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[9635] Restore load/save shown action bars.
Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
parent
d85e4228f1
commit
8e25d43443
8 changed files with 26 additions and 14 deletions
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@ -21,7 +21,7 @@
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DROP TABLE IF EXISTS `character_db_version`;
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CREATE TABLE `character_db_version` (
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`required_9634_01_characters_corpse` bit(1) default NULL
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`required_9635_01_characters_characters` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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--
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@ -255,6 +255,7 @@ CREATE TABLE `characters` (
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`equipmentCache` longtext,
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`ammoId` int(10) UNSIGNED NOT NULL default '0',
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`knownTitles` longtext,
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`actionBars` tinyint(3) UNSIGNED NOT NULL default '0',
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PRIMARY KEY (`guid`),
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KEY `idx_account` (`account`),
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KEY `idx_online` (`online`),
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4
sql/updates/9635_01_characters_characters.sql
Normal file
4
sql/updates/9635_01_characters_characters.sql
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@ -0,0 +1,4 @@
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ALTER TABLE character_db_version CHANGE COLUMN required_9634_01_characters_corpse required_9635_01_characters_characters bit;
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ALTER TABLE characters
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ADD COLUMN `actionBars` tinyint(3) UNSIGNED NOT NULL default '0' AFTER knownTitles;
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@ -94,6 +94,7 @@ pkgdata_DATA = \
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9630_01_characters_characters.sql \
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9632_01_characters_characters.sql \
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9634_01_characters_corpse.sql \
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9635_01_characters_characters.sql \
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README
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## Additional files to include when running 'make dist'
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@ -168,4 +169,5 @@ EXTRA_DIST = \
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9630_01_characters_characters.sql \
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9632_01_characters_characters.sql \
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9634_01_characters_corpse.sql \
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9635_01_characters_characters.sql \
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README
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@ -72,7 +72,7 @@ bool LoginQueryHolder::Initialize()
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"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
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"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
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"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
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"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT groupId FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
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@ -100,6 +100,9 @@ bool Corpse::Create( uint32 guidlow, Player *owner)
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void Corpse::SaveToDB()
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{
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// bones should not be saved to DB (would be deleted on startup anyway)
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assert(GetType() != CORPSE_BONES);
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// prevent DB data inconsistence problems and duplicates
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CharacterDatabase.BeginTransaction();
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DeleteFromDB();
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@ -137,12 +140,11 @@ void Corpse::DeleteBonesFromWorld()
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void Corpse::DeleteFromDB()
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{
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if(GetType() == CORPSE_BONES)
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// only specific bones
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CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%d'", GetGUIDLow());
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else
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// all corpses (not bones)
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CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID()));
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// bones should not be saved to DB (would be deleted on startup anyway)
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assert(GetType() != CORPSE_BONES);
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// all corpses (not bones)
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CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID()));
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}
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bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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@ -14662,8 +14662,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
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// 39 40 41 42 43 44 45 46 47 48 49
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//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
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// 50 51 52 53 54 55 56 57 58 59 60 61 62 63
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//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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// 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
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//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
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if(!result)
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@ -14732,6 +14732,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64());
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SetUInt32Value(PLAYER_AMMO_ID, fields[62].GetUInt32());
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SetByteValue(PLAYER_FIELD_BYTES, 2, fields[64].GetUInt8());
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InitDisplayIds();
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@ -16231,7 +16232,7 @@ void Player::SaveToDB()
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"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
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"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
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"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
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"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles) VALUES ("
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"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) VALUES ("
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<< GetGUIDLow() << ", "
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<< GetSession()->GetAccountId() << ", '"
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<< sql_name << "', "
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@ -16351,7 +16352,9 @@ void Player::SaveToDB()
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{
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ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
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}
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ss << "')";
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ss << "',";
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ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
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ss << ")";
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CharacterDatabase.Execute( ss.str().c_str() );
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9634"
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#define REVISION_NR "9635"
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_9634_01_characters_corpse"
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#define REVISION_DB_CHARACTERS "required_9635_01_characters_characters"
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#define REVISION_DB_MANGOS "required_9622_01_mangos_gameobject"
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#define REVISION_DB_REALMD "required_9010_01_realmd_realmlist"
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#endif // __REVISION_SQL_H__
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