[0179] Use aura holder plts in visible aura structures instead of uint32's.

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-24 21:55:59 +03:00 committed by Antz
parent 5bb39bc73a
commit 8d93e79e29
6 changed files with 16 additions and 17 deletions

View file

@ -25,6 +25,7 @@
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "SpellAuras.h"
#include "Group.h"
#include "SocialMgr.h"
#include "Util.h"
@ -736,7 +737,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
{
if (auramask & (uint64(1) << i))
{
*data << uint32(player->GetVisibleAura(i));
*data << uint32(player->GetVisibleAura(i)->GetId());
*data << uint8(1);
}
}
@ -812,7 +813,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
{
if (auramask & (uint64(1) << i))
{
*data << uint32(pet->GetVisibleAura(i));
*data << uint32(pet->GetVisibleAura(i)->GetId());
*data << uint8(1);
}
}
@ -893,7 +894,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
data << uint64(auramask); // placeholder
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (uint32 aura = player->GetVisibleAura(i))
if (uint32 aura = player->GetVisibleAura(i)->GetId())
{
auramask |= (uint64(1) << i);
data << uint32(aura);
@ -919,7 +920,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
data << uint64(petauramask); // placeholder
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (uint32 petaura = pet->GetVisibleAura(i))
if (uint32 petaura = pet->GetVisibleAura(i)->GetId())
{
petauramask |= (uint64(1) << i);
data << uint32(petaura);