[8266] Move percent spells with flat energize effect spells to effect code.

* This is fix talent 51521 and ranks.
* And replace hardcoded percent for talent 31876 and ranks.
This commit is contained in:
VladimirMangos 2009-07-28 16:50:29 +04:00
parent f0a878bf1e
commit 8d7f6e5e0a
3 changed files with 12 additions and 17 deletions

View file

@ -5555,7 +5555,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 31877:
case 31878:
target = this;
basepoints0 = GetCreatePowers(POWER_MANA) * 25 / 100;
triggered_spell_id = 31930;
// Replenishment
@ -6879,10 +6878,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
break;
}
// Improved Stormstrike
case 63375:
basepoints0 = int32(GetCreateMana() * triggerAmount / 100);
break;
}
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))