[6815] Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Original patch provided by mobel/simak

This commit is contained in:
arrai 2008-11-09 20:36:04 +01:00
parent a44ada6d6b
commit 8e54a3c1cf
5 changed files with 23 additions and 9 deletions

View file

@ -552,6 +552,7 @@ struct ItemPrototype
{
case INVTYPE_RELIC:
case INVTYPE_SHIELD:
case INVTYPE_HOLDABLE:
return true;
}

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@ -9942,9 +9942,26 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
if(pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0)
{
m_weaponChangeTimer = DEFAULT_SWITCH_WEAPON;
uint32 cooldownSpell = SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s;
if (getClass() == CLASS_ROGUE)
m_weaponChangeTimer = ROGUE_SWITCH_WEAPON;
cooldownSpell = SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s;
SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell);
if (!spellProto)
sLog.outError("Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
else
{
m_weaponChangeTimer = spellProto->StartRecoveryTime;
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
data << uint64(GetGUID());
data << uint8(1);
data << uint32(cooldownSpell);
data << uint32(0);
GetSession()->SendPacket(&data);
}
}
}

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@ -677,12 +677,6 @@ struct ItemPosCount
};
typedef std::vector<ItemPosCount> ItemPosCountVec;
enum SwitchWeapon
{
DEFAULT_SWITCH_WEAPON = 1500, //cooldown in ms
ROGUE_SWITCH_WEAPON = 1000
};
enum TradeSlots
{
TRADE_SLOT_COUNT = 7,

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@ -1834,6 +1834,8 @@ enum CorpseDynFlags
#define SPELL_ID_GENERIC_LEARN 483
#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
enum WeatherType
{

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6814"
#define REVISION_NR "6815"
#endif // __REVISION_NR_H__