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[11699] fix reflect damage if caster can reflect too
Signed-off-by: Laise <fenrisse@gmail.com>
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2 changed files with 2 additions and 2 deletions
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@ -1388,7 +1388,7 @@ void Spell::HandleDelayedSpellLaunch(TargetInfo *target)
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SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
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// keep damage amount for reflected spells
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if (missInfo == SPELL_MISS_NONE || missInfo == SPELL_MISS_REFLECT)
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if (missInfo == SPELL_MISS_NONE || (missInfo == SPELL_MISS_REFLECT && target->reflectResult == SPELL_MISS_NONE))
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{
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for (int32 effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11698"
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#define REVISION_NR "11699"
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#endif // __REVISION_NR_H__
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