Speedup map checks

This commit is contained in:
tomrus88 2008-11-19 16:39:09 +03:00
parent b9e695b727
commit 8e32c8ca76
3 changed files with 6 additions and 7 deletions

View file

@ -4942,7 +4942,8 @@ void Spell::EffectDuel(uint32 i)
// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
// Don't have to check the target's map since you cannot challenge someone across maps
if( caster->GetMapId() != 0 && caster->GetMapId() != 1 && caster->GetMapId() != 530 && caster->GetMapId() != 571)
uint32 mapid = caster->GetMapId();
if( mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;