mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
[6815] Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Original patch provided by mobel/simak
This commit is contained in:
parent
a44ada6d6b
commit
8e54a3c1cf
5 changed files with 23 additions and 9 deletions
|
|
@ -552,6 +552,7 @@ struct ItemPrototype
|
|||
{
|
||||
case INVTYPE_RELIC:
|
||||
case INVTYPE_SHIELD:
|
||||
case INVTYPE_HOLDABLE:
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9942,9 +9942,26 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
|
|||
|
||||
if(pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0)
|
||||
{
|
||||
m_weaponChangeTimer = DEFAULT_SWITCH_WEAPON;
|
||||
uint32 cooldownSpell = SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s;
|
||||
|
||||
if (getClass() == CLASS_ROGUE)
|
||||
m_weaponChangeTimer = ROGUE_SWITCH_WEAPON;
|
||||
cooldownSpell = SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s;
|
||||
|
||||
SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell);
|
||||
|
||||
if (!spellProto)
|
||||
sLog.outError("Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
|
||||
else
|
||||
{
|
||||
m_weaponChangeTimer = spellProto->StartRecoveryTime;
|
||||
|
||||
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
|
||||
data << uint64(GetGUID());
|
||||
data << uint8(1);
|
||||
data << uint32(cooldownSpell);
|
||||
data << uint32(0);
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -677,12 +677,6 @@ struct ItemPosCount
|
|||
};
|
||||
typedef std::vector<ItemPosCount> ItemPosCountVec;
|
||||
|
||||
enum SwitchWeapon
|
||||
{
|
||||
DEFAULT_SWITCH_WEAPON = 1500, //cooldown in ms
|
||||
ROGUE_SWITCH_WEAPON = 1000
|
||||
};
|
||||
|
||||
enum TradeSlots
|
||||
{
|
||||
TRADE_SLOT_COUNT = 7,
|
||||
|
|
|
|||
|
|
@ -1834,6 +1834,8 @@ enum CorpseDynFlags
|
|||
#define SPELL_ID_GENERIC_LEARN 483
|
||||
#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
|
||||
#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
|
||||
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
|
||||
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
|
||||
|
||||
enum WeatherType
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "6814"
|
||||
#define REVISION_NR "6815"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue