Merge branch 'master' into 303

This commit is contained in:
tomrus88 2008-10-28 23:04:02 +03:00
commit 8d733e8f8a
30 changed files with 547 additions and 161 deletions

View file

@ -671,12 +671,9 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
// lazy loading single time at use
LoadGossipOptions();
GossipOption* gso;
GossipOption* ingso;
for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ )
{
gso=&*i;
GossipOption* gso=&*i;
if(gso->GossipId == gossipid)
{
bool cantalking=true;
@ -744,15 +741,29 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
case GOSSIP_OPTION_AUCTIONEER:
break; // no checks
default:
sLog.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetGUIDLow(),GetEntry(),gso->Action);
sLog.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetDBTableGUIDLow(),GetEntry(),gso->Action);
break;
}
}
if(!gso->Option.empty() && cantalking )
{ //note for future dev: should have database fields for BoxMessage & BoxMoney
pm->GetGossipMenu().AddMenuItem((uint8)gso->Icon,gso->Option, gossipid,gso->Action,"",0,false);
ingso=gso;
//note for future dev: should have database fields for BoxMessage & BoxMoney
if(!gso->OptionText.empty() && cantalking)
{
std::string OptionText = gso->OptionText;
std::string BoxText = gso->BoxText;
int loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
NpcOptionLocale const *no = objmgr.GetNpcOptionLocale(gso->Id);
if (no)
{
if (no->OptionText.size() > loc_idx && !no->OptionText[loc_idx].empty())
OptionText=no->OptionText[loc_idx];
if (no->BoxText.size() > loc_idx && !no->BoxText[loc_idx].empty())
BoxText=no->BoxText[loc_idx];
}
}
pm->GetGossipMenu().AddMenuItem((uint8)gso->Icon,OptionText, gossipid,gso->Action,BoxText,gso->BoxMoney,gso->Coded);
}
}
}
@ -800,8 +811,8 @@ void Creature::OnGossipSelect(Player* player, uint32 option)
uint32 action=gossipmenu.GetItem(option).m_gAction;
uint32 zoneid=GetZoneId();
uint64 guid=GetGUID();
GossipOption const *gossip=GetGossipOption( action );
uint32 textid;
if(!gossip)
{
zoneid=0;
@ -809,7 +820,8 @@ void Creature::OnGossipSelect(Player* player, uint32 option)
if(!gossip)
return;
}
textid=GetGossipTextId( action, zoneid);
uint32 textid=GetGossipTextId( action, zoneid);
if(textid==0)
textid=GetNpcTextId();
@ -898,7 +910,7 @@ void Creature::OnPoiSelect(Player* player, GossipOption const *gossip)
Map const* map=MapManager::Instance().GetBaseMap( mapid );
uint16 areaflag=map->GetAreaFlag(GetPositionX(),GetPositionY());
uint32 zoneid=Map::GetZoneId(areaflag,mapid);
std::string areaname= gossip->Option;
std::string areaname= gossip->OptionText;
/*
uint16 pflag;
@ -992,24 +1004,10 @@ void Creature::LoadGossipOptions()
uint32 npcflags=GetUInt32Value(UNIT_NPC_FLAGS);
QueryResult *result = WorldDatabase.PQuery( "SELECT id,gossip_id,npcflag,icon,action,option_text FROM npc_option WHERE (npcflag & %u)<>0", npcflags );
if(!result)
return;
GossipOption go;
do
{
Field *fields = result->Fetch();
go.Id= fields[0].GetUInt32();
go.GossipId = fields[1].GetUInt32();
go.NpcFlag=fields[2].GetUInt32();
go.Icon=fields[3].GetUInt32();
go.Action=fields[4].GetUInt32();
go.Option=fields[5].GetCppString();
addGossipOption(go);
}while( result->NextRow() );
delete result;
CacheNpcOptionList const& noList = objmgr.GetNpcOptions ();
for (CacheNpcOptionList::const_iterator i = noList.begin (); i != noList.end (); ++i)
if(i->NpcFlag & npcflags)
addGossipOption(*i);
m_gossipOptionLoaded = true;
}