diff --git a/src/game/vmap/TileAssembler.cpp b/src/game/vmap/TileAssembler.cpp index 1c484c395..b730551ed 100644 --- a/src/game/vmap/TileAssembler.cpp +++ b/src/game/vmap/TileAssembler.cpp @@ -27,6 +27,8 @@ #include #include +static char const* VMAP_MAGIC = "VMAP003"; + using G3D::Vector3; using G3D::AABox; using G3D::inf; @@ -268,7 +270,7 @@ namespace VMAP fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); } READ_OR_RETURN(&ident, 8); - CMP_OR_RETURN(ident, "VMAP003"); + CMP_OR_RETURN(ident, VMAP_MAGIC); // we have to read one int. This is needed during the export and we have to skip it here uint32 tempNVectors; @@ -374,7 +376,7 @@ namespace VMAP fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); } READ_OR_RETURN(&ident, 8); - CMP_OR_RETURN(ident, "VMAP003"); + CMP_OR_RETURN(ident, VMAP_MAGIC); // we have to read one int. This is needed during the export and we have to skip it here uint32 tempNVectors; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 1b01b29b1..8e0c00f1a 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11085" + #define REVISION_NR "11086" #endif // __REVISION_NR_H__