Fixed spell.dbc structure

This commit is contained in:
tomrus88 2008-11-02 19:31:16 +03:00
parent 79cb959991
commit 8d54103456
13 changed files with 73 additions and 73 deletions

View file

@ -18141,7 +18141,7 @@ uint32 Player::GetResurrectionSpellId()
for(AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
{
// Soulstone Resurrection // prio: 3 (max, non death persistent)
if( prio < 2 && (*itr)->GetSpellProto()->SpellVisual == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 )
if( prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 )
{
switch((*itr)->GetId())
{