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Fixed spell.dbc structure
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79cb959991
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13 changed files with 73 additions and 73 deletions
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@ -775,7 +775,7 @@ enum SpellImmunity
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IMMUNITY_MECHANIC = 5 // enum Mechanics
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};
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#define MAX_SPELL_IMMUNITY 6
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#define MAX_SPELL_IMMUNITY 6
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enum Targets
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{
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@ -913,13 +913,13 @@ enum GameobjectTypes
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enum GameObjectFlags
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{
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GO_FLAG_IN_USE = 0x01, //disables interaction while animated
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GO_FLAG_LOCKED = 0x02, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
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GO_FLAG_INTERACT_COND = 0x04, //cannot interact (condition to interact)
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GO_FLAG_TRANSPORT = 0x08, //any kind of transport? Object can transport (elevator, boat, car)
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GO_FLAG_UNK1 = 0x10, //
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GO_FLAG_NODESPAWN = 0x20, //never despawn, typically for doors, they just change state
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GO_FLAG_TRIGGERED = 0x40, //typically, summoned objects. Triggered by spell or other events
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GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
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GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
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GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
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GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
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GO_FLAG_UNK1 = 0x00000010, //
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GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
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GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
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};
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enum TextEmotes
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