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[11785] Implement dungeon encounters (DBC part), thanks to rsa for porting it to mangos
Signed-off-by: Laise <fenrisse@gmail.com>
This commit is contained in:
parent
dc932024ab
commit
8e4c46ff2a
18 changed files with 1457 additions and 20 deletions
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@ -21,7 +21,7 @@
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DROP TABLE IF EXISTS `character_db_version`;
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CREATE TABLE `character_db_version` (
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`required_11716_10_characters_mail` bit(1) default NULL
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`required_11785_02_characters_instance` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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--
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@ -1420,6 +1420,7 @@ CREATE TABLE `instance` (
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`map` int(11) unsigned NOT NULL default '0',
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`resettime` bigint(40) unsigned NOT NULL default '0',
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`difficulty` tinyint(1) unsigned NOT NULL default '0',
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`encountersMask` int(10) unsigned NOT NULL default '0',
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`data` longtext,
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PRIMARY KEY (`id`),
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KEY `map` (`map`),
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637
sql/mangos.sql
637
sql/mangos.sql
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_11774_01_mangos_spell_proc_event` bit(1) default NULL
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`required_11785_01_mangos_instance_encounters` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -17977,6 +17977,641 @@ INSERT INTO `spell_threat` VALUES
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/*!40000 ALTER TABLE `spell_threat` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `instance_encounters`
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--
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DROP TABLE IF EXISTS `instance_encounters`;
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CREATE TABLE `instance_encounters` (
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`entry` int(10) unsigned NOT NULL COMMENT 'Unique entry from DungeonEncounter.dbc',
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`creditType` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`creditEntry` int(10) unsigned NOT NULL DEFAULT '0',
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`lastEncounterDungeon` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'If not 0, LfgDungeon.dbc entry for the instance it is last encounter in',
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PRIMARY KEY (`entry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Dumping data for table `transports`
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--
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LOCK TABLES `instance_encounters` WRITE;
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/*!40000 ALTER TABLE `instance_encounters` DISABLE KEYS */;
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INSERT INTO `instance_encounters` VALUES
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
(857,0,36612,0),
|
||||
(858,0,36855,0),
|
||||
(859,1,72959,0),
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||||
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||||
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||||
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||||
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||||
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||||
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||||
(886,0,38433,240),
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||||
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||||
(888,0,39863,294),
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||||
(889,0,39751,0),
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||||
(890,0,39751,0),
|
||||
(891,0,39747,0),
|
||||
(892,0,39747,0),
|
||||
(893,0,39746,0),
|
||||
(894,0,39746,0);
|
||||
/*!40000 ALTER TABLE `instance_encounters` ENABLE KEYS */;
|
||||
UNLOCK TABLES;
|
||||
|
||||
--
|
||||
-- Table structure for table `transports`
|
||||
--
|
||||
|
|
|
|||
632
sql/updates/11785_01_mangos_instance_encounters.sql
Normal file
632
sql/updates/11785_01_mangos_instance_encounters.sql
Normal file
|
|
@ -0,0 +1,632 @@
|
|||
ALTER TABLE db_version CHANGE COLUMN required_11774_01_mangos_spell_proc_event required_11785_01_mangos_instance_encounters bit;
|
||||
|
||||
--
|
||||
-- Table structure for table `instance_encounters`
|
||||
--
|
||||
|
||||
DROP TABLE IF EXISTS `instance_encounters`;
|
||||
CREATE TABLE `instance_encounters` (
|
||||
`entry` int(10) unsigned NOT NULL COMMENT 'Unique entry from DungeonEncounter.dbc',
|
||||
`creditType` tinyint(3) unsigned NOT NULL DEFAULT '0',
|
||||
`creditEntry` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`lastEncounterDungeon` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'If not 0, LfgDungeon.dbc entry for the instance it is last encounter in',
|
||||
PRIMARY KEY (`entry`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||
|
||||
LOCK TABLES `instance_encounters` WRITE;
|
||||
/*!40000 ALTER TABLE `instance_encounters` DISABLE KEYS */;
|
||||
INSERT INTO `instance_encounters` VALUES
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
(339,1,68574,0),
|
||||
(340,1,68663,245),
|
||||
(341,1,68663,249),
|
||||
(343,0,11490,0),
|
||||
(344,0,13280,0),
|
||||
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|
||||
(346,0,11492,34),
|
||||
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|
||||
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|
||||
(349,0,11496,0),
|
||||
(350,0,11489,0),
|
||||
(361,0,11486,36),
|
||||
(362,0,14326,0),
|
||||
(363,0,14322,0),
|
||||
(364,0,14321,0),
|
||||
(365,0,14323,0),
|
||||
(366,0,14325,0),
|
||||
(367,0,14324,0),
|
||||
(368,0,11501,38),
|
||||
(369,0,26630,0),
|
||||
(370,0,26630,0),
|
||||
(371,0,26631,0),
|
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|
||||
(847,1,72959,0),
|
||||
(848,0,37813,0),
|
||||
(849,0,36626,0),
|
||||
(850,0,36627,0),
|
||||
(851,0,36678,0),
|
||||
(852,0,37970,0),
|
||||
(853,0,37955,0),
|
||||
(854,1,72706,0),
|
||||
(855,0,36853,0),
|
||||
(856,0,36597,279),
|
||||
(857,0,36612,0),
|
||||
(858,0,36855,0),
|
||||
(859,1,72959,0),
|
||||
(860,0,37813,0),
|
||||
(861,0,36626,0),
|
||||
(862,0,36627,0),
|
||||
(863,0,36678,0),
|
||||
(864,0,37970,0),
|
||||
(865,0,37955,0),
|
||||
(866,1,72706,0),
|
||||
(867,0,36853,0),
|
||||
(868,0,36597,280),
|
||||
(883,0,4422,0),
|
||||
(885,0,38433,239),
|
||||
(886,0,38433,240),
|
||||
(887,0,39863,293),
|
||||
(888,0,39863,294),
|
||||
(889,0,39751,0),
|
||||
(890,0,39751,0),
|
||||
(891,0,39747,0),
|
||||
(892,0,39747,0),
|
||||
(893,0,39746,0),
|
||||
(894,0,39746,0);
|
||||
/*!40000 ALTER TABLE `instance_encounters` ENABLE KEYS */;
|
||||
UNLOCK TABLES;
|
||||
6
sql/updates/11785_02_characters_instance.sql
Normal file
6
sql/updates/11785_02_characters_instance.sql
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
ALTER TABLE character_db_version CHANGE COLUMN required_11716_10_characters_mail required_11785_02_characters_instance bit;
|
||||
|
||||
-- dungeon DBC encounters support
|
||||
ALTER TABLE `instance` ADD COLUMN `encountersMask`
|
||||
INT(10) UNSIGNED NOT NULL DEFAULT '0' COMMENT 'Dungeon encounter bit mask'
|
||||
AFTER `difficulty`;
|
||||
|
|
@ -76,6 +76,7 @@ DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt
|
|||
DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt);
|
||||
DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
|
||||
|
||||
DBCStorage <DungeonEncounterEntry> sDungeonEncounterStore(DungeonEncounterfmt);
|
||||
DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt);
|
||||
DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
|
||||
|
||||
|
|
@ -363,7 +364,7 @@ void LoadDBCStores(const std::string& dataPath)
|
|||
exit(1);
|
||||
}
|
||||
|
||||
const uint32 DBCFilesCount = 93;
|
||||
const uint32 DBCFilesCount = 94;
|
||||
|
||||
BarGoLink bar(DBCFilesCount);
|
||||
|
||||
|
|
@ -407,6 +408,7 @@ void LoadDBCStores(const std::string& dataPath)
|
|||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDungeonEncounterStore, dbcPath,"DungeonEncounter.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc");
|
||||
|
|
|
|||
|
|
@ -116,6 +116,7 @@ extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
|
|||
extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
|
||||
extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore;
|
||||
extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore;
|
||||
extern DBCStorage <DungeonEncounterEntry> sDungeonEncounterStore;
|
||||
extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore;
|
||||
extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore;
|
||||
extern DBCStorage <EmotesEntry> sEmotesStore;
|
||||
|
|
|
|||
|
|
@ -797,6 +797,18 @@ struct CurrencyTypesEntry
|
|||
uint32 BitIndex; // 3 m_bitIndex bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
|
||||
};
|
||||
|
||||
struct DungeonEncounterEntry
|
||||
{
|
||||
uint32 Id; // 0 unique id
|
||||
uint32 mapId; // 1 map id
|
||||
uint32 Difficulty; // 2 instance mode
|
||||
uint32 encounterData; // 3 time to reach?
|
||||
uint32 encounterIndex; // 4 encounter index for creating completed mask
|
||||
char* encounterName[16]; // 5-20 encounter name
|
||||
//uint32 nameFlags; // 21 language flags
|
||||
//uint32 unk1; // 22
|
||||
};
|
||||
|
||||
struct DurabilityCostsEntry
|
||||
{
|
||||
uint32 Itemlvl; // 0 m_ID
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@ const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
|
|||
const char CreatureSpellDatafmt[]="niiiixxxx";
|
||||
const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
|
||||
const char CurrencyTypesfmt[]="xnxi";
|
||||
const char DungeonEncounterfmt[]="niiiissssssssssssssssxx";
|
||||
const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
|
||||
const char DurabilityQualityfmt[]="nf";
|
||||
const char EmotesEntryfmt[]="nxxiiix";
|
||||
|
|
|
|||
|
|
@ -206,8 +206,8 @@ bool WorldPersistentState::CanBeUnload() const
|
|||
|
||||
//== DungeonPersistentState functions =====================
|
||||
|
||||
DungeonPersistentState::DungeonPersistentState( uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset )
|
||||
: MapPersistentState(MapId, InstanceId, difficulty), m_resetTime(resetTime), m_canReset(canReset)
|
||||
DungeonPersistentState::DungeonPersistentState( uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset, uint32 completedEncountersMask)
|
||||
: MapPersistentState(MapId, InstanceId, difficulty), m_resetTime(resetTime), m_canReset(canReset), m_completedEncountersMask(completedEncountersMask)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -249,7 +249,7 @@ void DungeonPersistentState::SaveToDB()
|
|||
}
|
||||
}
|
||||
|
||||
CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '"UI64FMTD"', '%u', '%s')", GetInstanceId(), GetMapId(), (uint64)GetResetTimeForDB(), GetDifficulty(), data.c_str());
|
||||
CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '"UI64FMTD"', '%u', '%u', '%s')", GetInstanceId(), GetMapId(), (uint64)GetResetTimeForDB(), GetDifficulty(), GetCompletedEncountersMask(), data.c_str());
|
||||
}
|
||||
|
||||
void DungeonPersistentState::DeleteRespawnTimes()
|
||||
|
|
@ -283,6 +283,31 @@ time_t DungeonPersistentState::GetResetTimeForDB() const
|
|||
return GetResetTime();
|
||||
}
|
||||
|
||||
void DungeonPersistentState::UpdateEncounterState(EncounterCreditType type, uint32 creditEntry)
|
||||
{
|
||||
DungeonEncounterMapBounds bounds = sObjectMgr.GetDungeonEncounterBounds(creditEntry);
|
||||
|
||||
for (DungeonEncounterMap::const_iterator iter = bounds.first; iter != bounds.second; ++iter)
|
||||
{
|
||||
DungeonEncounterEntry const* dbcEntry = iter->second->dbcEntry;
|
||||
|
||||
if (iter->second->creditType == type && dbcEntry->Difficulty == GetDifficulty() && dbcEntry->mapId == GetMapId())
|
||||
{
|
||||
m_completedEncountersMask |= 1 << dbcEntry->encounterIndex;
|
||||
|
||||
CharacterDatabase.PExecute("UPDATE instance SET encountersMask = '%u' WHERE id = '%u'", m_completedEncountersMask, GetInstanceId());
|
||||
|
||||
DEBUG_LOG("DungeonPersistentState: Dungeon %s (Id %u) completed encounter %s", GetMap()->GetMapName(), GetInstanceId(), dbcEntry->encounterName[sWorld.GetDefaultDbcLocale()]);
|
||||
if (uint32 dungeonId = iter->second->lastEncounterDungeon)
|
||||
{
|
||||
DEBUG_LOG("DungeonPersistentState:: Dungeon %s (Id %u) completed last encounter %s", GetMap()->GetMapName(), GetInstanceId(), dbcEntry->encounterName[sWorld.GetDefaultDbcLocale()]);
|
||||
// Place LFG reward here
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//== BattleGroundPersistentState functions =================
|
||||
|
||||
bool BattleGroundPersistentState::CanBeUnload() const
|
||||
|
|
@ -567,7 +592,7 @@ MapPersistentStateManager::~MapPersistentStateManager()
|
|||
- adding instance into manager
|
||||
- called from DungeonMap::Add, _LoadBoundInstances, LoadGroups
|
||||
*/
|
||||
MapPersistentState* MapPersistentStateManager::AddPersistentState(MapEntry const* mapEntry, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load /*=false*/, bool initPools /*= true*/)
|
||||
MapPersistentState* MapPersistentStateManager::AddPersistentState(MapEntry const* mapEntry, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load /*=false*/, bool initPools /*= true*/, uint32 completedEncountersMask /*= 0*/)
|
||||
{
|
||||
if (MapPersistentState *old_save = GetPersistentState(mapEntry->MapID, instanceId))
|
||||
return old_save;
|
||||
|
|
@ -594,7 +619,7 @@ MapPersistentState* MapPersistentStateManager::AddPersistentState(MapEntry const
|
|||
MapPersistentState *state;
|
||||
if (mapEntry->IsDungeon())
|
||||
{
|
||||
DungeonPersistentState* dungeonState = new DungeonPersistentState(mapEntry->MapID, instanceId, difficulty, resetTime, canReset);
|
||||
DungeonPersistentState* dungeonState = new DungeonPersistentState(mapEntry->MapID, instanceId, difficulty, completedEncountersMask, resetTime, canReset);
|
||||
if (!load)
|
||||
dungeonState->SaveToDB();
|
||||
state = dungeonState;
|
||||
|
|
@ -916,7 +941,7 @@ void MapPersistentStateManager::LoadCreatureRespawnTimes()
|
|||
|
||||
uint32 count = 0;
|
||||
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT guid, respawntime, map, instance, difficulty, resettime FROM creature_respawn LEFT JOIN instance ON instance = id");
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT guid, respawntime, map, instance, difficulty, resettime, encountersMask FROM creature_respawn LEFT JOIN instance ON instance = id");
|
||||
if (!result)
|
||||
{
|
||||
BarGoLink bar(1);
|
||||
|
|
@ -943,6 +968,8 @@ void MapPersistentStateManager::LoadCreatureRespawnTimes()
|
|||
|
||||
time_t resetTime = (time_t)fields[5].GetUInt64();
|
||||
|
||||
uint32 completedEncounters = fields[6].GetUInt32();
|
||||
|
||||
CreatureData const* data = sObjectMgr.GetCreatureData(loguid);
|
||||
if (!data)
|
||||
continue;
|
||||
|
|
@ -957,7 +984,7 @@ void MapPersistentStateManager::LoadCreatureRespawnTimes()
|
|||
if(difficulty >= (!mapEntry->Instanceable() ? REGULAR_DIFFICULTY : (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)))
|
||||
continue;
|
||||
|
||||
MapPersistentState* state = AddPersistentState(mapEntry, instanceId, Difficulty(difficulty), resetTime, mapEntry->IsDungeon(), true);
|
||||
MapPersistentState* state = AddPersistentState(mapEntry, instanceId, Difficulty(difficulty), resetTime, mapEntry->IsDungeon(), true, true, completedEncounters);
|
||||
if (!state)
|
||||
continue;
|
||||
|
||||
|
|
@ -980,7 +1007,7 @@ void MapPersistentStateManager::LoadGameobjectRespawnTimes()
|
|||
|
||||
uint32 count = 0;
|
||||
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT guid, respawntime, map, instance, difficulty, resettime FROM gameobject_respawn LEFT JOIN instance ON instance = id");
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT guid, respawntime, map, instance, difficulty, resettime, encountersMask FROM gameobject_respawn LEFT JOIN instance ON instance = id");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
|
|
@ -1008,6 +1035,8 @@ void MapPersistentStateManager::LoadGameobjectRespawnTimes()
|
|||
|
||||
time_t resetTime = (time_t)fields[5].GetUInt64();
|
||||
|
||||
uint32 completedEncounters = fields[6].GetUInt32();
|
||||
|
||||
GameObjectData const* data = sObjectMgr.GetGOData(loguid);
|
||||
if (!data)
|
||||
continue;
|
||||
|
|
@ -1022,7 +1051,7 @@ void MapPersistentStateManager::LoadGameobjectRespawnTimes()
|
|||
if(difficulty >= (!mapEntry->Instanceable() ? REGULAR_DIFFICULTY : (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)))
|
||||
continue;
|
||||
|
||||
MapPersistentState* state = AddPersistentState(mapEntry, instanceId, Difficulty(difficulty), resetTime, mapEntry->IsDungeon(), true);
|
||||
MapPersistentState* state = AddPersistentState(mapEntry, instanceId, Difficulty(difficulty), resetTime, mapEntry->IsDungeon(), true, true, completedEncounters);
|
||||
if (!state)
|
||||
continue;
|
||||
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ class DungeonPersistentState : public MapPersistentState
|
|||
- any new instance is being generated
|
||||
- the first time a player bound to InstanceId logs in
|
||||
- when a group bound to the instance is loaded */
|
||||
DungeonPersistentState(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset);
|
||||
DungeonPersistentState(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset, uint32 completedEncountersMask);
|
||||
|
||||
~DungeonPersistentState();
|
||||
|
||||
|
|
@ -211,6 +211,12 @@ class DungeonPersistentState : public MapPersistentState
|
|||
bool CanReset() const { return m_canReset; }
|
||||
void SetCanReset(bool canReset) { m_canReset = canReset; }
|
||||
|
||||
// DBC encounter state update at kill/spell cast
|
||||
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry);
|
||||
|
||||
// mask of completed encounters
|
||||
uint32 GetCompletedEncountersMask() { return m_completedEncountersMask; }
|
||||
|
||||
/* Saved when the instance is generated for the first time */
|
||||
void SaveToDB();
|
||||
/* When the instance is being reset (permanently deleted) */
|
||||
|
|
@ -236,6 +242,8 @@ class DungeonPersistentState : public MapPersistentState
|
|||
GroupListType m_groupList; // lock MapPersistentState from unload
|
||||
|
||||
SpawnedPoolData m_spawnedPoolData; // Pools spawns state for map copy
|
||||
|
||||
uint32 m_completedEncountersMask; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
|
||||
};
|
||||
|
||||
class BattleGroundPersistentState : public MapPersistentState
|
||||
|
|
@ -336,7 +344,7 @@ class MANGOS_DLL_DECL MapPersistentStateManager : public MaNGOS::Singleton<MapPe
|
|||
|
||||
// auto select appropriate MapPersistentState (sub)class by MapEntry, and autoselect appropriate way store (by instance/map id)
|
||||
// always return != NULL
|
||||
MapPersistentState* AddPersistentState(MapEntry const* mapEntry, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load = false, bool initPools = true);
|
||||
MapPersistentState* AddPersistentState(MapEntry const* mapEntry, uint32 instanceId, Difficulty difficulty, time_t resetTime, bool canReset, bool load = false, bool initPools = true, uint32 completedEncountersMask = 0);
|
||||
|
||||
// search stored state, can be NULL in result
|
||||
MapPersistentState *GetPersistentState(uint32 mapId, uint32 InstanceId);
|
||||
|
|
|
|||
|
|
@ -3533,8 +3533,8 @@ void ObjectMgr::LoadGroups()
|
|||
"SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
|
||||
// 6
|
||||
"(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
|
||||
// 7
|
||||
" groups.groupId "
|
||||
// 7 8
|
||||
" groups.groupId, instance.encountersMask "
|
||||
"FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
|
||||
);
|
||||
|
||||
|
|
@ -3583,7 +3583,7 @@ void ObjectMgr::LoadGroups()
|
|||
diff = REGULAR_DIFFICULTY; // default for both difficaly types
|
||||
}
|
||||
|
||||
DungeonPersistentState *state = (DungeonPersistentState*)sMapPersistentStateMgr.AddPersistentState(mapEntry, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
|
||||
DungeonPersistentState *state = (DungeonPersistentState*)sMapPersistentStateMgr.AddPersistentState(mapEntry, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true, true, fields[8].GetUInt32());
|
||||
group->BindToInstance(state, fields[3].GetBool(), true);
|
||||
}while( result->NextRow() );
|
||||
delete result;
|
||||
|
|
@ -4546,6 +4546,79 @@ void ObjectMgr::LoadPageTextLocales()
|
|||
sLog.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size() );
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadInstanceEncounters()
|
||||
{
|
||||
m_DungeonEncounters.clear(); // need for reload case
|
||||
|
||||
QueryResult* result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
BarGoLink bar(1);
|
||||
|
||||
bar.step();
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 Instance Encounters. DB table `instance_encounters` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
BarGoLink bar(result->GetRowCount());
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
bar.step();
|
||||
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
|
||||
|
||||
if (!dungeonEncounter)
|
||||
{
|
||||
sLog.outErrorDb("Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
uint8 creditType = fields[1].GetUInt8();
|
||||
uint32 creditEntry = fields[2].GetUInt32();
|
||||
switch (creditType)
|
||||
{
|
||||
case ENCOUNTER_CREDIT_KILL_CREATURE:
|
||||
{
|
||||
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creditEntry);
|
||||
if (!cInfo)
|
||||
{
|
||||
sLog.outErrorDb("Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ENCOUNTER_CREDIT_CAST_SPELL:
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(creditEntry))
|
||||
{
|
||||
// skip spells that aren't in dbc for now
|
||||
//sLog.outErrorDb("Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog.outErrorDb("Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
|
||||
continue;
|
||||
}
|
||||
uint32 lastEncounterDungeon = fields[3].GetUInt32();
|
||||
|
||||
m_DungeonEncounters.insert(DungeonEncounterMap::value_type(creditEntry, new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)));
|
||||
|
||||
} while (result->NextRow());
|
||||
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %lu Instance Encounters", (unsigned long)m_DungeonEncounters.size() );
|
||||
}
|
||||
|
||||
struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
|
||||
{
|
||||
template<class D>
|
||||
|
|
|
|||
|
|
@ -312,6 +312,19 @@ struct WeatherZoneChances
|
|||
WeatherSeasonChances data[WEATHER_SEASONS];
|
||||
};
|
||||
|
||||
struct DungeonEncounter
|
||||
{
|
||||
DungeonEncounter(DungeonEncounterEntry const* _dbcEntry, EncounterCreditType _creditType, uint32 _creditEntry, uint32 _lastEncounterDungeon)
|
||||
: dbcEntry(_dbcEntry), creditType(_creditType), creditEntry(_creditEntry), lastEncounterDungeon(_lastEncounterDungeon) { }
|
||||
DungeonEncounterEntry const* dbcEntry;
|
||||
EncounterCreditType creditType;
|
||||
uint32 creditEntry;
|
||||
uint32 lastEncounterDungeon;
|
||||
};
|
||||
|
||||
typedef std::multimap<uint32, DungeonEncounter const*> DungeonEncounterMap;
|
||||
typedef std::pair<DungeonEncounterMap::const_iterator, DungeonEncounterMap::const_iterator> DungeonEncounterMapBounds;
|
||||
|
||||
struct GraveYardData
|
||||
{
|
||||
uint32 safeLocId;
|
||||
|
|
@ -652,6 +665,7 @@ class ObjectMgr
|
|||
void LoadPageTextLocales();
|
||||
void LoadGossipMenuItemsLocales();
|
||||
void LoadPointOfInterestLocales();
|
||||
void LoadInstanceEncounters();
|
||||
void LoadInstanceTemplate();
|
||||
void LoadWorldTemplate();
|
||||
void LoadMailLevelRewards();
|
||||
|
|
@ -1007,6 +1021,11 @@ class ObjectMgr
|
|||
return m_ItemRequiredTarget.equal_range(uiItemEntry);
|
||||
}
|
||||
|
||||
DungeonEncounterMapBounds GetDungeonEncounterBounds(uint32 creditEntry) const
|
||||
{
|
||||
return m_DungeonEncounters.equal_range(creditEntry);
|
||||
}
|
||||
|
||||
GossipMenusMapBounds GetGossipMenusMapBounds(uint32 uiMenuId) const
|
||||
{
|
||||
return m_mGossipMenusMap.equal_range(uiMenuId);
|
||||
|
|
@ -1170,6 +1189,7 @@ class ObjectMgr
|
|||
MangosStringLocaleMap mMangosStringLocaleMap;
|
||||
GossipMenuItemsLocaleMap mGossipMenuItemsLocaleMap;
|
||||
PointOfInterestLocaleMap mPointOfInterestLocaleMap;
|
||||
DungeonEncounterMap m_DungeonEncounters;
|
||||
|
||||
// Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
|
||||
typedef std::vector<PlayerCondition> ConditionStore;
|
||||
|
|
|
|||
|
|
@ -2925,6 +2925,12 @@ enum TradeStatus
|
|||
TRADE_STATUS_ONLY_CONJURED = 22 // You can only trade conjured items... (cross realm BG related).
|
||||
};
|
||||
|
||||
enum EncounterCreditType
|
||||
{
|
||||
ENCOUNTER_CREDIT_KILL_CREATURE = 0,
|
||||
ENCOUNTER_CREDIT_CAST_SPELL = 1
|
||||
};
|
||||
|
||||
// we need to stick to 1 version or half of the stuff will work for someone
|
||||
// others will not and opposite
|
||||
// will only support WoW, WoW:TBC and WoW:WotLK 3.3.5a client build 12340...
|
||||
|
|
|
|||
|
|
@ -3608,6 +3608,11 @@ void Spell::finish(bool ok)
|
|||
// Stop Attack for some spells
|
||||
if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
|
||||
m_caster->AttackStop();
|
||||
|
||||
// update encounter state if needed
|
||||
Map *map = m_caster->GetMap();
|
||||
if (map->IsDungeon())
|
||||
((DungeonMap*)map)->GetPersistanceState()->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, m_spellInfo->Id);
|
||||
}
|
||||
|
||||
void Spell::SendCastResult(SpellCastResult result)
|
||||
|
|
|
|||
|
|
@ -793,6 +793,9 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
|
|||
if (save->GetResetTime() < resettime)
|
||||
save->SetResetTime(resettime);
|
||||
}
|
||||
|
||||
// update encounter state if needed
|
||||
((DungeonMap*)m)->GetPersistanceState()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, ((Creature*)cVictim)->GetEntry());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1179,6 +1179,9 @@ void World::SetInitialWorldSettings()
|
|||
sLog.outString( ">>> Achievements loaded" );
|
||||
sLog.outString();
|
||||
|
||||
sLog.outString( "Loading Instance encounters data..." ); // must be after Creature loading
|
||||
sObjectMgr.LoadInstanceEncounters();
|
||||
|
||||
sLog.outString( "Loading Npc Text Id..." );
|
||||
sObjectMgr.LoadNpcGossips(); // must be after load Creature and LoadGossipText
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "11784"
|
||||
#define REVISION_NR "11785"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_11716_10_characters_mail"
|
||||
#define REVISION_DB_MANGOS "required_11774_01_mangos_spell_proc_event"
|
||||
#define REVISION_DB_CHARACTERS "required_11785_02_characters_instance"
|
||||
#define REVISION_DB_MANGOS "required_11785_01_mangos_instance_encounters"
|
||||
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue