[0179] Use aura holder plts in visible aura structures instead of uint32's.

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-24 21:55:59 +03:00 committed by Antz
parent 5bb39bc73a
commit 8d93e79e29
6 changed files with 16 additions and 17 deletions

View file

@ -8984,7 +8984,7 @@ void SpellAuraHolder::_RemoveSpellAuraHolder()
if (slot >= MAX_AURAS) // slot not set
return;
if (m_target->GetVisibleAura(slot) == 0)
if (!m_target->GetVisibleAura(slot))
return;
// unregister aura diminishing (and store last time)
@ -9278,6 +9278,8 @@ void SpellAuraHolder::BuildUpdatePacket(WorldPacket& data) const
if (auraFlags & (1 << i))
if (Aura const* aura = m_auras[i])
data << int32(aura->GetModifier()->m_amount);
else
data << int32(0);
}
}