Fixed spell.dbc structure

This commit is contained in:
tomrus88 2008-11-02 19:31:16 +03:00
parent 79cb959991
commit 8d54103456
13 changed files with 73 additions and 73 deletions

View file

@ -206,7 +206,7 @@ void GameObject::Update(uint32 /*p_time*/)
if(caster && caster->GetTypeId()==TYPEID_PLAYER)
{
SetGoState(0);
SetUInt32Value(GAMEOBJECT_FLAGS, 32);
SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
UpdateData udata;
WorldPacket packet;