[9327] Replace leader based indexing groups by group ids.

* This must repolve problem with loot.
  Before if some mob killed by group member and then leader changed
  then group members can't loot this mob body.
* Possible resolve crashes at loot. Now group storage content not dependent from leader changes.
This commit is contained in:
VladimirMangos 2010-02-08 08:19:35 +03:00
parent 5a7eb09bd2
commit 8e0069f364
8 changed files with 66 additions and 42 deletions

View file

@ -142,6 +142,7 @@ ObjectMgr::ObjectMgr()
m_guildId = 1;
m_arenaTeamId = 1;
m_auctionid = 1;
m_groupId = 1;
// Only zero condition left, others will be added while loading DB tables
mConditions.resize(1);
@ -180,16 +181,26 @@ ObjectMgr::~ObjectMgr()
itr->second.Clear();
}
Group * ObjectMgr::GetGroupByLeaderLowGUID(uint32 guid) const
Group* ObjectMgr::GetGroupById(uint32 id) const
{
GroupMap::const_iterator itr = mGroupMap.find(guid);
GroupMap::const_iterator itr = mGroupMap.find(id);
if (itr != mGroupMap.end())
return itr->second;
return NULL;
}
Guild * ObjectMgr::GetGuildById(uint32 GuildId) const
Group* ObjectMgr::GetGroupByLeaderLowGUID(uint32 guid) const
{
for(GroupMap::const_iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
if (GUID_LOPART(itr->second->GetLeaderGUID())==guid)
return itr->second;
return NULL;
}
Guild* ObjectMgr::GetGuildById(uint32 GuildId) const
{
GuildMap::const_iterator itr = mGuildMap.find(GuildId);
if (itr != mGuildMap.end())
@ -3124,6 +3135,8 @@ void ObjectMgr::LoadGroups()
return;
}
std::map<uint32,uint32> leader2groupMap;
barGoLink bar( result->GetRowCount() );
do
@ -3140,6 +3153,7 @@ void ObjectMgr::LoadGroups()
continue;
}
AddGroup(group);
leader2groupMap[GUID_LOPART(leaderGuid)] = group->GetId();
}while( result->NextRow() );
delete result;
@ -3173,7 +3187,11 @@ void ObjectMgr::LoadGroups()
uint32 leaderGuidLow = fields[3].GetUInt32();
if(!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
{
group = GetGroupByLeaderLowGUID(leaderGuidLow);
// find group id in map by leader low guid
std::map<uint32,uint32>::const_iterator l2g_itr = leader2groupMap.find(leaderGuidLow);
if (l2g_itr != leader2groupMap.end())
group = GetGroupById(l2g_itr->second);
if(!group)
{
sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", leaderGuidLow, memberGuidlow);
@ -3237,7 +3255,11 @@ void ObjectMgr::LoadGroups()
if(!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
{
group = GetGroupByLeaderLowGUID(leaderGuidLow);
// find group id in map by leader low guid
std::map<uint32,uint32>::const_iterator l2g_itr = leader2groupMap.find(leaderGuidLow);
if (l2g_itr != leader2groupMap.end())
group = GetGroupById(l2g_itr->second);
if(!group)
{
sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow);
@ -5706,6 +5728,16 @@ uint32 ObjectMgr::GenerateGuildId()
return m_guildId++;
}
uint32 ObjectMgr::GenerateGroupId()
{
if(m_groupId>=0xFFFFFFFE)
{
sLog.outError("Group ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_groupId++;
}
uint32 ObjectMgr::GenerateMailID()
{
if(m_mailid>=0xFFFFFFFE)
@ -8426,18 +8458,12 @@ void ObjectMgr::RemoveGuild( uint32 Id )
void ObjectMgr::AddGroup( Group* group )
{
mGroupMap[GUID_LOPART(group->GetLeaderGUID())] = group ;
mGroupMap[group->GetId()] = group ;
}
void ObjectMgr::RemoveGroup( Group* group )
{
mGroupMap.erase(GUID_LOPART(group->GetLeaderGUID()));
}
void ObjectMgr::UpdateGroup( uint32 old_guidlow, Group* group )
{
mGroupMap.erase(old_guidlow);
AddGroup(group);
mGroupMap.erase(group->GetId());
}
void ObjectMgr::AddArenaTeam( ArenaTeam* arenaTeam )