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[9327] Replace leader based indexing groups by group ids.
* This must repolve problem with loot. Before if some mob killed by group member and then leader changed then group members can't loot this mob body. * Possible resolve crashes at loot. Now group storage content not dependent from leader changes.
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8 changed files with 66 additions and 42 deletions
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@ -189,10 +189,12 @@ void WorldSession::HandleGroupAcceptOpcode( WorldPacket & recv_data )
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// forming a new group, create it
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if(!group->IsCreated())
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{
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if( leader )
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if (leader)
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group->RemoveInvite(leader);
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group->Create(group->GetLeaderGUID(), group->GetLeaderName());
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sObjectMgr.AddGroup(group);
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if (group->Create(group->GetLeaderGUID(), group->GetLeaderName()))
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sObjectMgr.AddGroup(group);
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else
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return;
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}
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// everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
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