true, itr->second.second, DungeonResetEvent(RESET_EVENT_NORMAL_DUNGEON, PAIR32_LOPART(itr->second.first),Difficulty(PAIR32_HIPART(itr->second.first)),itr->first));
}
// load the global respawn times for raid/heroic instances
uint32 diff = sWorld.getConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR) * HOUR;
result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
if(result)
if (result)
{
do
{
@ -430,11 +430,12 @@ void DungeonResetScheduler::LoadResetTimes()
// update the reset time if the hour in the configs changes
uint64 newresettime = (oldresettime / DAY) * DAY + diff;
if(oldresettime != newresettime)
if (oldresettime != newresettime)
CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty);
SetResetTimeFor(mapid,difficulty,newresettime);
} while(result->NextRow());
}
while (result->NextRow());
delete result;
}
@ -444,7 +445,7 @@ void DungeonResetScheduler::LoadResetTimes()
// calculate new global reset times for expired instances and those that have never been reset yet
// add the global reset times to the priority queue
for(MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
for (MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
{
uint32 map_diff_pair = itr->first;
uint32 mapid = PAIR32_LOPART(map_diff_pair);
@ -461,14 +462,14 @@ void DungeonResetScheduler::LoadResetTimes()
uint32 period = GetMaxResetTimeFor(mapDiff);
time_t t = GetResetTimeFor(mapid,difficulty);
if(!t)
if (!t)
{
// initialize the reset time
t = today + period + diff;
CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','%u','"UI64FMTD"')", mapid, difficulty, (uint64)t);
}
if(t < now)
if (t < now)
{
// assume that expired instances have already been cleaned
// calculate the next reset time
@ -481,8 +482,8 @@ void DungeonResetScheduler::LoadResetTimes()
// schedule the global reset/warning
ResetEventType type = RESET_EVENT_INFORM_1;
for(; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type+1))
if(t - resetEventTypeDelay[type] > now)
for (; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type+1))
if (t - resetEventTypeDelay[type] > now)
break;
ScheduleReset(true, t - resetEventTypeDelay[type], DungeonResetEvent(type, mapid, difficulty, 0));
@ -499,7 +500,7 @@ void DungeonResetScheduler::ScheduleReset(bool add, time_t time, DungeonResetEve
ResetTimeQueue::iterator itr;
std::pair<ResetTimeQueue::iterator, ResetTimeQueue::iterator> range;
range = m_resetTimeQueue.equal_range(time);
for(itr = range.first; itr != range.second; ++itr)
for (itr = range.first; itr != range.second; ++itr)
{
if (itr->second == event)
{
@ -508,18 +509,18 @@ void DungeonResetScheduler::ScheduleReset(bool add, time_t time, DungeonResetEve
}
}
// in case the reset time changed (should happen very rarely), we search the whole queue
if(itr == range.second)
if (itr == range.second)
{
for(itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr)
for (itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr)
{
if(itr->second == event)
if (itr->second == event)
{
m_resetTimeQueue.erase(itr);
return;
}
}
if(itr == m_resetTimeQueue.end())
if (itr == m_resetTimeQueue.end())
sLog.outError("DungeonResetScheduler::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
}
}
@ -528,9 +529,9 @@ void DungeonResetScheduler::ScheduleReset(bool add, time_t time, DungeonResetEve
void DungeonResetScheduler::Update()
{
time_t now = time(NULL), t;
while(!m_resetTimeQueue.empty() && (t = m_resetTimeQueue.begin()->first) < now)
while (!m_resetTimeQueue.empty() && (t = m_resetTimeQueue.begin()->first) < now)
{
DungeonResetEvent &event = m_resetTimeQueue.begin()->second;
DungeonResetEvent& event = m_resetTimeQueue.begin()->second;
if (event.type == RESET_EVENT_NORMAL_DUNGEON)
{
// for individual normal instances, max creature respawn + X hours
@ -597,7 +598,7 @@ MapPersistentStateManager::~MapPersistentStateManager()
*/
MapPersistentState* MapPersistentStateManager::AddPersistentState(MapEntry const* mapEntry, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load /*=false*/, bool initPools /*= true*/, uint32 completedEncountersMask /*= 0*/)
{
if (MapPersistentState *old_save = GetPersistentState(mapEntry->MapID, instanceId))
if (MapPersistentState* old_save = GetPersistentState(mapEntry->MapID, instanceId))
return old_save;
if (mapEntry->IsDungeon())
@ -619,7 +620,7 @@ MapPersistentState* MapPersistentStateManager::AddPersistentState(MapEntry const
DEBUG_LOG("MapPersistentStateManager::AddPersistentState: mapid = %d, instanceid = %d, reset time = %u, canRset = %u", mapEntry->MapID, instanceId, resetTime, canReset ? 1 : 0);
MapPersistentState *state;
MapPersistentState* state;
if (mapEntry->IsDungeon())
{
DungeonPersistentState* dungeonState = new DungeonPersistentState(mapEntry->MapID, instanceId, difficulty, resetTime, canReset, completedEncountersMask);
@ -644,7 +645,7 @@ MapPersistentState* MapPersistentStateManager::AddPersistentState(MapEntry const
return state;
}
MapPersistentState *MapPersistentStateManager::GetPersistentState(uint32 mapId, uint32 instanceId)
MapPersistentState* MapPersistentStateManager::GetPersistentState(uint32 mapId, uint32 instanceId)
{
if (instanceId)
{
@ -698,7 +699,7 @@ void MapPersistentStateManager::RemovePersistentState(uint32 mapId, uint32 insta
}
}
void MapPersistentStateManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...)
void MapPersistentStateManager::_DelHelper(DatabaseType& db, const char* fields, const char* table, const char* queryTail,...)
{
Tokens fieldTokens = StrSplit(fields, ", ");
MANGOS_ASSERT(fieldTokens.size() != 0);
@ -706,24 +707,25 @@ void MapPersistentStateManager::_DelHelper(DatabaseType &db, const char *fields,
va_list ap;
char szQueryTail [MAX_QUERY_LEN];
va_start(ap, queryTail);
vsnprintf( szQueryTail, MAX_QUERY_LEN, queryTail, ap );
vsnprintf(szQueryTail, MAX_QUERY_LEN, queryTail, ap);
va_end(ap);
QueryResult *result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
if(result)
QueryResult* result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
if (result)
{
do
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
std::ostringstream ss;
for(size_t i = 0; i < fieldTokens.size(); i++)
for (size_t i = 0; i < fieldTokens.size(); i++)
{
std::string fieldValue = fields[i].GetCppString();
db.escape_string(fieldValue);
ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'";
}
db.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
} while (result->NextRow());
}
while (result->NextRow());
delete result;
}
}
@ -756,7 +758,7 @@ void MapPersistentStateManager::CleanupInstances()
bar.step();
sLog.outString();
sLog.outString( ">> Instances cleaned up");
sLog.outString(">> Instances cleaned up");
}
void MapPersistentStateManager::PackInstances()
@ -770,12 +772,12 @@ void MapPersistentStateManager::PackInstances()
// all valid ids are in the instance table
// any associations to ids not in this table are assumed to be
// cleaned already in CleanupInstances
QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
if( result )
QueryResult* result = CharacterDatabase.Query("SELECT id FROM instance");
if (result)
{
do
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
InstanceSet.insert(fields[0].GetUInt32());
}
while (result->NextRow());
@ -807,11 +809,11 @@ void MapPersistentStateManager::PackInstances()
bar.step();
}
sLog.outString( ">> Instance numbers remapped, next instance id is %u", InstanceNumber );
sLog.outString(">> Instance numbers remapped, next instance id is %u", InstanceNumber);
sLog.outString();
}
void MapPersistentStateManager::_ResetSave(PersistentStateMap& holder, PersistentStateMap::iterator &itr)
void MapPersistentStateManager::_ResetSave(PersistentStateMap& holder, PersistentStateMap::iterator& itr)
{
// unbind all players bound to the instance
// do not allow UnbindInstance to automatically unload the InstanceSaves
@ -829,7 +831,7 @@ void MapPersistentStateManager::_ResetInstance(uint32 mapid, uint32 instanceId)
if (itr != m_instanceSaveByInstanceId.end())
{
// delay reset until map unload for loaded map
if (Map * iMap = itr->second->GetMap())
if (Map* iMap = itr->second->GetMap())
{
MANGOS_ASSERT(iMap->IsDungeon());
@ -847,7 +849,7 @@ void MapPersistentStateManager::_ResetInstance(uint32 mapid, uint32 instanceId)
void MapPersistentStateManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, uint32 timeLeft)
{
// global reset for all instances of the given map
MapEntry const *mapEntry = sMapStore.LookupEntry(mapid);
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if (!mapEntry->Instanceable())
return;
@ -863,7 +865,7 @@ void MapPersistentStateManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficu
}
// remove all binds to instances of the given map
for(PersistentStateMap::iterator itr = m_instanceSaveByInstanceId.begin(); itr != m_instanceSaveByInstanceId.end();)
for (PersistentStateMap::iterator itr = m_instanceSaveByInstanceId.begin(); itr != m_instanceSaveByInstanceId.end();)
{
if (itr->second->GetMapId() == mapid && itr->second->GetDifficulty() == difficulty)
_ResetSave(m_instanceSaveByInstanceId, itr);
@ -888,10 +890,10 @@ void MapPersistentStateManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficu
const MapManager::MapMapType& maps = sMapMgr.Maps();
MapManager::MapMapType::const_iterator iter_last = maps.lower_bound(MapID(mapid + 1));
for(MapManager::MapMapType::const_iterator mitr = maps.lower_bound(MapID(mapid)); mitr != iter_last; ++mitr)
for (MapManager::MapMapType::const_iterator mitr = maps.lower_bound(MapID(mapid)); mitr != iter_last; ++mitr)
{
Map *map2 = mitr->second;
if(map2->GetId() != mapid)
Map* map2 = mitr->second;
if (map2->GetId() != mapid)
break;
if (warn)
@ -908,7 +910,7 @@ void MapPersistentStateManager::GetStatistics(uint32& numStates, uint32& numBoun
numBoundGroups = 0;
// only instanceable maps have bounds
for(PersistentStateMap::iterator itr = m_instanceSaveByInstanceId.begin(); itr != m_instanceSaveByInstanceId.end(); ++itr)
for (PersistentStateMap::iterator itr = m_instanceSaveByInstanceId.begin(); itr != m_instanceSaveByInstanceId.end(); ++itr)
{
if (!itr->second->GetMapEntry()->IsDungeon())
continue;
@ -919,7 +921,7 @@ void MapPersistentStateManager::GetStatistics(uint32& numStates, uint32& numBoun
}
}
void MapPersistentStateManager::_CleanupExpiredInstancesAtTime( time_t t )
void MapPersistentStateManager::_CleanupExpiredInstancesAtTime(time_t t)
{
_DelHelper(CharacterDatabase, "id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)t, (uint64)t);
}
@ -928,7 +930,7 @@ void MapPersistentStateManager::_CleanupExpiredInstancesAtTime( time_t t )
void MapPersistentStateManager::InitWorldMaps()
{
MapPersistentState* state = NULL; // need any from created for shared pool state
for(uint32 mapid = 0; mapid < sMapStore.GetNumRows(); ++mapid)
for (uint32 mapid = 0; mapid < sMapStore.GetNumRows(); ++mapid)
if (MapEntry const* entry = sMapStore.LookupEntry(mapid))
if (!entry->Instanceable())
state = AddPersistentState(entry, 0, REGULAR_DIFFICULTY, 0, false, true, false);
@ -945,7 +947,7 @@ void MapPersistentStateManager::LoadCreatureRespawnTimes()
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult *result = CharacterDatabase.Query("SELECT guid, respawntime, map, instance, difficulty, resettime, encountersMask FROM creature_respawn LEFT JOIN instance ON instance = id");
QueryResult* result = CharacterDatabase.Query("SELECT guid, respawntime, map, instance, difficulty, resettime, encountersMask FROM creature_respawn LEFT JOIN instance ON instance = id");
if (!result)
{
BarGoLink bar(1);
@ -994,7 +996,8 @@ void MapPersistentStateManager::LoadCreatureRespawnTimes()
++count;
} while (result->NextRow());
}
while (result->NextRow());
delete result;
@ -1010,7 +1013,7 @@ void MapPersistentStateManager::LoadGameobjectRespawnTimes()
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult *result = CharacterDatabase.Query("SELECT guid, respawntime, map, instance, difficulty, resettime, encountersMask FROM gameobject_respawn LEFT JOIN instance ON instance = id");
QueryResult* result = CharacterDatabase.Query("SELECT guid, respawntime, map, instance, difficulty, resettime, encountersMask FROM gameobject_respawn LEFT JOIN instance ON instance = id");
if (!result)
{
@ -1060,7 +1063,8 @@ void MapPersistentStateManager::LoadGameobjectRespawnTimes()
++count;
} while (result->NextRow());
}
while (result->NextRow());
delete result;

View file

@ -193,11 +193,11 @@ class DungeonPersistentState : public MapPersistentState
/* online players bound to the instance (perm/solo)
does not include the members of the group unless they have permanent saves */
void AddPlayer(Player *player) { m_playerList.push_back(player); }
bool RemovePlayer(Player *player) { m_playerList.remove(player); return UnloadIfEmpty(); }
void AddPlayer(Player* player) { m_playerList.push_back(player); }
bool RemovePlayer(Player* player) { m_playerList.remove(player); return UnloadIfEmpty(); }
/* all groups bound to the instance */
void AddGroup(Group *group) { m_groupList.push_back(group); }
bool RemoveGroup(Group *group) { m_groupList.remove(group); return UnloadIfEmpty(); }
void AddGroup(Group* group) { m_groupList.push_back(group); }
bool RemoveGroup(Group* group) { m_groupList.remove(group); return UnloadIfEmpty(); }
/* for normal instances this corresponds to max(creature respawn time) + X hours
for raid/heroic instances this caches the global respawn time for the map */
@ -346,7 +346,7 @@ class MANGOS_DLL_DECL MapPersistentStateManager : public MaNGOS::Singleton<MapPe
MapPersistentState* AddPersistentState(MapEntry const* mapEntry, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load = false, bool initPools = true, uint32 completedEncountersMask = 0);
// search stored state, can be NULL in result
MapPersistentState *GetPersistentState(uint32 mapId, uint32 InstanceId);
MapPersistentState* GetPersistentState(uint32 mapId, uint32 InstanceId);
void RemovePersistentState(uint32 mapId, uint32 instanceId);
@ -372,8 +372,8 @@ class MANGOS_DLL_DECL MapPersistentStateManager : public MaNGOS::Singleton<MapPe
void _ResetInstance(uint32 mapid, uint32 instanceId);
void _CleanupExpiredInstancesAtTime(time_t t);
void _ResetSave(PersistentStateMap& holder, PersistentStateMap::iterator &itr);
void _DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...);
void _ResetSave(PersistentStateMap& holder, PersistentStateMap::iterator& itr);
void _DelHelper(DatabaseType& db, const char* fields, const char* table, const char* queryTail,...);
// used during global instance resets
bool lock_instLists;
@ -394,7 +394,7 @@ inline void MapPersistentStateManager::DoForAllStatesWithMapId(uint32 mapId, Do&
if (mapEntry->Instanceable())
{
for(PersistentStateMap::iterator itr = m_instanceSaveByInstanceId.begin(); itr != m_instanceSaveByInstanceId.end();)
for (PersistentStateMap::iterator itr = m_instanceSaveByInstanceId.begin(); itr != m_instanceSaveByInstanceId.end();)
{
if (itr->second->GetMapId() == mapId)
_do((itr++)->second);

View file

@ -34,7 +34,7 @@ class MANGOS_DLL_SPEC MapReference : public Reference<Map, Player>
void targetObjectDestroyLink()
{
// called from unlink()
if(isValid()) getTarget()->m_mapRefManager.decSize();
if (isValid()) getTarget()->m_mapRefManager.decSize();
}
void sourceObjectDestroyLink()
{
@ -44,9 +44,9 @@ class MANGOS_DLL_SPEC MapReference : public Reference<Map, Player>
public:
MapReference() : Reference<Map, Player>() {}
~MapReference() { unlink(); }
MapReference *next() { return (MapReference*)Reference<Map, Player>::next(); }
MapReference const *next() const { return (MapReference const*)Reference<Map, Player>::next(); }
MapReference *nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
MapReference const *nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
MapReference* next() { return (MapReference*)Reference<Map, Player>::next(); }
MapReference const* next() const { return (MapReference const*)Reference<Map, Player>::next(); }
MapReference* nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
MapReference const* nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
};
#endif

View file

@ -49,7 +49,7 @@ void MassMailMgr::AddMassMailTask(MailDraft* mailProto, MailSender sender, uint3
struct MassMailerQueryHandler
{
void HandleQueryCallback(QueryResult * result, MailDraft* mailProto, MailSender sender)
void HandleQueryCallback(QueryResult* result, MailDraft* mailProto, MailSender sender)
{
if (!result)
return;
@ -58,10 +58,11 @@ struct MassMailerQueryHandler
do
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
recievers.insert(fields[0].GetUInt32());
} while (result->NextRow());
}
while (result->NextRow());
delete result;
}
} massMailerQueryHandler;
@ -88,7 +89,7 @@ void MassMailMgr::Update(bool sendall /*= false*/)
task.m_receivers.erase(task.m_receivers.begin());
ObjectGuid receiver_guid = ObjectGuid(HIGHGUID_PLAYER, receiver_lowguid);
Player *receiver = sObjectMgr.GetPlayer(receiver_guid);
Player* receiver = sObjectMgr.GetPlayer(receiver_guid);
// last case. can be just send
if (task.m_receivers.empty())
@ -115,7 +116,7 @@ void MassMailMgr::Update(bool sendall /*= false*/)
if (task.m_receivers.empty())
m_massMails.pop_front();
}
while(!m_massMails.empty() && (sendall || maxcount > 0));
while (!m_massMails.empty() && (sendall || maxcount > 0));
}
void MassMailMgr::GetStatistic(uint32& tasks, uint32& mails, uint32& needTime) const

File diff suppressed because it is too large Load diff

View file

@ -34,7 +34,7 @@
#include <cassert>
inline bool isStatic(MovementGenerator *mv)
inline bool isStatic(MovementGenerator* mv)
{
return (mv == &si_idleMovement);
}
@ -62,9 +62,9 @@ void MotionMaster::Initialize()
MotionMaster::~MotionMaster()
{
// just deallocate movement generator, but do not Finalize since it may access to already deallocated owner's memory
while(!empty())
while (!empty())
{
MovementGenerator * m = top();
MovementGenerator* m = top();
pop();
if (!isStatic(m))
delete m;
@ -76,7 +76,7 @@ void MotionMaster::UpdateMotion(uint32 diff)
if (m_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE))
return;
MANGOS_ASSERT( !empty() );
MANGOS_ASSERT(!empty());
m_cleanFlag |= MMCF_UPDATE;
if (!top()->Update(*m_owner, diff))
@ -112,9 +112,9 @@ void MotionMaster::UpdateMotion(uint32 diff)
void MotionMaster::DirectClean(bool reset, bool all)
{
while( all ? !empty() : size() > 1 )
while (all ? !empty() : size() > 1)
{
MovementGenerator *curr = top();
MovementGenerator* curr = top();
pop();
curr->Finalize(*m_owner);
@ -124,7 +124,7 @@ void MotionMaster::DirectClean(bool reset, bool all)
if (!all && reset)
{
MANGOS_ASSERT( !empty() );
MANGOS_ASSERT(!empty());
top()->Reset(*m_owner);
}
}
@ -142,9 +142,9 @@ void MotionMaster::DelayedClean(bool reset, bool all)
if (!m_expList)
m_expList = new ExpireList();
while( all ? !empty() : size() > 1 )
while (all ? !empty() : size() > 1)
{
MovementGenerator *curr = top();
MovementGenerator* curr = top();
pop();
curr->Finalize(*m_owner);
@ -158,13 +158,13 @@ void MotionMaster::DirectExpire(bool reset)
if (empty() || size() == 1)
return;
MovementGenerator *curr = top();
MovementGenerator* curr = top();
pop();
// also drop stored under top() targeted motions
while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE))
{
MovementGenerator *temp = top();
MovementGenerator* temp = top();
pop();
temp->Finalize(*m_owner);
delete temp;
@ -196,7 +196,7 @@ void MotionMaster::DelayedExpire(bool reset)
if (empty() || size() == 1)
return;
MovementGenerator *curr = top();
MovementGenerator* curr = top();
pop();
if (!m_expList)
@ -205,10 +205,10 @@ void MotionMaster::DelayedExpire(bool reset)
// also drop stored under top() targeted motions
while (!empty() && (top()->GetMovementGeneratorType() == CHASE_MOTION_TYPE || top()->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE))
{
MovementGenerator *temp = top();
MovementGenerator* temp = top();
pop();
temp ->Finalize(*m_owner);
m_expList->push_back(temp );
m_expList->push_back(temp);
}
curr->Finalize(*m_owner);
@ -234,7 +234,7 @@ void MotionMaster::MoveRandomAroundPoint(float x, float y, float z, float radius
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s move random.", m_owner->GetGuidStr().c_str());
Mutate(new RandomMovementGenerator<Creature>(x, y, z, radius, verticalZ));
}
}
}
void MotionMaster::MoveTargetedHome()
{
@ -256,7 +256,7 @@ void MotionMaster::MoveTargetedHome()
}
else if (m_owner->GetTypeId() == TYPEID_UNIT && ((Creature*)m_owner)->GetCharmerOrOwnerGuid())
{
if (Unit *target = ((Creature*)m_owner)->GetCharmerOrOwner())
if (Unit* target = ((Creature*)m_owner)->GetCharmerOrOwner())
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s follow to %s", m_owner->GetGuidStr().c_str(), target->GetGuidStr().c_str());
Mutate(new FollowMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
@ -315,7 +315,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle)
void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath)
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point (Id: %u X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), id, x, y, z );
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s targeted point (Id: %u X: %f Y: %f Z: %f)", m_owner->GetGuidStr().c_str(), id, x, y, z);
if (m_owner->GetTypeId() == TYPEID_PLAYER)
Mutate(new PointMovementGenerator<Player>(id,x,y,z,generatePath));
@ -332,7 +332,7 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z)
else
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s seek assistance (X: %f Y: %f Z: %f)",
m_owner->GetGuidStr().c_str(), x, y, z );
m_owner->GetGuidStr().c_str(), x, y, z);
Mutate(new AssistanceMovementGenerator(x,y,z));
}
}
@ -346,7 +346,7 @@ void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
else
{
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "%s is distracted after assistance call (Time: %u)",
m_owner->GetGuidStr().c_str(), time );
m_owner->GetGuidStr().c_str(), time);
Mutate(new AssistanceDistractMovementGenerator(time));
}
}
@ -420,11 +420,11 @@ void MotionMaster::MoveDistract(uint32 timer)
Mutate(mgen);
}
void MotionMaster::Mutate(MovementGenerator *m)
void MotionMaster::Mutate(MovementGenerator* m)
{
if (!empty())
{
switch(top()->GetMovementGeneratorType())
switch (top()->GetMovementGeneratorType())
{
// HomeMovement is not that important, delete it if meanwhile a new comes
case HOME_MOTION_TYPE:
@ -447,7 +447,7 @@ void MotionMaster::Mutate(MovementGenerator *m)
void MotionMaster::propagateSpeedChange()
{
Impl::container_type::iterator it = Impl::c.begin();
for ( ;it != end(); ++it)
for (; it != end(); ++it)
{
(*it)->unitSpeedChanged();
}
@ -461,7 +461,7 @@ MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
return top()->GetMovementGeneratorType();
}
bool MotionMaster::GetDestination(float &x, float &y, float &z)
bool MotionMaster::GetDestination(float& x, float& y, float& z)
{
if (m_owner->movespline->Finalized())
return false;

View file

@ -58,14 +58,14 @@ enum MMCleanFlag
MMCF_RESET = 2 // Flag if need top()->Reset()
};
class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator*>
{
private:
typedef std::stack<MovementGenerator *> Impl;
typedef std::vector<MovementGenerator *> ExpireList;
typedef std::stack<MovementGenerator*> Impl;
typedef std::vector<MovementGenerator*> ExpireList;
public:
explicit MotionMaster(Unit *unit) : m_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE) {}
explicit MotionMaster(Unit* unit) : m_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE) {}
~MotionMaster();
void Initialize();
@ -118,9 +118,9 @@ class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
// will only work in MMgens where we have a target (TARGETED_MOTION_TYPE)
void UpdateFinalDistanceToTarget(float fDistance);
bool GetDestination(float &x, float &y, float &z);
bool GetDestination(float& x, float& y, float& z);
private:
void Mutate(MovementGenerator *m); // use Move* functions instead
void Mutate(MovementGenerator* m); // use Move* functions instead
void DirectClean(bool reset, bool all);
void DelayedClean(bool reset, bool all);
@ -128,8 +128,8 @@ class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
void DirectExpire(bool reset);
void DelayedExpire(bool reset);
Unit *m_owner;
ExpireList *m_expList;
Unit* m_owner;
ExpireList* m_expList;
uint8 m_cleanFlag;
};
#endif

View file

@ -27,14 +27,14 @@ namespace MMAP
{
// ######################## MMapFactory ########################
// our global singelton copy
MMapManager *g_MMapManager = NULL;
MMapManager* g_MMapManager = NULL;
// stores list of mapids which do not use pathfinding
std::set<uint32>* g_mmapDisabledIds = NULL;
MMapManager* MMapFactory::createOrGetMMapManager()
{
if(g_MMapManager == NULL)
if (g_MMapManager == NULL)
g_MMapManager = new MMapManager();
return g_MMapManager;
@ -42,7 +42,7 @@ namespace MMAP
void MMapFactory::preventPathfindingOnMaps(const char* ignoreMapIds)
{
if(!g_mmapDisabledIds)
if (!g_mmapDisabledIds)
g_mmapDisabledIds = new std::set<uint32>();
uint32 strLenght = strlen(ignoreMapIds)+1;
@ -67,13 +67,13 @@ namespace MMAP
void MMapFactory::clear()
{
if(g_mmapDisabledIds)
if (g_mmapDisabledIds)
{
delete g_mmapDisabledIds;
g_mmapDisabledIds = NULL;
}
if(g_MMapManager)
if (g_MMapManager)
{
delete g_MMapManager;
g_MMapManager = NULL;
@ -98,7 +98,7 @@ namespace MMAP
// load and init dtNavMesh - read parameters from file
uint32 pathLen = sWorld.GetDataPath().length() + strlen("mmaps/%03i.mmap")+1;
char *fileName = new char[pathLen];
char* fileName = new char[pathLen];
snprintf(fileName, pathLen, (sWorld.GetDataPath()+"mmaps/%03i.mmap").c_str(), mapId);
FILE* file = fopen(fileName, "rb");
@ -143,7 +143,7 @@ namespace MMAP
bool MMapManager::loadMap(uint32 mapId, int32 x, int32 y)
{
// make sure the mmap is loaded and ready to load tiles
if(!loadMapData(mapId))
if (!loadMapData(mapId))
return false;
// get this mmap data
@ -160,10 +160,10 @@ namespace MMAP
// load this tile :: mmaps/MMMXXYY.mmtile
uint32 pathLen = sWorld.GetDataPath().length() + strlen("mmaps/%03i%02i%02i.mmtile")+1;
char *fileName = new char[pathLen];
char* fileName = new char[pathLen];
snprintf(fileName, pathLen, (sWorld.GetDataPath()+"mmaps/%03i%02i%02i.mmtile").c_str(), mapId, x, y);
FILE *file = fopen(fileName, "rb");
FILE* file = fopen(fileName, "rb");
if (!file)
{
sLog.outDebug("MMAP:loadMap: Could not open mmtile file '%s'", fileName);
@ -193,7 +193,7 @@ namespace MMAP
MANGOS_ASSERT(data);
size_t result = fread(data, fileHeader.size, 1, file);
if(!result)
if (!result)
{
sLog.outError("MMAP:loadMap: Bad header or data in mmap %03u%02i%02i.mmtile", mapId, x, y);
fclose(file);
@ -243,7 +243,7 @@ namespace MMAP
dtTileRef tileRef = mmap->mmapLoadedTiles[packedGridPos];
// unload, and mark as non loaded
if(DT_SUCCESS != mmap->navMesh->removeTile(tileRef, NULL, NULL))
if (DT_SUCCESS != mmap->navMesh->removeTile(tileRef, NULL, NULL))
{
// this is technically a memory leak
// if the grid is later reloaded, dtNavMesh::addTile will return error but no extra memory is used
@ -277,7 +277,7 @@ namespace MMAP
{
uint32 x = (i->first >> 16);
uint32 y = (i->first & 0x0000FFFF);
if(DT_SUCCESS != mmap->navMesh->removeTile(i->second, NULL, NULL))
if (DT_SUCCESS != mmap->navMesh->removeTile(i->second, NULL, NULL))
sLog.outError("MMAP:unloadMap: Could not unload %03u%02i%02i.mmtile from navmesh", mapId, x, y);
else
{
@ -338,7 +338,7 @@ namespace MMAP
// allocate mesh query
dtNavMeshQuery* query = dtAllocNavMeshQuery();
MANGOS_ASSERT(query);
if(DT_SUCCESS != query->init(mmap->navMesh, 1024))
if (DT_SUCCESS != query->init(mmap->navMesh, 1024))
{
dtFreeNavMeshQuery(query);
sLog.outError("MMAP:GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId %03u instanceId %u", mapId, instanceId);

View file

@ -33,7 +33,7 @@ inline void* dtCustomAlloc(int size, dtAllocHint /*hint*/)
inline void dtCustomFree(void* ptr)
{
delete [] (unsigned char*)ptr;
delete [](unsigned char*)ptr;
}
// move map related classes

View file

@ -23,7 +23,7 @@ MovementGenerator::~MovementGenerator()
{
}
bool MovementGenerator::IsActive( Unit& u )
bool MovementGenerator::IsActive(Unit& u)
{
// When movement generator list modified from Update movegen object erase delayed,
// so pointer still valid and be used for check

View file

@ -34,16 +34,16 @@ class MANGOS_DLL_SPEC MovementGenerator
virtual ~MovementGenerator();
// called before adding movement generator to motion stack
virtual void Initialize(Unit &) = 0;
virtual void Initialize(Unit&) = 0;
// called aftre remove movement generator from motion stack
virtual void Finalize(Unit &) = 0;
virtual void Finalize(Unit&) = 0;
// called before lost top position (before push new movement generator above)
virtual void Interrupt(Unit &) = 0;
virtual void Interrupt(Unit&) = 0;
// called after return movement generator to top position (after remove above movement generator)
virtual void Reset(Unit &) = 0;
virtual void Reset(Unit&) = 0;
virtual bool Update(Unit &, const uint32 &time_diff) = 0;
virtual bool Update(Unit&, const uint32& time_diff) = 0;
virtual MovementGeneratorType GetMovementGeneratorType() const = 0;
@ -52,7 +52,7 @@ class MANGOS_DLL_SPEC MovementGenerator
virtual void UpdateFinalDistance(float /*fDistance*/) { }
// used by Evade code for select point to evade with expected restart default movement
virtual bool GetResetPosition(Unit &, float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
virtual bool GetResetPosition(Unit&, float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
// given destination unreachable? due to pathfinsing or other
virtual bool IsReachable() const { return true; }
@ -66,27 +66,27 @@ template<class T, class D>
class MANGOS_DLL_SPEC MovementGeneratorMedium : public MovementGenerator
{
public:
void Initialize(Unit &u)
void Initialize(Unit& u)
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->Initialize(*((T*)&u));
}
void Finalize(Unit &u)
void Finalize(Unit& u)
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->Finalize(*((T*)&u));
}
void Interrupt(Unit &u)
void Interrupt(Unit& u)
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->Interrupt(*((T*)&u));
}
void Reset(Unit &u)
void Reset(Unit& u)
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->Reset(*((T*)&u));
}
bool Update(Unit &u, const uint32 &time_diff)
bool Update(Unit& u, const uint32& time_diff)
{
//u->AssertIsType<T>();
return (static_cast<D*>(this))->Update(*((T*)&u), time_diff);
@ -98,11 +98,11 @@ class MANGOS_DLL_SPEC MovementGeneratorMedium : public MovementGenerator
}
public:
// will not link if not overridden in the generators
void Initialize(T &u);
void Finalize(T &u);
void Interrupt(T &u);
void Reset(T &u);
bool Update(T &u, const uint32 &time_diff);
void Initialize(T& u);
void Finalize(T& u);
void Interrupt(T& u);
void Reset(T& u);
bool Update(T& u, const uint32& time_diff);
// not need always overwrites
bool GetResetPosition(T& /*u*/, float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
@ -118,7 +118,7 @@ struct MovementGeneratorFactory : public SelectableMovement
{
MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {}
MovementGenerator* Create(void *) const;
MovementGenerator* Create(void*) const;
};
typedef FactoryHolder<MovementGenerator,MovementGeneratorType> MovementGeneratorCreator;

View file

@ -23,9 +23,9 @@
template<class MOVEMENT_GEN>
inline MovementGenerator*
MovementGeneratorFactory<MOVEMENT_GEN>::Create(void *data) const
MovementGeneratorFactory<MOVEMENT_GEN>::Create(void* data) const
{
Creature* creature = reinterpret_cast<Creature *>(data);
Creature* creature = reinterpret_cast<Creature*>(data);
return (new MOVEMENT_GEN(*creature));
}
#endif

View file

@ -32,16 +32,16 @@
#include "MapPersistentStateMgr.h"
#include "ObjectMgr.h"
void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
DEBUG_LOG("WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAckOpcode();
}
void WorldSession::HandleMoveWorldportAckOpcode()
{
// ignore unexpected far teleports
if(!GetPlayer()->IsBeingTeleportedFar())
if (!GetPlayer()->IsBeingTeleportedFar())
return;
// get start teleport coordinates (will used later in fail case)
@ -49,7 +49,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->GetPosition(old_loc);
// get the teleport destination
WorldLocation &loc = GetPlayer()->GetTeleportDest();
WorldLocation& loc = GetPlayer()->GetTeleportDest();
// possible errors in the coordinate validity check (only cheating case possible)
if (!MapManager::IsValidMapCoord(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation))
@ -70,7 +70,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
Map* map = NULL;
// prevent crash at attempt landing to not existed battleground instance
if(mEntry->IsBattleGroundOrArena())
if (mEntry->IsBattleGroundOrArena())
{
if (GetPlayer()->GetBattleGroundId())
map = sMapMgr.FindMap(loc.mapid, GetPlayer()->GetBattleGroundId());
@ -133,10 +133,10 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// battleground state prepare (in case join to BG), at relogin/tele player not invited
// only add to bg group and object, if the player was invited (else he entered through command)
if(_player->InBattleGround())
if (_player->InBattleGround())
{
// cleanup setting if outdated
if(!mEntry->IsBattleGroundOrArena())
if (!mEntry->IsBattleGroundOrArena())
{
// We're not in BG
_player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
@ -144,9 +144,9 @@ void WorldSession::HandleMoveWorldportAckOpcode()
_player->SetBGTeam(TEAM_NONE);
}
// join to bg case
else if(BattleGround *bg = _player->GetBattleGround())
else if (BattleGround* bg = _player->GetBattleGround())
{
if(_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
if (_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
bg->AddPlayer(_player);
}
}
@ -154,9 +154,9 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsAfterAddToMap();
// flight fast teleport case
if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
{
if(!_player->InBattleGround())
if (!_player->InBattleGround())
{
// short preparations to continue flight
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
@ -172,7 +172,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (mInstance)
{
Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
if(MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff))
if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff))
{
if (mapDiff->resetTime)
{
@ -186,11 +186,11 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
// mount allow check
if(!mEntry->IsMountAllowed())
if (!mEntry->IsMountAllowed())
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// honorless target
if(GetPlayer()->pvpInfo.inHostileArea)
if (GetPlayer()->pvpInfo.inHostileArea)
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
// resummon pet
@ -213,13 +213,13 @@ void WorldSession::HandleMoveTeleportAckOpcode(WorldPacket& recv_data)
DEBUG_LOG("Guid: %s", guid.GetString().c_str());
DEBUG_LOG("Counter %u, time %u", counter, time/IN_MILLISECONDS);
Unit *mover = _player->GetMover();
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
Unit* mover = _player->GetMover();
Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
if(!plMover || !plMover->IsBeingTeleportedNear())
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
if(guid != plMover->GetObjectGuid())
if (guid != plMover->GetObjectGuid())
return;
plMover->SetSemaphoreTeleportNear(false);
@ -235,10 +235,10 @@ void WorldSession::HandleMoveTeleportAckOpcode(WorldPacket& recv_data)
plMover->UpdateZone(newzone, newarea);
// new zone
if(old_zone != newzone)
if (old_zone != newzone)
{
// honorless target
if(plMover->pvpInfo.inHostileArea)
if (plMover->pvpInfo.inHostileArea)
plMover->CastSpell(plMover, 2479, true);
}
@ -249,17 +249,17 @@ void WorldSession::HandleMoveTeleportAckOpcode(WorldPacket& recv_data)
GetPlayer()->ProcessDelayedOperations();
}
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
void WorldSession::HandleMovementOpcodes(WorldPacket& recv_data)
{
uint32 opcode = recv_data.GetOpcode();
DEBUG_LOG("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
recv_data.hexlike();
Unit *mover = _player->GetMover();
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
Unit* mover = _player->GetMover();
Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if(plMover && plMover->IsBeingTeleported())
if (plMover && plMover->IsBeingTeleported())
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@ -292,7 +292,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
mover->SendMessageToSetExcept(&data, _player);
}
void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data)
void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket& recv_data)
{
uint32 opcode = recv_data.GetOpcode();
DEBUG_LOG("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
@ -308,7 +308,7 @@ void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data)
recv_data >> newspeed;
// now can skip not our packet
if(_player->GetObjectGuid() != guid)
if (_player->GetObjectGuid() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@ -322,7 +322,7 @@ void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data)
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
switch(opcode)
switch (opcode)
{
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
@ -340,16 +340,16 @@ void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data)
// skip all forced speed changes except last and unexpected
// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
if(_player->m_forced_speed_changes[force_move_type] > 0)
if (_player->m_forced_speed_changes[force_move_type] > 0)
{
--_player->m_forced_speed_changes[force_move_type];
if(_player->m_forced_speed_changes[force_move_type] > 0)
if (_player->m_forced_speed_changes[force_move_type] > 0)
return;
}
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
{
if(_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
@ -364,7 +364,7 @@ void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data)
}
}
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
recv_data.hexlike();
@ -372,7 +372,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
ObjectGuid guid;
recv_data >> guid;
if(_player->GetMover()->GetObjectGuid() != guid)
if (_player->GetMover()->GetObjectGuid() != guid)
{
sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s",
_player->GetMover()->GetGuidStr().c_str(), guid.GetString().c_str());
@ -380,7 +380,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
}
}
void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket &recv_data)
void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
recv_data.hexlike();
@ -391,7 +391,7 @@ void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket &recv_data)
recv_data >> old_mover_guid.ReadAsPacked();
recv_data >> mi;
if(_player->GetMover()->GetObjectGuid() == old_mover_guid)
if (_player->GetMover()->GetObjectGuid() == old_mover_guid)
{
sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is %s and should be %s instead of %s",
_player->GetMover()->GetGuidStr().c_str(),
@ -404,7 +404,7 @@ void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket &recv_data)
_player->m_movementInfo = mi;
}
void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
void WorldSession::HandleDismissControlledVehicle(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
recv_data.hexlike();
@ -432,15 +432,15 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
GetPlayer()->SendMessageToSet(&data, false);
}
void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
void WorldSession::HandleMoveKnockBackAck(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_MOVE_KNOCK_BACK_ACK");
Unit *mover = _player->GetMover();
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
Unit* mover = _player->GetMover();
Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if(plMover && plMover->IsBeingTeleported())
if (plMover && plMover->IsBeingTeleported())
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@ -468,7 +468,7 @@ void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
mover->SendMessageToSetExcept(&data, _player);
}
void WorldSession::HandleMoveHoverAck( WorldPacket& recv_data )
void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_MOVE_HOVER_ACK");
@ -520,11 +520,11 @@ bool WorldSession::VerifyMovementInfo(MovementInfo const& movementInfo, ObjectGu
{
// transports size limited
// (also received at zeppelin/lift leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if( movementInfo.GetTransportPos()->x > 50 || movementInfo.GetTransportPos()->y > 50 || movementInfo.GetTransportPos()->z > 100 )
if (movementInfo.GetTransportPos()->x > 50 || movementInfo.GetTransportPos()->y > 50 || movementInfo.GetTransportPos()->z > 100)
return false;
if( !MaNGOS::IsValidMapCoord(movementInfo.GetPos()->x + movementInfo.GetTransportPos()->x, movementInfo.GetPos()->y + movementInfo.GetTransportPos()->y,
movementInfo.GetPos()->z + movementInfo.GetTransportPos()->z, movementInfo.GetPos()->o + movementInfo.GetTransportPos()->o) )
if (!MaNGOS::IsValidMapCoord(movementInfo.GetPos()->x + movementInfo.GetTransportPos()->x, movementInfo.GetPos()->y + movementInfo.GetTransportPos()->y,
movementInfo.GetPos()->z + movementInfo.GetTransportPos()->z, movementInfo.GetPos()->o + movementInfo.GetTransportPos()->o))
{
return false;
}
@ -537,9 +537,9 @@ void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo)
{
movementInfo.UpdateTime(WorldTimer::getMSTime());
Unit *mover = _player->GetMover();
Unit* mover = _player->GetMover();
if (Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL)
if (Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL)
{
if (movementInfo.HasMovementFlag(MOVEFLAG_ONTRANSPORT))
{
@ -567,15 +567,15 @@ void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo)
if (movementInfo.HasMovementFlag(MOVEFLAG_SWIMMING) != plMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
plMover->SetInWater( !plMover->IsInWater() || plMover->GetTerrain()->IsUnderWater(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z) );
plMover->SetInWater(!plMover->IsInWater() || plMover->GetTerrain()->IsUnderWater(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z));
}
plMover->SetPosition(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z, movementInfo.GetPos()->o);
plMover->m_movementInfo = movementInfo;
if(movementInfo.GetPos()->z < -500.0f)
if (movementInfo.GetPos()->z < -500.0f)
{
if(plMover->InBattleGround()
if (plMover->InBattleGround()
&& plMover->GetBattleGround()
&& plMover->GetBattleGround()->HandlePlayerUnderMap(_player))
{
@ -586,11 +586,11 @@ void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo)
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
// TODO: discard movement packets after the player is rooted
if(plMover->isAlive())
if (plMover->isAlive())
{
plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, plMover->GetMaxHealth());
// pl can be alive if GM/etc
if(!plMover->isAlive())
if (!plMover->isAlive())
{
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update