[8282] Correct typo in SetStoppedByPlayer() and it's related.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-07-31 12:53:51 +02:00
parent a56f9ea6de
commit 8e6386aac0
3 changed files with 10 additions and 10 deletions

View file

@ -106,7 +106,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
{
if( i_nextMoveTime.Passed()) // Timer has elapsed, meaning this part controlled it
{
SetStopedByPlayer(false);
SetStoppedByPlayer(false);
// Now we re-set destination to same node and start travel
creature.addUnitState(UNIT_STAT_ROAMING);
if (creature.canFly())
@ -117,11 +117,11 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
}
else // if( !i_nextMoveTime.Passed())
{ // unexpected end of timer && creature stopped && not at end of segment
if (!IsStopedByPlayer())
if (!IsStoppedByPlayer())
{ // Put 30 seconds delay
i_destinationHolder.IncreaseTravelTime(STOP_TIME_FOR_PLAYER);
i_nextMoveTime.Reset(STOP_TIME_FOR_PLAYER);
SetStopedByPlayer(true); // Mark we did it
SetStoppedByPlayer(true); // Mark we did it
}
}
return true; // Abort here this update
@ -194,7 +194,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
else // If not stopped then stop it and set the reset of TimeTracker to waittime
{
creature.StopMoving();
SetStopedByPlayer(false);
SetStoppedByPlayer(false);
i_nextMoveTime.Reset(i_path->at(i_currentNode).delay);
++i_currentNode;
if( i_currentNode >= i_path->size() )

View file

@ -74,7 +74,7 @@ class MANGOS_DLL_SPEC WaypointMovementGenerator<Creature>
public PathMovementBase<Creature, WaypointPath*>
{
public:
WaypointMovementGenerator(Creature &) : i_nextMoveTime(0), b_StopedByPlayer(false) {}
WaypointMovementGenerator(Creature &) : i_nextMoveTime(0), b_StoppedByPlayer(false) {}
~WaypointMovementGenerator() { ClearWaypoints(); }
void Initialize(Creature &u)
{
@ -86,7 +86,7 @@ public PathMovementBase<Creature, WaypointPath*>
void Reset(Creature &u)
{
ReloadPath(u);
b_StopedByPlayer = false;
b_StoppedByPlayer = false;
i_nextMoveTime.Reset(0);
}
bool Update(Creature &u, const uint32 &diff);
@ -100,8 +100,8 @@ public PathMovementBase<Creature, WaypointPath*>
void ReloadPath(Creature &c) { ClearWaypoints(); LoadPath(c); }
// Player stoping creature
bool IsStopedByPlayer() { return b_StopedByPlayer; }
void SetStopedByPlayer(bool val) { b_StopedByPlayer = val; }
bool IsStoppedByPlayer() { return b_StoppedByPlayer; }
void SetStoppedByPlayer(bool val) { b_StoppedByPlayer = val; }
// statics
static void Initialize(void);
@ -114,7 +114,7 @@ public PathMovementBase<Creature, WaypointPath*>
TimeTrackerSmall i_nextMoveTime;
std::vector<bool> i_hasDone;
bool b_StopedByPlayer;
bool b_StoppedByPlayer;
};
/** FlightPathMovementGenerator generates movement of the player for the paths

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8281"
#define REVISION_NR "8282"
#endif // __REVISION_NR_H__