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[11447] Make SPELL_AURA_MIRROR_IMAGE work also for TARGET_SCRIPT
Not the best solution though, and should figure out a more nice way to deal with it. Signed-off-by: NoFantasy <nofantasy@nf.no>
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605fb79847
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2 changed files with 6 additions and 2 deletions
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@ -5535,10 +5535,14 @@ SpellCastResult Spell::CheckCast(bool strict)
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{
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{
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Unit* pTarget = m_targets.getUnitTarget();
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Unit* pTarget = m_targets.getUnitTarget();
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// In case of TARGET_SCRIPT, we have already added a target. Use it here (and find a better solution)
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if (m_UniqueTargetInfo.size() == 1)
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pTarget = m_caster->GetMap()->GetAnyTypeCreature(m_UniqueTargetInfo.front().targetGUID);
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if (!pTarget)
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if (!pTarget)
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return SPELL_FAILED_BAD_TARGETS;
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return SPELL_FAILED_BAD_TARGETS;
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if (pTarget->GetTypeId() != TYPEID_UNIT) // Target must be creature
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if (pTarget->GetTypeId() != TYPEID_UNIT) // Target must be creature. TODO: Check if target can also be player
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return SPELL_FAILED_BAD_TARGETS;
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return SPELL_FAILED_BAD_TARGETS;
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if (pTarget == m_caster) // Clone self can't be accepted
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if (pTarget == m_caster) // Clone self can't be accepted
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11446"
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#define REVISION_NR "11447"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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