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[10433] Implement EVENT_T_MISSING_BUFF for self buff check
Also added amount spell stack checks at loading for EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED.
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acd0716297
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8dfeb61200
5 changed files with 31 additions and 8 deletions
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@ -78,7 +78,7 @@ Some events such as EVENT_T_AGGRO, EVENT_T_DEATH, EVENT_T_SPAWNED, and EVENT_T_E
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13 EVENT_T_TARGET_CASTING RepeatMin, RepeatatMax Expires when the current target is casting a spell. Will repeat every (Param1) and (Param2).
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13 EVENT_T_TARGET_CASTING RepeatMin, RepeatatMax Expires when the current target is casting a spell. Will repeat every (Param1) and (Param2).
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14 EVENT_T_FRIENDLY_HP HPDeficit, Radius, RepeatMin, RepeatMax Expires when a friendly unit in radius has at least (Param1) HP missing. Will repeat every (Param3) and (Param4).
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14 EVENT_T_FRIENDLY_HP HPDeficit, Radius, RepeatMin, RepeatMax Expires when a friendly unit in radius has at least (Param1) HP missing. Will repeat every (Param3) and (Param4).
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15 EVENT_T_FRIENDLY_IS_CC DispelType, Radius, RepeatMin, RepeatMax Expires when a friendly unit is crowd controlled within the given radius (Param2). Will repeat every (Param3) and (Param4).
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15 EVENT_T_FRIENDLY_IS_CC DispelType, Radius, RepeatMin, RepeatMax Expires when a friendly unit is crowd controlled within the given radius (Param2). Will repeat every (Param3) and (Param4).
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16 EVENT_T_MISSING_BUFF SpellId, Radius, RepeatMin, RepeatMax Expires when a friendly unit is missing aura(s) given by a spell (Param1) within radius (Param2). Will repeat every (Param3) and (Param4).
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16 EVENT_T_FRIENDLY_MISSING_BUFF SpellId, Radius, RepeatMin, RepeatMax Expires when a friendly unit is missing aura(s) given by a spell (Param1) within radius (Param2). Will repeat every (Param3) and (Param4).
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17 EVENT_T_SUMMONED_UNIT CreatureId, RepeatMin, RepeatMax Expires after creature with entry = (Param1) is spawned (Param1 = 0 means all spawns). Will repeat every (Param2) and (Param3).
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17 EVENT_T_SUMMONED_UNIT CreatureId, RepeatMin, RepeatMax Expires after creature with entry = (Param1) is spawned (Param1 = 0 means all spawns). Will repeat every (Param2) and (Param3).
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18 EVENT_T_TARGET_MANA ManaMax%, ManaMin%, RepeatMin, RepeatMax Expires when current target's Mana is between (Param1) and (Param2). Will repeat every (Param3) and (Param4).
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18 EVENT_T_TARGET_MANA ManaMax%, ManaMin%, RepeatMin, RepeatMax Expires when current target's Mana is between (Param1) and (Param2). Will repeat every (Param3) and (Param4).
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21 EVENT_T_REACHED_HOME NONE Expires when a creature reaches it's home (spawn) location after evade.
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21 EVENT_T_REACHED_HOME NONE Expires when a creature reaches it's home (spawn) location after evade.
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@ -87,6 +87,7 @@ Some events such as EVENT_T_AGGRO, EVENT_T_DEATH, EVENT_T_SPAWNED, and EVENT_T_E
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24 EVENT_T_TARGET_BUFFED SpellID, AmmountInStack, RepeatMin, RepeatMax Expires when a target unit has spell (Param1) auras applied in a stack greater or equal to value provided in (Param2). Will repeat every (Param3) and (Param4).
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24 EVENT_T_TARGET_BUFFED SpellID, AmmountInStack, RepeatMin, RepeatMax Expires when a target unit has spell (Param1) auras applied in a stack greater or equal to value provided in (Param2). Will repeat every (Param3) and (Param4).
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25 EVENT_T_SUMMONED_JUST_DIED CreatureId, RepeatMin, RepeatMax Expires after creature with entry = (Param1) is die (Param1 = 0 means all spawns). Will repeat every (Param2) and (Param3).
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25 EVENT_T_SUMMONED_JUST_DIED CreatureId, RepeatMin, RepeatMax Expires after creature with entry = (Param1) is die (Param1 = 0 means all spawns). Will repeat every (Param2) and (Param3).
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26 EVENT_T_SUMMONED_JUST_DESPAWN CreatureId, RepeatMin, RepeatMax Expires before creature with entry = (Param1) is despawn (Param1 = 0 means all spawns). Will repeat every (Param2) and (Param3).
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26 EVENT_T_SUMMONED_JUST_DESPAWN CreatureId, RepeatMin, RepeatMax Expires before creature with entry = (Param1) is despawn (Param1 = 0 means all spawns). Will repeat every (Param2) and (Param3).
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27 EVENT_T_MISSING_BUFF SpellID, AmmountInStack, RepeatMin, RepeatMax Expires when a creature not has spell (Param1) auras applied in a stack greater or equal to value provided in (Param2). Will repeat every (Param3) and (Param4).
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=========================================
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=========================================
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@ -334,6 +334,16 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
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pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
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pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
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break;
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break;
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}
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}
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case EVENT_T_MISSING_BUFF:
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{
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SpellAuraHolder* holder = m_creature->GetSpellAuraHolder(event.buffed.spellId);
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if (holder && holder->GetStackAmount() >= event.buffed.amount)
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return false;
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//Repeat Timers
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pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
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break;
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}
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default:
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default:
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sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
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sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
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break;
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break;
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@ -56,10 +56,11 @@ enum EventAI_Type
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EVENT_T_QUEST_COMPLETE = 20, //
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EVENT_T_QUEST_COMPLETE = 20, //
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EVENT_T_REACHED_HOME = 21, // NONE
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EVENT_T_REACHED_HOME = 21, // NONE
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EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
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EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
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EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
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EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of time stacked, Param3/4 Repeat Min/Max
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EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
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EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of time stacked, Param3/4 Repeat Min/Max
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EVENT_T_SUMMONED_JUST_DIED = 25, // CreatureId, RepeatMin, RepeatMax
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EVENT_T_SUMMONED_JUST_DIED = 25, // CreatureId, RepeatMin, RepeatMax
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EVENT_T_SUMMONED_JUST_DESPAWN = 26, // CreatureId, RepeatMin, RepeatMax
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EVENT_T_SUMMONED_JUST_DESPAWN = 26, // CreatureId, RepeatMin, RepeatMax
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EVENT_T_MISSING_BUFF = 27, // Param1 = SpellID, Param2 = Number of time stacked expected, Param3/4 Repeat Min/Max
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EVENT_T_END,
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EVENT_T_END,
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};
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};
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@ -519,6 +520,7 @@ struct CreatureEventAI_Event
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} receive_emote;
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} receive_emote;
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// EVENT_T_BUFFED = 23
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// EVENT_T_BUFFED = 23
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// EVENT_T_TARGET_BUFFED = 24
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// EVENT_T_TARGET_BUFFED = 24
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// EVENT_T_MISSING_BUFF = 27
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struct
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struct
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{
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{
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uint32 spellId;
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uint32 spellId;
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@ -526,7 +528,6 @@ struct CreatureEventAI_Event
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uint32 repeatMin;
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uint32 repeatMin;
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uint32 repeatMax;
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uint32 repeatMax;
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} buffed;
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} buffed;
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// RAW
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// RAW
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struct
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struct
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{
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{
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@ -385,10 +385,15 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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break;
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break;
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case EVENT_T_FRIENDLY_MISSING_BUFF:
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case EVENT_T_FRIENDLY_MISSING_BUFF:
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{
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{
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SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId);
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SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.friendly_buff.spellId);
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if (!pSpell)
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if (!pSpell)
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{
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
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sLog.outErrorDb("CreatureEventAI: Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.friendly_buff.spellId, i);
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continue;
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}
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if (temp.friendly_buff.radius <= 0)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u has wrong radius (%u) for EVENT_T_FRIENDLY_MISSING_BUFF defined in event %u.", temp.creature_id, temp.friendly_buff.radius, i);
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continue;
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continue;
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}
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}
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if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
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if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
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@ -457,11 +462,17 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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case EVENT_T_BUFFED:
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case EVENT_T_BUFFED:
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case EVENT_T_TARGET_BUFFED:
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case EVENT_T_TARGET_BUFFED:
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case EVENT_T_MISSING_BUFF:
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{
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{
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SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.buffed.spellId);
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SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.buffed.spellId);
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if (!pSpell)
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if (!pSpell)
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{
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
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sLog.outErrorDb("CreatureEventAI: Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.buffed.spellId, i);
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continue;
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}
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if (temp.buffed.amount < 1)
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{
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sLog.outErrorDb("CreatureEventAI: Creature %u has wrong spell stack size (%u) defined in event %u.", temp.creature_id, temp.buffed.amount, i);
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continue;
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continue;
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}
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}
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if (temp.buffed.repeatMax < temp.buffed.repeatMin)
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if (temp.buffed.repeatMax < temp.buffed.repeatMin)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10432"
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#define REVISION_NR "10433"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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