mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 16:37:01 +00:00
[8092] No, one more not safe place found.
Patch inspired bug report connected with alt.patch written by Machiavelli.
This commit is contained in:
parent
5a8640a69b
commit
8e05eb53d3
2 changed files with 151 additions and 148 deletions
|
|
@ -8703,39 +8703,42 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
|
|||
Item* pItem2 = GetItemByPos( bag, slot );
|
||||
|
||||
// ignore move item (this slot will be empty at move)
|
||||
if(pItem2==pSrcItem)
|
||||
if (pItem2==pSrcItem)
|
||||
pItem2 = NULL;
|
||||
|
||||
uint32 need_space;
|
||||
|
||||
// empty specific slot - check item fit to slot
|
||||
if( !pItem2 || swap )
|
||||
if (!pItem2 || swap)
|
||||
{
|
||||
if( bag == INVENTORY_SLOT_BAG_0 )
|
||||
if (bag == INVENTORY_SLOT_BAG_0)
|
||||
{
|
||||
// keyring case
|
||||
if(slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
|
||||
if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
// currencytoken case
|
||||
if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
|
||||
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
// prevent cheating
|
||||
if(slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END)
|
||||
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END)
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
}
|
||||
else
|
||||
{
|
||||
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
|
||||
if( !pBag )
|
||||
if (!pBag)
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
ItemPrototype const* pBagProto = pBag->GetProto();
|
||||
if( !pBagProto )
|
||||
if (!pBagProto)
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
if( !ItemCanGoIntoBag(pProto,pBagProto) )
|
||||
if (slot >= pBagProto->ContainerSlots)
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
if (!ItemCanGoIntoBag(pProto,pBagProto))
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
}
|
||||
|
||||
|
|
@ -8746,22 +8749,22 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
|
|||
else
|
||||
{
|
||||
// check item type
|
||||
if(pItem2->GetEntry() != pProto->ItemId)
|
||||
if (pItem2->GetEntry() != pProto->ItemId)
|
||||
return EQUIP_ERR_ITEM_CANT_STACK;
|
||||
|
||||
// check free space
|
||||
if(pItem2->GetCount() >= pProto->GetMaxStackSize())
|
||||
if (pItem2->GetCount() >= pProto->GetMaxStackSize())
|
||||
return EQUIP_ERR_ITEM_CANT_STACK;
|
||||
|
||||
// free stack space or infinity
|
||||
need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
||||
}
|
||||
|
||||
if(need_space > count)
|
||||
if (need_space > count)
|
||||
need_space = count;
|
||||
|
||||
ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
|
||||
if(!newPosition.isContainedIn(dest))
|
||||
if (!newPosition.isContainedIn(dest))
|
||||
{
|
||||
dest.push_back(newPosition);
|
||||
count -= need_space;
|
||||
|
|
@ -8772,55 +8775,55 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
|
|||
uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const
|
||||
{
|
||||
// skip specific bag already processed in first called _CanStoreItem_InBag
|
||||
if(bag==skip_bag)
|
||||
if (bag==skip_bag)
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
|
||||
if( !pBag )
|
||||
if (!pBag)
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
ItemPrototype const* pBagProto = pBag->GetProto();
|
||||
if( !pBagProto )
|
||||
if (!pBagProto)
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
// specialized bag mode or non-specilized
|
||||
if( non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER) )
|
||||
if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
if( !ItemCanGoIntoBag(pProto,pBagProto) )
|
||||
if (!ItemCanGoIntoBag(pProto,pBagProto))
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
||||
{
|
||||
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
|
||||
if(j==skip_slot)
|
||||
if (j==skip_slot)
|
||||
continue;
|
||||
|
||||
Item* pItem2 = GetItemByPos( bag, j );
|
||||
|
||||
// ignore move item (this slot will be empty at move)
|
||||
if(pItem2==pSrcItem)
|
||||
if (pItem2==pSrcItem)
|
||||
pItem2 = NULL;
|
||||
|
||||
// if merge skip empty, if !merge skip non-empty
|
||||
if((pItem2!=NULL)!=merge)
|
||||
if ((pItem2!=NULL)!=merge)
|
||||
continue;
|
||||
|
||||
if( pItem2 )
|
||||
if (pItem2)
|
||||
{
|
||||
if(pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
|
||||
if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
|
||||
{
|
||||
uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
||||
if(need_space > count)
|
||||
need_space = count;
|
||||
|
||||
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
|
||||
if(!newPosition.isContainedIn(dest))
|
||||
if (!newPosition.isContainedIn(dest))
|
||||
{
|
||||
dest.push_back(newPosition);
|
||||
count -= need_space;
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
}
|
||||
}
|
||||
|
|
@ -8828,16 +8831,16 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy
|
|||
else
|
||||
{
|
||||
uint32 need_space = pProto->GetMaxStackSize();
|
||||
if(need_space > count)
|
||||
if (need_space > count)
|
||||
need_space = count;
|
||||
|
||||
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
|
||||
if(!newPosition.isContainedIn(dest))
|
||||
if (!newPosition.isContainedIn(dest))
|
||||
{
|
||||
dest.push_back(newPosition);
|
||||
count -= need_space;
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
}
|
||||
}
|
||||
|
|
@ -8850,33 +8853,33 @@ uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end,
|
|||
for(uint32 j = slot_begin; j < slot_end; ++j)
|
||||
{
|
||||
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
|
||||
if(INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot)
|
||||
if (INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot)
|
||||
continue;
|
||||
|
||||
Item* pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, j );
|
||||
|
||||
// ignore move item (this slot will be empty at move)
|
||||
if(pItem2==pSrcItem)
|
||||
if (pItem2==pSrcItem)
|
||||
pItem2 = NULL;
|
||||
|
||||
// if merge skip empty, if !merge skip non-empty
|
||||
if((pItem2!=NULL)!=merge)
|
||||
if ((pItem2!=NULL)!=merge)
|
||||
continue;
|
||||
|
||||
if( pItem2 )
|
||||
if (pItem2)
|
||||
{
|
||||
if(pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
|
||||
if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
|
||||
{
|
||||
uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
||||
if(need_space > count)
|
||||
if (need_space > count)
|
||||
need_space = count;
|
||||
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
|
||||
if(!newPosition.isContainedIn(dest))
|
||||
if (!newPosition.isContainedIn(dest))
|
||||
{
|
||||
dest.push_back(newPosition);
|
||||
count -= need_space;
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
}
|
||||
}
|
||||
|
|
@ -8884,16 +8887,16 @@ uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end,
|
|||
else
|
||||
{
|
||||
uint32 need_space = pProto->GetMaxStackSize();
|
||||
if(need_space > count)
|
||||
if (need_space > count)
|
||||
need_space = count;
|
||||
|
||||
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
|
||||
if(!newPosition.isContainedIn(dest))
|
||||
if (!newPosition.isContainedIn(dest))
|
||||
{
|
||||
dest.push_back(newPosition);
|
||||
count -= need_space;
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
}
|
||||
}
|
||||
|
|
@ -8906,16 +8909,16 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
sLog.outDebug( "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
|
||||
|
||||
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
|
||||
if( !pProto )
|
||||
if (!pProto)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count;
|
||||
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND;
|
||||
}
|
||||
|
||||
if(pItem && pItem->IsBindedNotWith(this))
|
||||
if (pItem && pItem->IsBindedNotWith(this))
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count;
|
||||
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
||||
}
|
||||
|
|
@ -8923,11 +8926,11 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
// check count of items (skip for auto move for same player from bank)
|
||||
uint32 no_similar_count = 0; // can't store this amount similar items
|
||||
uint8 res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(count==no_similar_count)
|
||||
if (count==no_similar_count)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
|
@ -8935,22 +8938,22 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
}
|
||||
|
||||
// in specific slot
|
||||
if( bag != NULL_BAG && slot != NULL_SLOT )
|
||||
if (bag != NULL_BAG && slot != NULL_SLOT)
|
||||
{
|
||||
res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -8959,45 +8962,45 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
// not specific slot or have space for partly store only in specific slot
|
||||
|
||||
// in specific bag
|
||||
if( bag != NULL_BAG )
|
||||
if (bag != NULL_BAG)
|
||||
{
|
||||
// search stack in bag for merge to
|
||||
if( pProto->Stackable != 1 )
|
||||
if (pProto->Stackable != 1)
|
||||
{
|
||||
if( bag == INVENTORY_SLOT_BAG_0 ) // inventory
|
||||
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
||||
{
|
||||
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
||||
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -9006,22 +9009,22 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
{
|
||||
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
|
||||
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
|
||||
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -9029,83 +9032,83 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
}
|
||||
|
||||
// search free slot in bag for place to
|
||||
if( bag == INVENTORY_SLOT_BAG_0 ) // inventory
|
||||
if(bag == INVENTORY_SLOT_BAG_0) // inventory
|
||||
{
|
||||
// search free slot - keyring case
|
||||
if(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
||||
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
||||
{
|
||||
uint32 keyringSize = GetMaxKeyringSize();
|
||||
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
||||
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
}
|
||||
else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
||||
else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
||||
{
|
||||
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
}
|
||||
|
||||
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -9113,22 +9116,22 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
else // equipped bag
|
||||
{
|
||||
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot);
|
||||
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -9138,58 +9141,58 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
// not specific bag or have space for partly store only in specific bag
|
||||
|
||||
// search stack for merge to
|
||||
if( pProto->Stackable != 1 )
|
||||
if (pProto->Stackable != 1)
|
||||
{
|
||||
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
||||
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
||||
if( pProto->BagFamily )
|
||||
if (pProto->BagFamily)
|
||||
{
|
||||
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
{
|
||||
res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
continue;
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -9199,15 +9202,15 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
{
|
||||
res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
continue;
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -9215,45 +9218,45 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
}
|
||||
|
||||
// search free slot - special bag case
|
||||
if( pProto->BagFamily )
|
||||
if (pProto->BagFamily)
|
||||
{
|
||||
if(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
||||
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
||||
{
|
||||
uint32 keyringSize = GetMaxKeyringSize();
|
||||
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
}
|
||||
else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
||||
else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
||||
{
|
||||
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -9262,15 +9265,15 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
{
|
||||
res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
continue;
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -9279,19 +9282,19 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
|
||||
// search free slot
|
||||
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
|
|
@ -9299,21 +9302,21 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
{
|
||||
res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
if (res!=EQUIP_ERR_OK)
|
||||
continue;
|
||||
|
||||
if(count==0)
|
||||
if (count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
if (no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
}
|
||||
|
||||
if(no_space_count)
|
||||
if (no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
|
||||
return EQUIP_ERR_INVENTORY_FULL;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8091"
|
||||
#define REVISION_NR "8092"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue