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[7530] Fixed counting exalted reputation achievements work for factions with base reputation != 0.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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2 changed files with 3 additions and 2 deletions
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@ -758,7 +758,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
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for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
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{
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if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
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FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID);
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if(GetPlayer()->ReputationToRank(iter->second.Standing + GetPlayer()->GetBaseReputation(factionEntry)) >= REP_EXALTED)
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++counter;
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}
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SetCriteriaProgress(achievementCriteria, counter);
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