[11699] fix reflect damage if caster can reflect too

Signed-off-by: Laise <fenrisse@gmail.com>
This commit is contained in:
Amaru 2011-06-28 19:16:54 +03:00 committed by Laise
parent 75cfbb41c8
commit 8f0c5d88b1
2 changed files with 2 additions and 2 deletions

View file

@ -1388,7 +1388,7 @@ void Spell::HandleDelayedSpellLaunch(TargetInfo *target)
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
// keep damage amount for reflected spells
if (missInfo == SPELL_MISS_NONE || missInfo == SPELL_MISS_REFLECT)
if (missInfo == SPELL_MISS_NONE || (missInfo == SPELL_MISS_REFLECT && target->reflectResult == SPELL_MISS_NONE))
{
for (int32 effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
{

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11698"
#define REVISION_NR "11699"
#endif // __REVISION_NR_H__